Microtransactions now total over £1000 GBP (143,800 Cr)

Yeah, I bought it as some of the money went to him. Shame he was dropped by Optic and retired although he stayed in the game longer than most.

That’s what happens with orgs though now, players get rotated out like crazy chasing a first place finish. I suppose there is more competition now, but I did like how static the players/teams tended to be in H3 MLG days.

Don’t forget about the sponsorships. That’s why viewership is so important.

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Very true. They make ad money and so forth, so the overall amount they put into events is not necessarily as much of a money sink as it might seem.

Edit: Its still not sustainable. Infinite is a real piece of work at this point.

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I hate it too but its just how business works. There’s a reason they were engaging with us so much more back then, they wanted us to feel like, the halo community banded together and accomplished making them lower their prices… all the way down to where they originally intended them to be, thus why despite many still saying its egregious, they have not been reduced at all. In doing this they also accomplish creating an artificial sense of value and fair prices like standard pricing.
Think about how much a water bottle typically costs ($1-1.50) at a corner store or maybe a vending machine. Now, think about how much that same bottle costs at a stadium or an arena (ironically Halo is a “arena shooter”), its probably between $3-5. However, at the arena everything is overpriced and so our sense of value is diluted even a hot dog or slice of pizza might cost $10-12. Looking back at that bottle of water… $4 is starting to sound like a pretty sweet deal. At least until you check your bank account.

It’s far more than that, but ultimately getting into all of that detail would literally require me to create a new business plan for them and base it all off of fictionalized and guesstimated figures.

The simple point I’m trying to make is, selling something cheap and filled with value i.e, $10 HCS Armor coating’s bundle (all teams + cross core use), makes more money than selling something that is -especially when comparing the two- a rip off i.e, the current bundles. This is because -in this scenario- more people will buy the value offering, possibly even 2. Less people will buy the valueless bundle and even fewer would buy two.

So to recap, on the seller side; the price is less, but a higher percentage of people will buy it (this is literally how subscription services like gamepass and netflix work.)

Their business model literally involves taking massive losses in the beginning to get people paying for it, providing a ton of value and having a ton of subscribers. By the time this is accomplished they have already turned a large profit and can increase it, by either decreasing the value -from a consumer standpoint- or increasing the prices

Couple this ^ mindset with creating an artificial (stadium like) sense of value and Bam! It should be a hit… how come it’s not? Asides from the obvious… From the beginning, there was no sense of value in bundles and because it’s Halo and the audience has never had to pay for colors.

If I didn’t think they were truly struggling, I wouldn’t put it past them to -at this point- use all of their failures and “learnings” to hype up a relaunch of the same game just with free color customization and some actual value in the content. Doing that would look so much better by comparison that the halo community would eat it up -even if, from the outside looking in, it were a rip-off.

Have not spent a single cent on Infinite. Even the campaign I used a free one month code of Gamepass to play it. Glad I haven’t given this game any money.

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There’s a quote I like to remember in a situation like this - would you like 70% of a Watermelon, or 88% of a Grape?

MTX that is cheap is very likely more beneficial - while you will never appeal to someone who will never purchase anything from the store, you are likely to get more people who might purchase something at a reasonable price to purchase something if the price is reasonable. When Saints Row 4 went on sale for $3 on the Nintendo E-Shop, I looked at that and said “It’s $3, even if I hate it, it’s $3”

Don’t most people only spend around 200 dollars in microtransactions total over a games life, if they spend money at all? So sure there might be a large amount of them but 99% of that no one is going to buy.

Note this isn’t defending them, this is actually pointing out the fact everything is freaking over priced.

I cracked and bought the scout helmet. It was my favorite from halo 3, and since it was in the shop I knew it would be the only way to get it. A -Yoink!- i n g s h a m e.

How the mighty have fallen yada yada.

It is sad to see the soul of halo being ripped out like this. At least the gameplay (when it works) is amazing.

It’s just sad to see them cash cowing color patterns and OG armor pieces so shamelessly because they know that suckers like me will cough up the dough when the only other option is likely never having the armor you want unless you buy it the week it’s in the shop. cough cough zvezda cough the color white cough gungnir cough dies

Lol, and they still wont fix watchdog

I’m not really surprised by that because if you were to price up the content with just one modern Call of Duty game, you’d probably smash that £1,000 target with like half the store based on how much content they add into that alone. So this doesn’t seem like a huge deal.

I guess the main issue is that Halo clearly has less content and for at least the first 3 to 6 months was selling stuff at way above a reasonable price for it all.

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except thats after years of release? and infinite hasnt been out for a year even with a 10 year 10 years of product roadmap

I said one Call of Duty game, which generally only get 1 year support.

I’ve bought quite a few with Reward Points including both passes, but the only actually money I dropped was 6$ on the remaining cost an E-sport kit, while under the impression I could just use the coating instead of being locked into the armor too. I used another form of Reward points from a 3rd party vendor to buy the campaign pre-order.

You know there wouldn’t be a lack of content if the challenges each had an item attached to them in some form of I don’t know Halo 4’s commendation reward system. Now that I’m seeing how much the store has clawed back in regards to content and the sheer price collectively and individually I think it’s safe to say it’s vomit inducing to look at.

Could they not have made it so if you bought campaign then you would have access to the normal commendation reward system, or Reach’s credit system, while F2P gets this mobile game style nightmare system?

Rewards points count same as if you bought ark survival or an EA game or any other game the money you use from rewards go towards those games as bought and gained profit

Yeh that’s depressing to think about. I remember Halo Reach having tons of content and plenty of things that were earnable and only earnable by playing the game while with Halo Infinite we’ve barely have any content and it’ll cost over £1000 for something that would have cost £40-£60 roughly for an insane amount more content.