Microsoft, Not 343

This is the situation Halo has fallen into: it’s unfair to blame 343 for most of the problems we’re seeing with Halo because Halo’s problem is the industry’s problem. This is something that reaches a lot further than Halo. Let me explain.

Mostly everyone who started playing Halo as early as Halo 3 is probably done with high school and in college already. Sht, they might already have a job. They have new responsibilities that they didn’t have when Halo first released which makes less time to play games. Now here’s the real issue. Halo cares more about maintaining its popularity than putting out a quality game. Now, I had a lot of fun with the beta and I’m sure I’ll have a lot fun with the final game (when I get to play it between college and work), but it’s clear that Halo is just trying to put out a big game,* not a quality game. Halo needs to maintain it’s status, but why?

Because Microsoft.

Microsoft, being the big corporation that it is, is concerned about money. They need to sell a product that people will buy, and the largest audience are new gamers: people in middle school or high school (in this sense, Halo is becoming Call of Duty, although not in a way that involves the core gameplay). I’m sure 343’s budget is directly correlated with the amount of profits they bring in which means you really can’t blame them for catering to a younger audience. ____By “catering to a younger audience” I mean they’re making the game easier not copying Call of Duty. They aren’t copying anyone else’s game but they are using a tried and true marketing strategy, that is targeting the largest audience. I’m sorry for all of us who grew up with Halo, but we aren’t the largest audience or the target audience.
That being said, props to 343 for trying to include old fans as much as possible (nerfing automatic weapons, slowing down sprint, and removing killstreaks and loadouts). But the problem remains that Halo has to be successful because Microsoft demands it.
Unfortunately, this leads to other issues. If the game is too easy, people lose interest faster, but if the game is too skilled, new players won’t play the game, and Microsoft needs those new players. We see the same thing happening with Call of Duty with the addition of skill based matchmaking. Halo 5 will also have skill based matchmaking, and that should help fix the problem a little. All I’m trying to do is help some people understand the situation a little better, because Microsoft really isn’t trying to sell Halo to all of us on the forums, they want the new gamers. Don’t take it personally, it’s just business. 343 understands and is doing the best they can.

I’m not so sure about abilities. I’m pretty sure that’s 343’s area of expertise. I can confidently say MCC was Microsofts fault, but the publisher usually has little to do with main abilities and gameplay mechanics.

They’re both in this together. You can’t claim it’s one divisions fault without blaming the other. Fact is, they were both responsible and demonstrated general incompetence on both ends.

I didn’t really talk about the abilities. I was talking more about Halo 4 anyway, we’ll just have to see if Halo 5 follows the trend. Like I said, I had fun with the beta, but I can’t tell if this will be a good sandbox yet

Microsoft is the reason Halo is here, and they were the reason Bungie did so well before Activision.

Fully agreed OP, it’s sad that some people don’t get how business works – everything is taken personally with stupid accusations being thrown around.

Halo is a huge franchise with lots of money involved. MS isn’t the bad guy either.

The funny thing is that 343i really tried to stay in contact with the old fans and hardcore gamers… the whole way H5 was introduced and the way the Beta was handled was a testament to that.
Ironically those subgroups still believe that they are not being heard.

If you compare how 343i interacts with their hardcore community compared to other developers (including Bungie) that is a joke.

Some people just don’t understand that they’re not the center of the universe (anymore) and that they are not the only people 343i has to respect and cater to.

A high quality game is most of the time a good and popular game so I don’t think Microsoft wants to make it a big game only, they want it to be a big quality game since it is the biggest system seller for Xbox right now.

I was always aware of that, and I don’t blame 343 nor microsoft for it. It’s just the human nature

> 2533274867157068;2:
> I’m not so sure about abilities. I’m pretty sure that’s 343’s area of expertise. I can confidently say MCC was Microsofts fault, but the publisher usually has little to do with main abilities and gameplay mechanics.

That’s disappointingly untrue. Publishers own the game and therefore dictate what gets marketed, and that blanket statement applies to features of the game as well. Thus, publishers have a heavy hand in deciding what goes into the game, what features, how long the story is, and so on. That’s why most shooters have the same 6-8 hour story, with the same mechanics these days, publishers are having devs make games for the market rather than for the art.

Microsoft didn’t force 343 to put sprint in, 343 shoved that and loadouts, down our throats with Halo 4. I’m really tired of people holding Microsoft responsible for 343’s failings as well as just not holding them both responsible in general. Those game decisions, as I said, were 343’s ideas. There is no evidence anywhere that says MS forced 343 to modernize Halo, but we do have evidence that Josh Holmes scrapped an early build of Halo 4 because it was too similar to classic Halo.

The MCC is still just a train wreck no matter how you look at it. I’ve heard that MS on wanted H2A and 343 said that they could do all the MC games; however, even if MS forced the release date 343 did an absolutely abysmal job of playtesting that immediately should’ve alerted them to the games problems and 343 only had to design the UI and make everything work together because everything else was outsourced and they still screwed up.

Also it is still possible to make a game with a high skill gap that’s enjoyable to new players. Halo 3 had it and it was this wonderful little thing called the ranked and social system. You could play social and just get exp or play ranked and get skill rank which would also get your rank up after a certain level.

All 343 has to do is improve this formula. Seriously, there was nothing wrong with it and, to my knowledge, there was actually nothing but praise so why does every game just ignore a system that worked so well?

> 2533274831961512;10:
> Microsoft didn’t force 343 to put sprint in, 343 shoved that and loadouts, down our throats with Halo 4. I’m really tired of people holding Microsoft responsible for 343’s failings as well as just not holding them both responsible in general. Those game decisions, as I said, were 343’s ideas. There is no evidence anywhere that says MS forced 343 to modernize Halo, but we do have evidence that Josh Holmes scrapped an early build of Halo 4 because it was too similar to classic Halo.
>
> The MCC is still just a train wreck no matter how you look at it. I’ve heard that MS on wanted H2A and 343 said that they could do all the MC games; however, even if MS forced the release date 343 did an absolutely abysmal job of playtesting that immediately should’ve alerted them to the games problems and 343 only had to design the UI and make everything work together because everything else was outsourced and they still screwed up.
>
> Also it is still possible to make a game with a high skill gap that’s enjoyable to new players. Halo 3 had it and it was this wonderful little thing called the ranked and social system. You could play social and just get exp or play ranked and get skill rank which would also get your rank up after a certain level.
>
> All 343 has to do is improve this formula. Seriously, there was nothing wrong with it and, to my knowledge, there was actually nothing but praise so why does every game just ignore a system that worked so well?

If we can remember correctly, it was Bungie that put sprint in the game. Also, yes, 343 put customizable loadouts in the game, which (while it didn’t work) was understandable because this was the first game they ever made and a good place to start is to look at what works in the rest of the gaming industry. Then when they received all the negative feedback, they added playlists that didn’t use loadouts and removed it completely from the next game. Again, listening to their fans.

Moving on to the MCC, it was obvious the game wasn’t done at launch and someone up the chain decided it would be more profitable not to delay the game. It was truly unforgivable, so do us all a favor and don’t pre-order the next game, right? Regardless, their sales will already be down because of it.

I like a skill gap (like most Halo fans, I think) and we will be seeing skill-based matchmaking in Halo 5. I don’t know how Halo 5 will turn out, like I said, this post was mostly about Halo 4.

Because they’re still trying to sell big. They need to advertise a product that looks new, so more people will buy it, but that still plays the same. If it doesn’t sound like it, that’s extremely difficult. From the beta, I think they’re doing fine; at least the game has a lot of good potential. But I can’t fully judge the next game until it actually comes out.

> 2533274793332039;6:
> Fully agreed OP, it’s sad that some people don’t get how business works – everything is taken personally with stupid accusations being thrown around.
>
> Halo is a huge franchise with lots of money involved. MS isn’t the bad guy either.
>
> The funny thing is that 343i really tried to stay in contact with the old fans and hardcore gamers… the whole way H5 was introduced and the way the Beta was handled was a testament to that.
> Ironically those subgroups still believe that they are not being heard.
>
> If you compare how 343i interacts with their hardcore community compared to other developers (including Bungie) that is a joke.
>
> Some people just don’t understand that they’re not the center of the universe (anymore) and that they are not the only people 343i has to respect and cater to.

Thanks

> 2533274859193782;3:
> They’re both in this together. You can’t claim it’s one divisions fault without blaming the other. Fact is, they were both responsible and demonstrated general incompetence on both ends.

I’m not talking about the MCC launch, that was incompetence at its finest, I’m explaining why 343/Microsoft try to bring in new players and how 343 tries to keep the old fans, read my post before you comment