Microsoft is not the cause of trash campaign

It seems like many of use watched Late Night Gaming’s new video about management of Halo 5 and MCC and some people blaming Microsoft for Halo 5’s bad campaign. LNG claimed to be Microsoft wanted Cortana back into the franchise and 343 had to rewrite the story from their original plan (343’s plan was to making Halo 5 a spin-off with Osiris and open-world style game). As result, Cortana became the main antagonist in Halo 5. Whether is true or not, Microsoft has nothing to do with trash campaign. If true, the thing Microsoft wanted is return of Cortana to the franchise. If not, 343 had all control of Halo 5 campaign. I think Halo 5’s story plot is pretty solid. The story plot I am talking about is Master Chief finds that Cortana could sill alive and searching for her. The problem is the way it was told and not enough explanation, which made it disappointed and bad. The things made Halo 5 campaign trash are:

  • Fire Team Osiris had nothing to do with the story - recycled boss battle - repetitive level design - fighting same few enemy over and over (a few enemy type) - dumb squad command system - too much focus on cooperative campaign, when there is no split screen or campaign matchmaking - very few explanation and introduction to new characters - Jul Mdama’s death on the first mission - 12 mission with Osiris and 3 mission with Master Chief - Master Chief going AWOL, when it could have been an ONI or UNSC’s command to research Guardians and Cortana’s presence - No explanation why Warden is serving Cortana - No in depth to finding evidence and tracking Blue Team in gameplay - Locke trying to help chief at the end, when he supposed to arrest him - false advertisement Even though story is very bad, the campaign could have been fun to play with replay-ability. It’s mainly 343’s fault.
    My conclusion: It is 343’s persistence to keep Osiris in Halo 5 that made campaign garbage. Fire Team Osiris is the blame. If Blue Team was only playable, we could’ve have more depth to campaign.

Don’t care who to blame, I’ll just go off your bullet points:

  1. Saved chief, helped arbiter end civil war, looked into guardian occurrences, love or hate them, they weren’t put in the game for nothing, it’s not like blue team did anything either.
  2. Agreed, but really I don’t think halo needs boss battle to begin with but meh
  3. Could you elaborate more? Each mission was actually beautiful by looks, and most were in different spots rather than reused.
  4. Every halo game ever
  5. Agreed, they need to get away from having A.I. Companions to begin with. Reach should’ve taught them that.
  6. Where was the focus exactly? It really wasn’t heavily advertised to be multiplayer co-op, and reguardless it doesn’t need to have split screen to show a force of co-op, true it sucks there isn’t Splitscreen, but I’d say it wasn’t a focus at all, if it really were then they would’ve had campaign matchmaking.
  7. Agreed, the story will not be friendly to new players and even some vets won’t fully comprehend it unless you read a little of the books.
  8. I see where you’re going with this, but h5 negated much more than just Jules death, Palmer and Halsey are all nice all of a sudden, no mention of Chiefs interaction with the librarian, cortana being brought back, list goes on
  9. Halos bigger than the chief, unfortunately not everyone sees that. I would’ve been ok with Osiris having the spotlight had they explained more on them and what not.
  10. Why’s this an issue? Didn’t seem like chief went AWOL, I mean he didn’t get punished for it, it wasn’t ever brought up mid or end game. Plus had they stuck to this, it would’ve made for a great story being how an iconic hero goes bad.
  11. There actually is but I can’t remember anymore, cortana even explains it a bit
  12. What? They’re literally following blue team, they don’t need evidence when you’re right on someone’s trail.
  13. Yes/no. Locke was sent to bring him back, it could’ve been with Chiefs good grace or not, and even then how many Spartans do you think would obey said order? Even the commander of the entire program refused to arrest him in h4. Chiefs accolades speak a lot, and even further to the other Spartans.
  14. Agreed big time.

Miso tell me how Osiris makes the story bad? Even blue teams missions were awful. No explanation on them, Chiefs wasn’t the same chief from h4, much of h4 was negated which would be ruined the depth of blue team to begin with. The issue is 343 didn’t execute it correctly, not because of Osiris.

I kinda liked fireteam Osiris. Or at least I liked everybody but Tanaka.

> 2533274923562209;2:
> Don’t care who to blame, I’ll just go off your bullet points:
> 1. Saved chief, helped arbiter end civil war, looked into guardian occurrences, love or hate them, they weren’t put in the game for nothing, it’s not like blue team did anything either.
> 2. Agreed, but really I don’t think halo needs boss battle to begin with but meh
> 3. Could you elaborate more? Each mission was actually beautiful by looks, and most were in different spots rather than reused.
> 4. Every halo game ever
> 5. Agreed, they need to get away from having A.I. Companions to begin with. Reach should’ve taught them that.
> 6. Where was the focus exactly? It really wasn’t heavily advertised to be multiplayer co-op, and reguardless it doesn’t need to have split screen to show a force of co-op, true it sucks there isn’t Splitscreen, but I’d say it wasn’t a focus at all, if it really were then they would’ve had campaign matchmaking.
> 7. Agreed, the story will not be friendly to new players and even some vets won’t fully comprehend it unless you read a little of the books.
> 8. I see where you’re going with this, but h5 negated much more than just Jules death, Palmer and Halsey are all nice all of a sudden, no mention of Chiefs interaction with the librarian, cortana being brought back, list goes on
> 9. Halos bigger than the chief, unfortunately not everyone sees that. I would’ve been ok with Osiris having the spotlight had they explained more on them and what not.
> 10. Why’s this an issue? Didn’t seem like chief went AWOL, I mean he didn’t get punished for it, it wasn’t ever brought up mid or end game. Plus had they stuck to this, it would’ve made for a great story being how an iconic hero goes bad.
> 11. There actually is but I can’t remember anymore, cortana even explains it a bit
> 12. What? They’re literally following blue team, they don’t need evidence when you’re right on someone’s trail.
> 13. Yes/no. Locke was sent to bring him back, it could’ve been with Chiefs good grace or not, and even then how many Spartans do you think would obey said order? Even the commander of the entire program refused to arrest him in h4. Chiefs accolades speak a lot, and even further to the other Spartans.
> 14. Agreed big time.
>
> Miso tell me how Osiris makes the story bad? Even blue teams missions were awful. No explanation on them, Chiefs wasn’t the same chief from h4, much of h4 was negated which would be ruined the depth of blue team to begin with. The issue is 343 didn’t execute it correctly, not because of Osiris.

  1. I meant by Osiris wasn’t necessarily needed to this story.
  2. There were too many missions that you had to stay and defend. Yet there were impressive segments.
  3. Expected more Promethean/Forerunner types other than soldier. Perhaps, they could bring back sentinels to fight with or against.
  4. If you watch video interviewing 343 employees, they emphasized cooperative campaign for this game.
  5. Yes, Halo is big as Star War universe and I hope to see more spin-off games to expand it. However, Halo’s numbering series’s main character is suppose to be Master Chief.
  6. For me, the reason Chief went AWOL was weak.
  7. Warden said it, he saved Cortana from destruction, because he thinks she is clever. I don’t think this is enough to explain why he is serving and for what purpose.
  8. We saw on demo that Locke ordered Vale to search Chief’s Assault rifle to make sure it belongs to Chief. The game is about hunting, we needed this type of system within gameplay than tracking him on cut-scenes.
    13.Maybe it’s because in trailer, Locke seemed to be obeying orders with no question. He seemed very dark character than friendly(?).

Halo 5 campaign is bad because they wanted to introduce 5 new spartans and stories in 15 missions. Locke , Chief and maybe Buck should have been the only protagonists…other spartans featured as secondary characters like Palmer.

> 2535456165221911;4:
> > 2533274923562209;2:
> >
>
>
> 1. I meant by Osiris wasn’t necessarily needed to this story.
> 3. There were too many missions that you had to stay and defend. Yet there were impressive segments.
> 4. Expected more Promethean/Forerunner types other than soldier. Perhaps, they could bring back sentinels to fight with or against.
> 6. If you watch video interviewing 343 employees, they emphasized cooperative campaign for this game.
> 9. Yes, Halo is big as Star War universe and I hope to see more spin-off games to expand it. However, Halo’s numbering series’s main character is suppose to be Master Chief.
> 10. For me, the reason Chief went AWOL was weak.
> 11. Warden said it, he saved Cortana from destruction, because he thinks she is clever. I don’t think this is enough to explain why he is serving and for what purpose.
> 12. We saw on demo that Locke ordered Vale to search Chief’s Assault rifle to make sure it belongs to Chief. The game is about hunting, we needed this type of system within gameplay than tracking him on cut-scenes.
> 13.Maybe it’s because in trailer, Locke seemed to be obeying orders with no question. He seemed very dark character than friendly(?).

  1. They kind of are when the entire game is based around Osiris playing catch up to Blue Team
  2. Sentinels are those floaty robot things right? if so it would be pretty stupid to bring them back since they were worse cannon fodder than crawlers. Anyways apparently they had plans for more but for some reason never made it into the game,
  3. He stated he’s serving her because he believes she should be the one holding (whatever the word is) the Mantle, and the Warden is just meant to be helping whoever has the Mantle, sooo…
  4. This would make the game redundant and annoying, it’s better to put the tracking stuff in cut-scenes
  5. Well Locke is your typical military man that follows orders, and my guess is the game was originally supposed to show him become more “human”

Anyways in my opinion I think that the reason this game feels really “off” is that it was drastically changed late development, many sections feel like they were supposed to branch out with more stuff, and IMO some parts of the game felt like this game is intended to be an FPS/RPG, for example those missions were you walked around, the whole part with Sloan, however that is probably just me, anyways it is most likely that the reason why this games campaign felt meh is because Microsoft forced them to change it or 343 was to hesitant to take any risks of the sort because they’ll be afraid of any backlash that they’ll get from the community.

So you’re telling me a random youtuber wasn’t telling the truth? I shan’t believe it!!!

Every video I see they blame Microsoft, and honestly I kinda liked the campaign. But as a continuing story to the previous halo? It wasn’t a good campaign. I wish it made more sense.

A few things:

I actually really liked team Osiris.

I also liked the squad command system - made solo play much more interesting.

Finally, I thought it did a good job of explaining why the Warden Eternal was trying stop them reaching Cortana.

I would have preferred Locke and Chief to go solo. The rest of blue team and osiris didn’t really contribute anything to the story and Blue team was probably just empty fan service.

> 2535456165221911;1:
> It seems like many of use watched Late Night Gaming’s new video about management of Halo 5 and MCC and some people blaming Microsoft for Halo 5’s bad campaign. LNG claimed to be Microsoft wanted Cortana back into the franchise and 343 had to rewrite the story from their original plan (343’s plan was to making Halo 5 a spin-off with Osiris and open-world style game). As result, Cortana became the main antagonist in Halo 5. Whether is true or not, Microsoft has nothing to do with trash campaign. If true, the thing Microsoft wanted is return of Cortana to the franchise. If not, 343 had all control of Halo 5 campaign. I think Halo 5’s story plot is pretty solid. The story plot I am talking about is Master Chief finds that Cortana could sill alive and searching for her. The problem is the way it was told and not enough explanation, which made it disappointed and bad. The things made Halo 5 campaign trash are:
>
> - Fire Team Osiris had nothing to do with the story
> - recycled boss battle
> - repetitive level design
> - fighting same few enemy over and over (a few enemy type)
> - dumb squad command system
> - too much focus on cooperative campaign, when there is no split screen or campaign matchmaking
> - very few explanation and introduction to new characters
> - Jul Mdama’s death on the first mission
> - 12 mission with Osiris and 3 mission with Master Chief
> - Master Chief going AWOL, when it could have been an ONI or UNSC’s command to research Guardians and Cortana’s presence
> - No explanation why Warden is serving Cortana
> - No in depth to finding evidence and tracking Blue Team in gameplay
> - Locke trying to help chief at the end, when he supposed to arrest him
> - false advertisement
> Even though story is very bad, the campaign could have been fun to play with replay-ability. It’s mainly 343’s fault.
> My conclusion: It is 343’s persistence to keep Osiris in Halo 5 that made campaign garbage. Fire Team Osiris is the blame. If Blue Team was only playable, we could’ve have more depth to campaign.

Amen.

Story aside (don’t have all day, lol) I thought the level design and gameplay in the campaign was fantastic. Sure, it could have been bigger and had more options and ways to get around, but as far as play spaces, design, verticality (or whatever you call it … utilizing clamber), use of vehicles (not Halo 3 levels of vehicle use, but we got 2 scorpion levels as opposed to Reach’s 1, so that’s good. Even Halo 4 had more tank missions than Reach), I thought it was very well designed and offers a lot of replay-ability. I play it often. Hell, I’ve played “Blue Team” & “Swords of Sangheilios” more times than I can count.

> 2535461224148659;5:
> Halo 5 campaign is bad because they wanted to introduce 5 new spartans and stories in 15 missions. Locke , Chief and maybe Buck should have been the only protagonists…other spartans featured as secondary characters like Palmer.

No, it was bad because of the horrific writing, the bad pacing, the lack of Chief (it’s a mainline Halo title), The villain of the day, The warden only slowed down the campaign, making cortana evil was the sloppiest way to handle the story.
The whole campaign was just a disaster.

Honestly I think the overall biggest thing that has changed in a negative manner for campaigns is the fact that we don’t really have combat simulators anymore, we have scripted sequences. I don’t mean simulators as in realistic, but as in almost anything can happen in the older Halo games. I think the perfect example is Halo 3. I go and play that campaign over and over and find that each time, the marines, elites, Arbiter, and covenant all take different actions, say different (and quite hilarious sometimes) lines, and overall create different results each time they meet in battle.

By far my most favorite and cherished halo campaign past time is equipping my marines with power weapons and letting them go to town on the enemy. There are plenty of moments in missions where Chief actually doesn’t need to fire a single shot and can let the marines take them out. This doesn’t always work though, remember! Because its DIFFERENT EVERY TIME.

I think if the campaign was less designed for co-op and more for singpleplayer- the spartan AI would have been much more developed and intersting, and I think we also should have gotten missions where we work with marines (who aren’t programmed to just simply hold their ground and be cannon fodder).

For me, this factor is more significant than any other. Halo 3 was my first Halo, so I didn’t know what the -Yoink- was going on in the story lol. But it still was easily the most fun fps campaign ive ever played. I enjoyed Halo CE a bit as well, but the Halo 3 AI was just, man, on a whole other level.

brb, gonna go play it over again

What are you talking about! I wish I could fight Warden Eternal another three times!

Meh

> 2533274968393436;8:
> Every video I see they blame Microsoft, and honestly I kinda liked the campaign. But as a continuing story to the previous halo? It wasn’t a good campaign. I wish it made more sense.

People shouldn’t blame publisher for campaign. It’s the developers who made it. Halo 5’s campaign has no good story or replayability.

> 2533274816174599;14:
> Honestly I think the overall biggest thing that has changed in a negative manner for campaigns is the fact that we don’t really have combat simulators anymore, we have scripted sequences. I don’t mean simulators as in realistic, but as in almost anything can happen in the older Halo games. I think the perfect example is Halo 3. I go and play that campaign over and over and find that each time, the marines, elites, Arbiter, and covenant all take different actions, say different (and quite hilarious sometimes) lines, and overall create different results each time they meet in battle.
>
> By far my most favorite and cherished halo campaign past time is equipping my marines with power weapons and letting them go to town on the enemy. There are plenty of moments in missions where Chief actually doesn’t need to fire a single shot and can let the marines take them out. This doesn’t always work though, remember! Because its DIFFERENT EVERY TIME.
>
> I think if the campaign was less designed for co-op and more for singpleplayer- the spartan AI would have been much more developed and intersting, and I think we also should have gotten missions where we work with marines (who aren’t programmed to just simply hold their ground and be cannon fodder).
>
> For me, this factor is more significant than any other. Halo 3 was my first Halo, so I didn’t know what the -Yoink- was going on in the story lol. But it still was easily the most fun fps campaign ive ever played. I enjoyed Halo CE a bit as well, but the Halo 3 AI was just, man, on a whole other level.
>
> brb, gonna go play it over again

Yeah it was fun to equip out marines with rockets and snipers with their infinite ammo ability. I don’t know why 343 decided to remove that feature to squad (we could equip our marines in Halo 5 though, but not much impact on the game, because your squad was priority.). It’s really dumb to command to pick that up weapon to random member, when you could just trade weapons hand to hand.

Truthfully, I don’t think it matters who is the cause for what as you could point your finger at either party conceivably.