I have decided to make a breakdown of micro transactions and how to get them out of Halo Infinite.
The Reason for their existence
Note: I am leaving out Halo: Reach from the calculations as simply there were more influences created from Bungie leaving
Prices Adjusted for inflation:
Halo: Combat Evolved: $71.28
Halo 2: $66.20
Halo 2 Map Packs (Total): $26.48
Halo 3: $72.78
Halo 3 Map Packs (Total): $48.52
Halo 4: $65.91
Halo 4 Map Packs (Total): $34.05
Halo 4 also had some cosmetic micro transaction items to increase revenue
Halo 5: $63.80
Halo 5 used REQ Pack (Loot Boxes) to increase revenue
My point from this is that the goal is to get roughly $90+ adjusted for inflation out of the average consumer
Option 1:
They choose to keep loot boxes because they increase revenue while also allowing halo to be cheaper for the average person.
Drawback: Grindy and unsatisfying
Option 2:
They offer cosmetic items as micro transactions to obtain that revenue.
Drawback: Locked customization irrates people that want to earn items
Option 3:
Season Passes or Map Packs to get up to that price range
Drawbacks: Restricts the gameplay opportunity of some players and divides the playerbase
Option 4:
Price increase on the base game to $90
Drawbacks: Everybody has to pay for it
Personally, I believe Option 4 is the best because it creates cohesion of the playerbase while also making free dlc and meaningful progression. Please let me know what you guys think.
Secondly the armor we see in MP still gains its importance back. The only real limitation is a pay-wall for additional stuff. But frankly? That’s the only form of MT I would ever pay for anyway.