Micro transactions are killing games.

I’ll start off by saying that I love Halo. I love the art design,the music, the story, the characters,the game play, the sandbox and just anything and everything that makes Halo, well, Halo.

So it’s exceptionally upsetting to me when I see it, and it’s fans, being mistreated and used by it’s creators. Let me clarify on this point. I find Micro-transactions, like the ones seen in Halo, to be psychologically manipulative, a constant bombardment on the players wallet, and all around just a really scummy business decision. The way that micro-transactions work, is they slowly creep themselves into a game, in this case Halo, usually started as something seemingly petty and small (cosmetic,audio ect.). But eventually, once players become accustomed to them, they start pushing the boundaries, slowly but surely, nudging their way into more of the game. We’ve seen this with Halo 5, as in the form of the REQ pack system. This kind of blind pack/box/loot system has been popping up in AAA games all over the place, especially in Microsoft’s. Usually, like 343 has on numerous occasions, the developers/publisher of these games assure fans that these system do not change the game play experience at all.That these systems are here for the player with more money than time. The ones who can’t spend time grinding away at a game, to unlock something they want. But here in lies the problem. The system has been made this way by the developers on purpose. They’re the ones that made it so difficult to get what you want. They’ve randomized the unlock system and stuffed it full of filler content on purpose. In this way, micro-transactions have directly affected the game. Gone are the the skill based unlock systems, where you gain exp from your performance in the game, where you choose what you unlock, which now have been replaced with with manipulative RNG based unlock system.

Micro transactions aren’t there for the benefit of the player, or for the good of the game. They are there to make money off of you, wait until you are so sick of not getting what you want, that you say “screw it!”, and blow some of your hard earned cash on a few packs. These RNG micro transaction based systems, like the REQ system, have the same physiological affect as gambling.
They very well could’ve put in a traditional unlock system. One where what you earn is based off of your performance in game. They have the control to do this, but they won’t because they know they can make loads of money this way.

There are no excuses for micro transactions like this in a full priced $60 game. Non at all. The fact of the matter is that they are bleeding that fans dry with this system. They are taking advantage of peoples love for halo, and they’re want for in game items.
They’ve also been showing up in game modes, directly affecting game play as well. Halo wars 2 blitz mode is a prime example. It’s the big “fun” game mode that uses the RNG card pack system,( we see this also in Halo 5’s Warzone, Gears of war 4’s Horde mode 2.0, For Honors Dominion,ect), and it’s entirely based on luck. The only way to get an edge up on players of course, is through buying the RNG packs, essentially making the game PAY TO WIN.

In the end, I find these micro transactions to do more harm than they do good. It’s really a sad thing when company’s take advantage of their fans in this way. I hope that sometime in the future we will see and end to these luck based pay to win systems, though that seems very unlikely…

The reason so many games have microtransactions these days is because its a system that works and is very profitable. Just because a business is a game developer doesn’t mean their primary goal is to make money. If so many people didn’t buy into the microtransaction system, it would go away. But people do buy into it, even some of the ones who speak out against it. The only way we’ll see an end to microtransactions is when it stops being profitable; but that is on the consumers.

> 2533274817408735;2:
> The reason so many games have microtransactions these days is because its a system that works and is very profitable. Just because a business is a game developer doesn’t mean their primary goal is to make money. If so many people didn’t buy into the microtransaction system, it would go away. But people do buy into it, even some of the ones who speak out against it. The only way we’ll see an end to microtransactions is when it stops being profitable; but that is on the consumers.

I think that system got introduced into Halo because of upper management who has started to get a bit greedy. However, someone at 343 or Microsoft needs to confirm why it got into halo (greedy or something else).

When a company starts to get a bit greedy, bad things can happen. I do mainly refer to a specific game company I will not name public on the forums because it’s against forum rules that has made micro transactions got too far.

> 2533274817408735;2:
> The reason so many games have microtransactions these days is because its a system that works and is very profitable. Just because a business is a game developer doesn’t mean their primary goal is to make money. If so many people didn’t buy into the microtransaction system, it would go away. But people do buy into it, even some of the ones who speak out against it. The only way we’ll see an end to microtransactions is when it stops being profitable; but that is on the consumers.

“Were it so easy.”

It’s not always about greed though. The implementation of MT’s in a game can be used for a variety of different things, not lining the pockets of upper management. They do help to expand franchises and push growth that would otherwise not be possible if they kept the same selling models every year. Look at Halo and what MT’s have funded so far with the continued development of Halo 5, the HCS Pro League and all the Championships.

Just because Halo is a part of Microsoft doesn’t mean they can pull money from anywhere. Everything will be budgeted and allocated and the more revenue they can bring in, the more funds they have available to push other projects: digital media, consumables, spin-off games? Sure they can be bad, everything has a downside and MT’s can certainly be implemented in a way that is detrimental to a business / service, but jumping straight to greed I feel is a step too far.

It is one way to make money for different things and it helps prevent having to sell maps as DLC. I don’t think it would be so bad if it was implemented a little better though. Putting almost all of the customization items behind REQ’s is one example where things could be better.

Its not like there is a ranking system on WZ. I don’t feel like there is some pay to win situation here one should worry about. WZ is so much fun to me. I have not the slightest concern at all over pay to win happening here. I don’t feel that way about it one bit.

> 2533274813317074;5:
> It’s not always about greed though. The implementation of MT’s in a game can be used for a variety of different things, not lining the pockets of upper management. They do help to expand franchises and push growth that would otherwise not be possible if they kept the same selling models every year. Look at Halo and what MT’s have funded so far with the continued development of Halo 5, the HCS Pro League and all the Championships.
>
> Just because Halo is a part of Microsoft doesn’t mean they can pull money from anywhere. Everything will be budgeted and allocated and the more revenue they can bring in, the more funds they have available to push other projects: digital media, consumables, spin-off games? Sure they can be bad, everything has a downside and MT’s can certainly be implemented in a way that is detrimental to a business / service, but jumping straight to greed I feel is a step too far.

I really don’t care that it goes towards to pro league, or that it helps go towards development. Halo 1-4 launched without micro transactions, and the original 3 games did amazing. I would honestly rather buy map packs, then have a core element of the game so screwed up. Also Halo 5 launched with bare minimal content. So the whole " Micro transactions = free dlc", doesn’t really hold up when you think about it. There is no other reason then corporate greed. There are far more downsides to micro transactions than there are ups. I shouldn’t have a micro-transaction system constantly picking away at my tolerance in a full priced $60 game. Halo ce -reach managed just fine on map packs.

I personally think Halo’s implementation of DLC has been some of the best. You can play every single bit of content and not pay at all for any DLC. If you want to pay and short cut it you can. I personally bought some because I have a ton of game time in this game and I want to support 343i. However, I have a full time job now and not a ton of free time, so I guess my priorities in life have shifted, I would rather give money to music/movies/games than pirate them because I enjoy them and want more made, and that is mainly what producers look at - profits. These are all just businesses. Halo and Titanfall started out by saying we don’t want to split the community and allow everyone to access the maps, then you can pay to unlock cosmetic items if you want. I would much rather have that than a required season pass for maps that people only play once and then the majority of people play the original map playlist so you never get to play the maps you paid extra for. I remember always wanting to play new maps in H2, H3, or Reach, but when they don’t get cycled in to main matchmaking playlist, they never have people playing them.

Personally speaking, microtransactions are a smart way of maintaining a steady flow of income for companies. In short, they keep their consumers buying products from the comfort of their home without actually heading out to a store and making purchases there. You don’t need to buy absolutely everything via microtransactions, just get the stuff you want and you’ll be set.

For me, I wouldn’t mind boarding the microtransaction train (when I get a debit card). But being a light spender, I doubt that I’ll actually build the urge to get something. The HCS stuff is cool and all, but I can handle the gaps in my REQ collection.

> 2533274935099360;9:
> I personally think Halo’s implementation of DLC has been some of the best. You can play every single bit of content and not pay at all for any DLC. If you want to pay and short cut it you can. I personally bought some because I have a ton of game time in this game and I want to support 343i. However, I have a full time job now and not a ton of free time, so I guess my priorities in life have shifted, I would rather give money to music/movies/games than pirate them because I enjoy them and want more made, and that is mainly what producers look at - profits. These are all just businesses. Halo and Titanfall started out by saying we don’t want to split the community and allow everyone to access the maps, then you can pay to unlock cosmetic items if you want. I would much rather have that than a required season pass for maps that people only play once and then the majority of people play the original map playlist so you never get to play the maps you paid extra for. I remember always wanting to play new maps in H2, H3, or Reach, but when they don’t get cycled in to main matchmaking playlist, they never have people playing them.

Paying $60 should be enough. Microtransactions have made unlock systems, and entire gamemodes, a whole lot worse. Halo 5/ halo wars 2 have some of the worst case RNG luck based microtransactions there are. I would love to support 343 and halo, but I will nevet buy into microtransactions. And like I said, most of the “free dlc” was just content that should’ve launched with a complete game. Microsoft is ripping people off with their “free dlc because of microtransactions” BS. Microtransactions shouldn’t be in a full priced $60 game, cosmetic or not. It’s extremely annoying to have to deal with, and that’s what they’re banking on. If this game was free to play then sure. But it’s not.

> 2533274871625678;8:
> > 2533274813317074;5:
> > It’s not always about greed though. The implementation of MT’s in a game can be used for a variety of different things, not lining the pockets of upper management. They do help to expand franchises and push growth that would otherwise not be possible if they kept the same selling models every year. Look at Halo and what MT’s have funded so far with the continued development of Halo 5, the HCS Pro League and all the Championships.
> >
> > Just because Halo is a part of Microsoft doesn’t mean they can pull money from anywhere. Everything will be budgeted and allocated and the more revenue they can bring in, the more funds they have available to push other projects: digital media, consumables, spin-off games? Sure they can be bad, everything has a downside and MT’s can certainly be implemented in a way that is detrimental to a business / service, but jumping straight to greed I feel is a step too far.
>
> I really don’t care that it goes towards to pro league, or that it helps go towards development. Halo 1-4 launched without micro transactions, and the original 3 games did amazing. I would honestly rather buy map packs, then have a core element of the game so screwed up. Also Halo 5 launched with bare minimal content. So the whole " Micro transactions = free dlc", doesn’t really hold up when you think about it. There is no other reason then corporate greed. There are far more downsides to micro transactions than there are ups. I shouldn’t have a micro-transaction system constantly picking away at my tolerance in a full priced $60 game. Halo ce -reach managed just fine on map packs.

Honestly this. I already bought the game. I don’t want to be nickel-and-dimed. I want to earn certain armor, helmets, visors, or skins from doing some crazy achievements, ranking up, or earning commendations. The REQ system is too randomized. I don’t care about anything I unlocked because I didn’t earn it. It was just luck. I’ll be sure to do everything in MCC on legendary eventually since you get an armor you actually earned for doing that. I think the Req system would be better if it was used for Warzone weapons/power ups/vehicles only.

I’ve never had a problem paying $10 for map packs. I would much rather do that than spend $3 on a pack of virtual cards for a small chance of unlocking the helmet/armor I want.

> 2535431455589305;12:
> > 2533274871625678;8:
> > > 2533274813317074;5:
> > > It’s not always about greed though. The implementation of MT’s in a game can be used for a variety of different things, not lining the pockets of upper management. They do help to expand franchises and push growth that would otherwise not be possible if they kept the same selling models every year. Look at Halo and what MT’s have funded so far with the continued development of Halo 5, the HCS Pro League and all the Championships.
> > >
> > > Just because Halo is a part of Microsoft doesn’t mean they can pull money from anywhere. Everything will be budgeted and allocated and the more revenue they can bring in, the more funds they have available to push other projects: digital media, consumables, spin-off games? Sure they can be bad, everything has a downside and MT’s can certainly be implemented in a way that is detrimental to a business / service, but jumping straight to greed I feel is a step too far.
> >
> > I really don’t care that it goes towards to pro league, or that it helps go towards development. Halo 1-4 launched without micro transactions, and the original 3 games did amazing. I would honestly rather buy map packs, then have a core element of the game so screwed up. Also Halo 5 launched with bare minimal content. So the whole " Micro transactions = free dlc", doesn’t really hold up when you think about it. There is no other reason then corporate greed. There are far more downsides to micro transactions than there are ups. I shouldn’t have a micro-transaction system constantly picking away at my tolerance in a full priced $60 game. Halo ce -reach managed just fine on map packs.
>
> Honestly this. I already bought the game. I don’t want to be nickel-and-dimed. I want to earn certain armor, helmets, visors, or skins from doing some crazy achievements, ranking up, or earning commendations. The REQ system is too randomized. I don’t care about anything I unlocked because I didn’t earn it. It was just luck. I’ll be sure to do everything in MCC on legendary eventually since you get an armor you actually earned for doing that. I think the Req system would be better if it was used for Warzone weapons/power ups/vehicles only.
>
> I’ve never had a problem paying $10 for map packs. I would much rather do that than spend $3 on a pack of virtual cards for a small chance of unlocking the helmet/armor I want.

Same here. I would rather pay for Dlc packs than pay for Req Packs\Lottery pack crap, just for a small chance at getting what I want…

DLC map packs then just revert us back to the community being locked out if content. The biggest problems with DLC before Halo 5, was people buying DLC maps but never getting to play them. You needed a full party both sides to have all maps to stand a chance of them coming up in voting and even then you could be outvoted for a regular map. Honestly I don’t think I could go back to that. I like that all maps are freely available and everyone has a chance to play on them

> 2716903703776124;7:
> Its not like there is a ranking system on WZ. I don’t feel like there is some pay to win situation here one should worry about. WZ is so much fun to me. I have not the slightest concern at all over pay to win happening here. I don’t feel that way about it one bit.

plus whenever you spawn that big shiny new weapon that you cant wait to use, youre gonna die before you even get to a spot where you can use it

> 2533274813317074;14:
> DLC map packs then just revert us back to the community being locked out if content. The biggest problems with DLC before Halo 5, was people buying DLC maps but never getting to play them. You needed a full party both sides to have all maps to stand a chance of them coming up in voting and even then you could be outvoted for a regular map. Honestly I don’t think I could go back to that. I like that all maps are freely available and everyone has a chance to play on them

I do actually agree that free map packs are only for the better.
It’s also the fact that the community get split if they don’t have all the map packs and they do also lose value when the population gets lowered.
I think it would be a huge success if all the Halo map packs and gametypes got free for everyone, specially in the older games.

However, I don’t care in any way if there is a system to unlock cosmetic items from micro transaction or other DLCs because they don’t affect gameplay in any way. I do usually stick with the default armor because it’s very neutral.

> 2533274813317074;5:
> It’s not always about greed though. The implementation of MT’s in a game can be used for a variety of different things, not lining the pockets of upper management. They do help to expand franchises and push growth that would otherwise not be possible if they kept the same selling models every year. Look at Halo and what MT’s have funded so far with the continued development of Halo 5, the HCS Pro League and all the Championships.
>
> Just because Halo is a part of Microsoft doesn’t mean they can pull money from anywhere. Everything will be budgeted and allocated and the more revenue they can bring in, the more funds they have available to push other projects: digital media, consumables, spin-off games? Sure they can be bad, everything has a downside and MT’s can certainly be implemented in a way that is detrimental to a business / service, but jumping straight to greed I feel is a step too far.

What is not okay about MT’s is when the company says you’re getting free DLC (not free, because they’re making more than they ever did with paid DLC through MT’s) then with that in mind they take that money and finish an unfinished game and then give you knew considerably less content than in any other halo.
That’s what really Yoinks me, and to top it off they implemented it in a way that destroyed all customization in the game. It clearly has yet to show how it’s benefiting the franchise.

The trap of Microtransactions is simple: they’ll make money regardless of how well they’re implemented. If they’re implemented in a way that makes a game Pay to Win, people will feel the need to spend lots of money on them, so it looks like a success from a business standpoint. If they’re implemented well, like in Titanfall 2 (Cosmetics only), they might even make more money and they’ll be less hated, so that’s a success from both a business and PR standpoint. It’s seemingly impossible for MT’s not to make money, and in the end I feel like they won’t be going away anytime soon. We can only hope we get the Tf2-style ones, not the P2W ones.

Here’s an idea, that hasn’t been discussed at length. I doubt it would ever be used because microtransactions are honestly so profitable that it doesn’t make a ton of sense, but I like the thought. I also don’t like the idea of microtransaction money going into fattening the pot of the HCS, because to me that’s a misallocation of funds only because I care about the HCS as much as the WNBA.

Anyway, my idea is…

All DLC is free, but the base game costs $80.

Think about it. If there is one thing over the last 15 years that has not seen a price hike, it’s video games. Like, shouldn’t the price of a game rise with inflation like everything else? It’s possible you could claim that a video game was overpriced at $60 15 years ago and is just now reaching its value, but I would vehemently disagree. Video games are probably one of the cheapest forms of entertainment out there. Sure, you have to initially buy the console (and perhaps Live subscription), but say you play a game for 24 total hours and pay $60 for it - you’re spending less than $3/hr for that entertainment. What other entertainment costs that much?

You can go see a 2 hour movie, and get cheap tickets for $8. You still have to pay to drive to the theater, and that’s for a base $4/hr entertainment without any concessions.

You can go to a semi-professional sporting event and get cheap tickets for $10, but for a three hour event that’s still $3.33/hr without any concessions.

> 2533274950478805;18:
> The trap of Microtransactions is simple: they’ll make money regardless of how well they’re implemented. If they’re implemented in a way that makes a game Pay to Win, people will feel the need to spend lots of money on them, so it looks like a success from a business standpoint. If they’re implemented well, like in Titanfall 2 (Cosmetics only), they might even make more money and they’ll be less hated, so that’s a success from both a business and PR standpoint. It’s seemingly impossible for MT’s not to make money, and in the end I feel like they won’t be going away anytime soon. We can only hope we get the Tf2-style ones, not the P2W ones.

love your awesome name dude * Wort wort wort *