This isn’t a colours post, it’s more of a general post about micro transactions. People need to get a grip.
I don’t have the slightest issue with micro transactions as long as there is no concept of pay to win whatsoever. I couldn’t careless if every single armour piece or colour or what not was behind a paywall, so long as none of those items improve my chances of winning. It’s all about the gameplay, dressing up your dolly is way, way less important.
If I can go into a game equal to someone else without having paid a penny, then that’s perfect, that’s where fortnite have got it totally right IMO and where Halo 5 over stepped the mark.
Also, if HI is free to play, then I think it’s fair enough there will be micro transactions.
You’re not wrong. But people also like having something to play for beyond a slowly incrementing currency you can use to circumvent an item in the paywall if you save up for a few months. The game should at least have some baseline items you can unlock directly through gameplay.
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> You’re not wrong. But people also like having something to play for beyond a slowly incrementing currency you can use to circumvent an item in the paywall if you save up for a few months. The game should at least have some baseline items you can unlock directly through gameplay.
Yeah, most games would get no flack for being f2p and locking simple colors behind a paywall/pass and would get little to no heat as long as the prices were fair and there isn’t rng when buying them. Halo is just in the weird place of going f2p late in its franchise’s life and because the franchise used to require paying for mp and many of it’s games were from before the mtx era it’s a loss of features potentially.
I have an educated guess that basic single color armor pieces should be easy to get considering every promo skin has parts with multiple colors on a single part (monarch has single parts with both purple and tan, the gamestop one has a red and white helmet, black and red legs, and grey and red shoulders). Also the single color grey mk VII funko figure has no included code for in-game content but the blue and yellow one that has some pieces sporting both colors at once (helmet, shoulder, upper leg) does come with a code despite the same model, weapon prop, price, and availability.
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> > 2533274810177460;2:
> > You’re not wrong. But people also like having something to play for beyond a slowly incrementing currency you can use to circumvent an item in the paywall if you save up for a few months. The game should at least have some baseline items you can unlock directly through gameplay.
>
> Yeah, most games would get no flack for being f2p and locking simple colors behind a paywall/pass and would get little to no heat as long as the prices were fair and there isn’t rng when buying them. Halo is just in the weird place of going f2p late in its franchise’s life and because the franchise used to require paying for mp and many of it’s games were from before the mtx era it’s a loss of features potentially.
>
> I have an educated guess that basic single color armor pieces should be easy to get considering every promo skin has parts with multiple colors on a single part (monarch has single parts with both purple and tan, the gamestop one has a red and white helmet, black and red legs, and grey and red shoulders). Also the single color grey mk VII funko figure has no included code for in-game content but the blue and yellow one that has some pieces sporting both colors at once (helmet, shoulder, upper leg) does come with a code despite the same model, weapon prop, price, and availability.
Far as I can tell, Armor Coatings will actually be universal, so once you have one you can apply it to any set of armor. It’s just Weapon Coatings that have been shown to be unlocked on a weapon-to-weapon basis. So you need to get the “Red Shift AR Coating” and the “Red Shift BR Coating” separately.
This makes a lot of sense considering armor is going to be mixed and matched at a player’s leisure.
What I’m curious about is whether vehicle coatings will be universal like armor, or individual like weapons. I’m leaning more towards individual, since it would allow them to better allocate a coatings colors and materials to each individual vehicle. For example, the shader applied to a Ghost’s hood may be the same as the one applied to a Warthog’s hood, but for the Red Shift coating they may want to make the hood of the Warthog black, and the hood of the Ghost red, which would require a unique version of the Red Shift coating for each vehicle. That’s pretty much the reasoning in my mind of why they would make weapon coatings individual, since what looks good on the shaders allocated to one weapon may not look as good on another so it lets them rearrange the color/material layout on a per-weapon basis.
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> This isn’t a colours post, it’s more of a general post about micro transactions. People need to get a grip.
>
> I don’t have the slightest issue with micro transactions as long as there is no concept of pay to win whatsoever. I couldn’t careless if every single armour piece or colour or what not was behind a paywall, so long as none of those items improve my chances of winning. It’s all about the gameplay, dressing up your dolly is way, way less important.
>
> If I can go into a game equal to someone else without having paid a penny, then that’s perfect, that’s where fortnite have got it totally right IMO and where Halo 5 over stepped the mark.
>
> Also, if HI is free to play, then I think it’s fair enough there will be micro transactions.
Sadly anything micro transactions related, whether in regards to “that” topic or not, it will be considered “that” topic. It’s getting increasingly frustrating.
anyway before this thread also gets locked;
I agree to the point that micro transactions of any kind should only relate to the cosmetic side of things. If they reintroduce Reqs then I wouldn’t want an option to use real money to get them. Even though in halo 5 it was insanely easy to get reqs but having them in the mix will make it harder to get specific Armor pieces you want.
as long as I can partake in challenges or earn them via achievements I’ll be happy.
so charging for customization when its free since 2001 is microtransactions done right to you?
5$ per coating is done right? (coatings with preset colors, thats basically limiting the customization options)
Also when a game is free (which it never really is) users tend to spend more compared to paid products. I have friends that spend 100$+ in warzone, now imagine how much kids spend that have almost no self-control over these things. Thats microtransactions for you, expertly designed so you can spend more.
And perhaps you dont care, either because you have enough money to spend or you wont spend money at all; but thats not how it works, it all began with people saying “i dont care as long as its not pay to win”
This is absolutely the wrong opinion. Player expression in customizing their spartans/elites has been a core part of the Halo experience since Halo 3. Even Halo 2 had some minor customization options that were cool to have at the time.
I will always stand by that microtransactions absolutely do not belong in Halo what so ever.
If they wanted to do vehicle/weapon skins that’s fine by me, just leave player customization alone. Let’s leave armor as something that has to be earned and can’t be bought.
I always thought halo would take the upper road in this and be one of the few that didn’t have to implement it in their game. Tbh it was inevitable…however I believe most will be unlocked through in game progression, achievements and challenges. I would guess around 80%. Just my personal opinion…give or take 10%.
If microtransactions are the way developers/publishers will make money - and they are, if they are in the game - then you can guarantee that all of the game’s design is built and centered around manipulating players into spending the most possible money on microtransactions.
So no, microtransactions are never fine. They are always harmful to the very core design of the game. The only time microtransactions might be “fine” is with indie/small titles that are not capable of funding their development without them. For any AAA game, they are only there because they take already profitable products and make them more profitable. And the game suffers as a result.
There is no way microtransactions in Halo will ever be “fine” or do anything other than harm the game overall.
Believing that a company will take a moral path when implementing microtransactions is a shortsighted view on things. Psychologists are hired to find ways to make opening loot boxes, making purchases, etc. as exciting as possible, not to make it a good deal for you. Believe what you will and criticize whoever you want. But, people will always fight against microtransactions and lootboxes, something that will benefit you as a person and a gamer.
This is just my two cents and not everyone will agree, but I think that colors was just one step too far. The multiplayer is free to play so naturally they’d need to monetize it somehow. I’d have no problem with new armor sets, weapon skins, and vehicle skins all having micro transactions, so long as it wasn’t every single piece of armor being behind a paywall. Some should have to be unlocked in game through achievements. But making it cost money to apply colors just seems like a bit much.
Now, with that being said, having the game also being purchasable at full retail price does muddy the situation a bit. If you’re one of the people who’s going to drop $60 to own it, does it really seem fair you should also be subject to the same microtransactions as those who just play mp for free? I think if you own the full game, at the very least, you should have discounted prices for those same items, if not just given them.
I agree that microtransactions are fine as long as they’re purely cosmetic in nature. Microtransactions are what allow for DLC to be free. I’d much rather have microtransactions I can avoid than DLC that’s required to play. And for anyone who thinks paid DLC is better, all that does is split the player base into haves and have-nots. It increases matching times and overall lowers the effective population of a game.
Micro transactions aren’t a problem if done right for example Titanfall 2 did micro transactions right. However, if we buy a game and then can’t even change the color of our Spartan that’s a really bad and greedy way to handle micro transactions.
I’ve been sayings for years now that cosmetic micro transactions are literal non issues and never were real problems.
Would I prefer a less overtly capitalist system for earning non essential items? Yes. is it a dealbreaker? -Yoink- no.
I think this Coating system needs to be clearer in how it works and if it should really be in Infinite. Because frankly the discussion around it spiraled into a cesspool. Though partially because of the fundamental lack of information we are given. 343 and every company curates information they give out to give the essentials but 343 has on occasion not given us enough to go on. Season 4 teases are fine, but Infinite systems could do with more straightforward answers.
Basically micro transactions arent real issues and devs need to be thorough in their explanation of Halo Infinite’s game systems.
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> Would I prefer a less overtly capitalist system for earning non essential items? Yes. is it a dealbreaker? -Yoink- no.
Yikes. Perhaps we can make Reqs a human right.
A voluntary system where players chose to pay for items is pure genius.
Do we not want game developers to make money? I want them to do great.
I know they will keep making games and they will have the incentive to maintain it, add new features, and eliminate bugs and glitches.
If it’s full price I expect no micro transaction at all. If the game is free I expect micro transactions. If those micro transactions are not pay to win, then that’s absolutely fantastic.
For the people saying, but we expect it to be like old Halo, you forked out full price for that, so rightly you got everything free, or at least it was there to be earned for free.
…and cutting out colors to limit player’s choice and sell you shaders instead is doing it wrong already.
It’s H5 all over again! Armor customization got cut so they could sell us loot-boxes with armor sets a lot easier instead. It’s a shame, really! It shows how little respect the teams and devs have for this franchise and their loyal fans. And it would have been so easy to implement the same system without screwing us over too! Let us personalize every base armor like we want, colors included, and sell materials and armor add-ons separately as MTs for the stuff you unlock in-game. DONE! You get the skill and grind based unlocks that keep gamers playing, but you can also implement a store that makes you a ton of extra cash. Nobody would have reacted nearly that negatively, if at all, and players would have felt like you still care.
That said, a game presented with those graphics downgraded even further by a miss-matched set of different art-styles is hard to get hyped for in first place. Not to mention actual game issues like a sub-par AI that doesn’t move around the field at all exactly like in H4 or not having a real interaction with the world (not even basic physics stuff like leaves or mud). There aren’t even real innovations aside of a divisive grappling hook, working like an armor ability and sold to us like an equipment on top of that (Throwing canisters is pretty dope though, I gladly give you that)! Talking about innovation and world interaction, where’s the fauna at? Is it just rats and beavers running in high grass? And top of that the most concerning issue, a gameplay that is exactly what everyone was afraid off: neither a true classic Halo experience nor a refrained H5G on steroids! We got Far Cry with a knock-off art style instead. I can only pray we’ll get a fun MP experience at the very least, it’s my last hope now.
I don’t wanna be so bitter, but every time we get some news by 343i it turns out a disaster! And this ip has so much to offer! It hurts seeing the series getting so mishandled when Halo Wars 2 exist! What’s going on at MS and 343i?!
343 is implementing f2p crap into a 60 buck experience they will prob charge 60 for the campaign. They are prob going to double dip for max money. Pick one you can’t have both or it’s dead after a few months like h4
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> > 2535465841210047;14:
> > Would I prefer a less overtly capitalist system for earning non essential items? Yes. is it a dealbreaker? -Yoink- no.
>
> Yikes. Perhaps we can make Reqs a human right.
>
> A voluntary system where players chose to pay for items is pure genius.
> Do we not want game developers to make money? I want them to do great.
> I know they will keep making games and they will have the incentive to maintain it, add new features, and eliminate bugs and glitches.
Im fine with the system existing but you cant sit there and tell me its not peak capitalism to pay for something that is otherwise meaningless
It’s simple, don’t buy the stuff. I haven’t spent a single penny on micro transactions ever, and I’ve been gaming for over 30 years. I’m including mobile games in that as well. I will happily buy a game but I refuse to indulge in micro transactions. The people to blame are those who spend their money on them.
To the posts above that say they employ phycologists to get people to crave these micro transactions, I say, get some willpower.