Micro-transaction in future Halo games

There had been a lot of talk about the Requisition system. It seems like half does not want REQ system in future and half wants it stay. My opinion on the REQ system is it is one of worst things added to the franchise and it is not the best micro-transaction system ever implemented to video game, I believe is it one of worst micro-transaction system. Just because it does not affect the gameplay, that does not mean it is best system ever. This system affects other things in bad way. It changed the entire progression system. It removed the achievement system. Everything in the game is randomized. Also, I do not believe REQ system pays for free DLC, which many of you think it pays and this is the reason why you want this system. 343 planned post-launch updates and told us there will be free map packs without referencing micro-transaction. Most of all, things added to the game after launch were teased before the game was even out. 343 is division of Microsoft, they do not need our extra money to uphold their company. What they need is profit. “This is business after all”, yeah but without us they will not be able to make money. Consumers are the one who makes success and failure of business. Anyway, this is my overall thought on the REQ system and I will write my proposal for REQ system.

The biggest complaint (problem) of REQ system is players are not able to unlock things they want. I assume many of you have watched video “The Perfect REQ System?” by LukeTheNotable, TheActMan, Favyn, and Samaritan. They suggested that make base armor unlocked by achievement and make its skin variants cost money or REQ points. I am still opposing this idea, because it still charge you additional cost or it is from randomized pack. I think armor skins should be unlocked for everyone or make it unlocked though achievement. Having same exact skin, but individual for different model is very dumb. Once you unlocked certain skin, it should be usable for every cosmetic you have. My best example for this would be Battlefield 4, where you get single camouflage and that camouflage can be used for every weapon (not talking about its process of earning). I think cosmetics should not cost players additional money or in game currency.

REQ system is what makes Warzone right now. However, I think Warzone can be played well without REQ system, but the majority seems to want those single-use cards for some reason. The best improvement 343 could do for single-use cards is to make them obtainable individual cards than obtainable items through random packs. Also, I think variations should be absent in the game. Those destroy the uniqueness of weapons and vehicles and all of them are same thing with different skin. Why just not make weapon skins available to all weapons and vehicle skins. Another problem is that variants that are in higher tier is absolutely overpowered and dominate other lower tiers. “That is what those are meant to be and Warzone is meant to be chaos”, you might this. But, base vehicles and weapons can already make game into chaos. Standard weapons and vehicles are well balanced in Halo 5. Game does not need any overpowered weapons and vehicles, this is also reason why I call Warzone sort of pay to win. Not everyone has those dominant single-use cards. Also, 343, if you are going to make “variants”, do it like Magnum variants. Using same exact model without any adjustment on the design and calling it variant is very pathetic and embarrassing. I know it takes less work and time, but making different model or slightly adding minor changes on the design will improve the overall quality of your game.

The glaring thing I have about the REQ system is it brought rarity/tiers to the game, starts with common and ends with legendary. This is very childish and makes everything else other than legendary looks/sounds cheap. This is one thing definitely needs to be removed and bring back some seriousness to the game.

So my proposal looks like 343 will gain no money from the REQ system. The current system is not optional. You need to spend money or long time to open REQ packs. You are forced to open packs so you can get things you want. So how can my change to REQ system will provide 343 more money. The fact is people already have to pay $60 for the base game. Base game should not be related to micro-transaction, which micro-transaction originally meant to support companies that released programs for free. This is my proposal for REQ system, do it like what it was originally meant to be. Sell skins and emblems about HCS, pro-team, and 343. This kind of system will make the micro-transaction true option and show positive things. 343 already have done this work, but it was for short amount of time. Just sell 343 skins on the store permanently and people who bought their skin will tell others they supported 343. Sell HCS skins permanently on the store and people who purchased it show they supported the Halo Champion Ship. Maybe add a little bit more those kind of stuff like 343 armor skins or 343 emblems. It does not have to relate to 343. It could be an emblem that says “supporter”. Maybe even charge bit more for another game copy as “Supportive Edition” instead of “Limited Edition”. If 343’s customers think their Halo game is worth more than $60, they will be happy to spend money to support them.

My idea of micro-transaction is simple. Separate everything from micro-transaction (unless people want to spend real money for Warzone) and sell stuffs that will show their support for 343 Industries. Make it truly optional.

Micro-transactions need to be removed
end of story

I’m going to have to disagree. The req system is wonderful, and the micro transactions can stay.

> 2535463261337659;3:
> I’m going to have to disagree. The req system is wonderful, and the micro transactions can stay.

How it is wonderful? Would you explain why it is wonderful?

I don’t think it should be removed. But I do think you shouldn’t need them to win.
Take Firefight for example you can’t win without high level reqs. So it’s pay to win (figure of speech).
If you start with a new Halo game with reqs the guy who has the money will have an unfair advantage over you.

> 2533274961229108;5:
> I don’t think it should be removed. But I do think you shouldn’t need them to win.
> Take Firefight for example you can’t win without high level reqs. So it’s pay to win (figure of speech).
> If you start with a new Halo game with reqs the guy who has the money will have an unfair advantage over you.

I mean, most of people are stating Warzone is not pay to win, when it is pay to win. Your last sentence also indicate REQ system provides advantage and disadvantage on players. It is like they refuse to accept the truth.

Micro-transactions need to go as do the Req packs entirely, because 343i watered down Halo 5’s gameplay with the exception of Warzone and it’s variation to force players to buy req packs, MTs and RPs ruin the gameplay experience and need to go.

Micro transactions are here to stay, weather we like it or not. I just wish to choose what I want, not randomly get what ever!

The microtransactions did pay for updates. Just because they planned it doesn’t mean they have the money for it. Let’s say I plan to buy the car, but I don’t have enough money to buy the car. It’s the same thing as this. Microtransactions aren’t forced on you. You can get everything without buying them.

Here’s my ideas for the req system:

  1. Have the RNG portion stay with warzone. The people who don’t play warzone are forced to unlock things for warzone every time they open a pack. If the req packs are exclusive to warzone, then the only arena players wouldn’t have to worry about getting loadout weapons, power ups, power weapons, and vehicles.

  2. Make “credits” req points. This would allow people to spend the req points on cosmetics OR req packs. They’d have to choose which one they want to buy. To make it so that you couldn’t just save up and buy the best armor, you’d have to rank up so you could buy the armor.

  3. Make microtransactions give you rp. Instead of buying a silver pack or a gold pack, you’d buy 5,000 rp or 10,000 rp.

  4. Make some cosmetics attainable through commendations/achievements. Do I really need to explain more?

> 2535442956515589;7:
> Micro-transactions need to go as do the Req packs entirely, because 343i watered down Halo 5’s gameplay with the exception of Warzone and it’s variation to force players to buy req packs, MTs and RPs ruin the gameplay experience and need to go.

How do microtransactions ruin gameplay? I’m really not following.

> 2533274961229108;5:
> I don’t think it should be removed. But I do think you shouldn’t need them to win.
> Take Firefight for example you can’t win without high level reqs. So it’s pay to win (figure of speech).
> If you start with a new Halo game with reqs the guy who has the money will have an unfair advantage over you.

You don’t need high level reqs. You just need a few tanks, and you get a tank at like lvl 10

Had they made more stuff unlockable through game play it probably would have been more well received.

> 2535455681930574;10:
> > 2535442956515589;7:
> > Micro-transactions need to go as do the Req packs entirely, because 343i watered down Halo 5’s gameplay with the exception of Warzone and it’s variation to force players to buy req packs, MTs and RPs ruin the gameplay experience and need to go.
>
>
> How do microtransactions ruin gameplay? I’m really not following.

343i puts more focus into MTs, and less focus into map design, game types, gameplay, ect… and then they make it so the game revolves around MTs driving you away from customs, forge, and matchmaking, just to unlock a nice looking set of armor, it’s disgraceful, Halo should NEVER have micro-transactions, as again, it just means 343 will focus less on the important aspects of the game.

> 2535455681930574;9:
> The microtransactions did pay for updates. Just because they planned it doesn’t mean they have the money for it. Let’s say I plan to buy the car, but I don’t have enough money to buy the car. It’s the same thing as this. Microtransactions aren’t forced on you. You can get everything without buying them.
>
> Here’s my ideas for the req system:
>
> 1. Have the RNG portion stay with warzone. The people who don’t play warzone are forced to unlock things for warzone every time they open a pack. If the req packs are exclusive to warzone, then the only arena players wouldn’t have to worry about getting loadout weapons, power ups, power weapons, and vehicles.
>
> 2. Make “credits” req points. This would allow people to spend the req points on cosmetics OR req packs. They’d have to choose which one they want to buy. To make it so that you couldn’t just save up and buy the best armor, you’d have to rank up so you could buy the armor.
>
> 3. Make microtransactions give you rp. Instead of buying a silver pack or a gold pack, you’d buy 5,000 rp or 10,000 rp.
>
> 4. Make some cosmetics attainable through commendations/achievements. Do I really need to explain more?

We have no idea if REQ system did paid for updates or not. It is just two different speculation here. So, you are trying to say people need to pay extra money to get Infection, Forge, Firefight, File Browser, etc.?

Do people actually have read my post? It seems like no, people come here from the title.

> 2535454426512730;6:
> > 2533274961229108;5:
> > I don’t think it should be removed. But I do think you shouldn’t need them to win.
> > Take Firefight for example you can’t win without high level reqs. So it’s pay to win (figure of speech).
> > If you start with a new Halo game with reqs the guy who has the money will have an unfair advantage over you.
>
>
> I mean, most of people are stating Warzone is not pay to win, when it is pay to win. Your last sentence also indicate REQ system provides advantage and disadvantage on players. It is like they refuse to accept the truth.

It’s not pay2win. You have to level up to use them, and you have to have enough req energy to use them, so you can’t use other reqs. You also need skill to use them. Plus, there are so many other factors that cloud any advantage you might have.

> 2535455681930574;9:
> The microtransactions did pay for updates. Just because they planned it doesn’t mean they have the money for it. Let’s say I plan to buy the car, but I don’t have enough money to buy the car. It’s the same thing as this. Microtransactions aren’t forced on you. You can get everything without buying them.
>
> Here’s my ideas for the req system:
>
> 1. Have the RNG portion stay with warzone. The people who don’t play warzone are forced to unlock things for warzone every time they open a pack. If the req packs are exclusive to warzone, then the only arena players wouldn’t have to worry about getting loadout weapons, power ups, power weapons, and vehicles.
>
> 2. Make “credits” req points. This would allow people to spend the req points on cosmetics OR req packs. They’d have to choose which one they want to buy. To make it so that you couldn’t just save up and buy the best armor, you’d have to rank up so you could buy the armor.
>
> 3. Make microtransactions give you rp. Instead of buying a silver pack or a gold pack, you’d buy 5,000 rp or 10,000 rp.
>
> 4. Make some cosmetics attainable through commendations/achievements. Do I really need to explain more?

While you are at this, why not turn halo into clash of clans. *facepalm

> 2535455681930574;16:
> > 2535454426512730;6:
> > > 2533274961229108;5:
> > > I don’t think it should be removed. But I do think you shouldn’t need them to win.
> > > Take Firefight for example you can’t win without high level reqs. So it’s pay to win (figure of speech).
> > > If you start with a new Halo game with reqs the guy who has the money will have an unfair advantage over you.
> >
> >
> > I mean, most of people are stating Warzone is not pay to win, when it is pay to win. Your last sentence also indicate REQ system provides advantage and disadvantage on players. It is like they refuse to accept the truth.
>
>
> It’s not pay2win. You have to level up to use them, and you have to have enough req energy to use them, so you can’t use other reqs. You also need skill to use them. Plus, there are so many other factors that cloud any advantage you might have.

It sounds like REQ energy system prevents pay to win right? I also thought that, but no, it is not. Energy system is like kill streak system that rewards player who performs better and this is why when you got farmed, it becomes hard to fight back. People with better REQ will continue to progress quicker and get more advantage. The whole system that gives you advantage and disadvantage of players from the start of the game, it is pay to win.

> 2535454426512730;18:
> > 2535455681930574;16:
> > > 2535454426512730;6:
> > > > 2533274961229108;5:
> > > > I don’t think it should be removed. But I do think you shouldn’t need them to win.
> > > > Take Firefight for example you can’t win without high level reqs. So it’s pay to win (figure of speech).
> > > > If you start with a new Halo game with reqs the guy who has the money will have an unfair advantage over you.
> > >
> > >
> > > I mean, most of people are stating Warzone is not pay to win, when it is pay to win. Your last sentence also indicate REQ system provides advantage and disadvantage on players. It is like they refuse to accept the truth.
> >
> >
> > It’s not pay2win. You have to level up to use them, and you have to have enough req energy to use them, so you can’t use other reqs. You also need skill to use them. Plus, there are so many other factors that cloud any advantage you might have.
>
>
> It sounds like REQ energy system prevents pay to win right? I also thought that, but no, it is not. Energy system is like kill streak system that rewards player who performs better and this is why when you got farmed, it becomes hard to fight back. People with better REQ will continue to progress quicker and get more advantage. The whole system that gives you advantage and disadvantage of players from the start of the game, it is pay to win.

That wouldn’t be pay to win that would be better players win which is completely fair they are better than me.

> 2533274848011469;19:
> > 2535454426512730;18:
> > > 2535455681930574;16:
> > > > 2535454426512730;6:
> > > > > 2533274961229108;5:
> > > > > I don’t think it should be removed. But I do think you shouldn’t need them to win.
> > > > > Take Firefight for example you can’t win without high level reqs. So it’s pay to win (figure of speech).
> > > > > If you start with a new Halo game with reqs the guy who has the money will have an unfair advantage over you.
> > > >
> > > >
> > > > I mean, most of people are stating Warzone is not pay to win, when it is pay to win. Your last sentence also indicate REQ system provides advantage and disadvantage on players. It is like they refuse to accept the truth.
> > >
> > >
> > > It’s not pay2win. You have to level up to use them, and you have to have enough req energy to use them, so you can’t use other reqs. You also need skill to use them. Plus, there are so many other factors that cloud any advantage you might have.
> >
> >
> > It sounds like REQ energy system prevents pay to win right? I also thought that, but no, it is not. Energy system is like kill streak system that rewards player who performs better and this is why when you got farmed, it becomes hard to fight back. People with better REQ will continue to progress quicker and get more advantage. The whole system that gives you advantage and disadvantage of players from the start of the game, it is pay to win.
>
>
> That wouldn’t be pay to win that would be better players win which is completely fair they are better than me.

Yes, good player should be rewarded, but not this way. Good players will get overpowered weapons and vehicles that destroy people easily quicker than others, which leads to other players getting no opportunity to fight back those good players.