Mercy Rule or Teleporters in Warzone?

There have been a lot of posts about farming recently in Warzone, because despite the stats quoted by 343, it is still a problem. I just finished a match in Warzone where my team wasn’t even able to capture our Armoury - we were pushed back to our base within two minutes of the match starting. The match continued until the 16 minute mark and ended with the enemy score at 1000 and our own at 317.

343 needs to show a clearer response to these issues; so far they have acknowledged it, but trivialised it with figures I don’t know if I can believe. It seems that it happens almost a third of the time. In my last 20 Warzone matches, there were 6 incidences where one team had double or more their opponents score.

Two ways to fix this that I’ve heard have been to either add teleporters within each base, or to implement some form of mercy rule. Raid on Apex 7 is possibly the best Warzone map because people don’t tend to get farmed on it, due to the back entrance which allows a farmed team to escape and capture an Armoury. Since the other Warzone maps don’t have this back-door for whatever reason, teleporters could serves the same purpose. Destiny, for all its faults did have a decent idea with the Mercy Rule, which would stop a team from farming for too long by prematurely ending a match.

The only way to stop the farming now is to quit the game, and this shouldn’t be the only way. I don’t care if farming is allowed by the game, and I know 343 should be partly blamed for not foreseeing the possibility. Its good sportsmanship not to farm, which is something I know a large part of this community still believes in.

If your entire team hides in the back of the home base it forces the enemy team to come inside.
Granted if You have to do that it only shows the faults of the problem exponentially more.

A mercy rule (or a forfeit/surrender/whatever) rule is probably the best and least intrusive way to go. This will arise issues of players ending a game sooner than they personally would like, but it would alleviate any stress from farming.
The only caveat is the rule CAN NOT be used before the 10 minute mark, so teams cannot abuse it to reroll for another map.

I think that a mercy rule/forfeit wouldn’t work very well, but having a way out of the bases would be a brilliant addition. The back way out is the reason why Apex is probably my favorite map.

Apex is definitely my favourite map due to that feature at the back of home base, it should be on all the maps