Menus! Why do the menu and UI always feel half baked in 343 Halo Games

I just dont understand it! Is it file size issues? Is it the time it takes to create a beautiful UI for us to navigate in? Or is it simple understanding of what a UI should look like and function like?

I hate to bring up “Bungie’s Halo’s” because i’m not trying to compare 343 vs. Bungie. I appreciate what 343 has done with Halo:Infinite in particular. But one jarring issue in each of 343’s halo games is their User Interface. Bland gray color pallet. confusing menus to travel through just to leave a party. Friends list is out of order and seems half -Yoink!-. -Yoink!- just seems all over the place. I mean if you go all the way back to even Halo 2! the games menu and UI was a masterpiece! you felt like you were navigating a real true menu. Icons that were easy to understand. Just felt well thought-out. Even go load up Destiny and just navigate that menu. Flawless. Please someone for the life of me give me an explanation as to why we get these half baked menus and UI. This is something i have wondered for years.

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Yeah I don’t see what the issue is with adapting Halo 3 or Reach’s menus. They were perfect. The crazy thing is Infinite is halfway there, it’s just missing a couple things.

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I agree! It’s almost as if they were working on it and were like, “ehhh this will do.” it’s just not what we should expect from a AAA first party game. Let alone that it’s already been done exponentially better in past games. Specifically Bungie Halo games,

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I think i343 is overcomplicating the UI in certain areas and lose any motivation they’ve had for others.

Halo 5’s armor selection was atrocious. Worked well with, 9 or 12 armors.
But now they’ve gone the extra length of putting pieces in a single line, and putting a filter menu that clumsy to work with.

Yeah they do have UI design issues.

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If your going to have an increase in customization as well as unlocks, i would think that a well working UI would be important? This area of the game would also increase purchases as people could navigate easily without a hitch. Throw some color at the UI and boom, its instantly better

it feel very unpolished. I agree. half baked indeed

Bungie did the same thing in Reach.

Bro it’s missing A LOT of things. I’m a few days away from not touching this game again. Well thats a lie. I’ll five them my 70 bucks for campaign and then i’ll never play it again. I guess i’m an MCC’er for life. This doesnt feel like the halo I grew up with. I don’t crave this game.

The armor customization UI is the worst offender. It feels super clunky and opaque, not to mention the unlockables are not in unlockable order… Who in their right mind would think this is okay?

Partially.
Reach’s armor customisation when it came to helmets is what i343 should’ve been aiming for overall.
Especially in Halo 5.
It also didn’t feature a lot of pieces per section in the end, making the UI suitable for what it needed to do.

Essentially, what Halo 5’s browser should’ve been is:
You see the base part, then a counter, like 3/7. First number indicating how many you have unlocked, and last number how many there are in total.

Clicking a piece would open a sub menu with all helmets of that kind with different patterns ordered from common to legendary.
This would apply to everything that had a “base” to work from.

Yeah I didn’t like Halo Reach but the thing it did the best out of any of the games was the UI. Every UI 343 has made just sucks. Infinite in particular is so confusing and they always have to make everything huge like I’m on a tablet.

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Forreal? I’m having the most fun I’ve had with Halo since Halo 3. I crave the -Yoink!- out of this game. It’s amazing. Just needs some work.