Menu Screen for the next Halo

Am I the only one that wants the old menu back? (Halo 3, Reach etc) The one Bungie made, the one that was PERFECT!
I really did not like the one in Halo 4, even though I got used to it. I would greatly prefer the old one back. Because we spend so much time at the menu screen, it should be fantastic. The old one was great. Easy to navigate, looked good, and was highly functional.
Bungie created something wonderful, why would we ever want to change it?

I wasn’t the biggest fan of the new layout but I will say, Im up for something new. I was a huge fan of the Halo 3/bungie look but I want to go forward and not back.

Hopefully something that doesn’t take a step back like Halo 4’s menu. I liked the way how reach had various concept art for the backgrounds. I would like it if they did something like that but I would love it even more if they would occasionally update it with new concept art. It would give the menus a fresh feeling to them. Also the menu music should be better than the infinity menu’s music because that got boring at times. It would also be nice if they’d set up and shuffle a weekly playlist of all the soundtrack music from all of the halo games that they would play in the multiplayer menus.

I’m going to have to prefer the classic menu in every way.

Halo 4’s panel-based UI seriously annoyed the -Yoink!- out of me.

A mix of both (but mostly Reach, perhaps some elements from ODST). The H4 Campaign UI affords certain opportunities…

Halo 3/Reach had the easiest to use and most clean cut menus. I would like the return of a similar style of menus and for the love of god 343, separate the playlists in to categories. I hate scrolling through Halo 4’s unorganized list of gametypes.

Reach’s main menus were the cleanest, the most useful, and the most functional. They made great use of the available space, and panning to view the Spartans was a brilliant way to show off armor customization without compromising the lobby layout.

Though Halo 4 featured a welcome return to the blue menus of old, the layout was cluttered, unconventional, and filled with minor annoyances. The main menus as a whole offer far less information than Reach’s did. On a more functional note, Halo 4’s main menu may well be the buggiest and most broken in the history of the franchise.

I’d be very happy if we went back to a Reach-like main menu system for the next Halo game.