NOTE: THIS POST IS HEAVILY AROUND WHAT I THINK OF HALO 1 & 2, Please don’t flame me, or my feelings on the matter.
My Halo 2 account names:
UNR3AL SH4D0WZ (with zero)
XFIELDYX
Deceit17 (Obvious)
Many people like to think that the glitches of this genre are where countless FPS fans are lost. The fact of the matter is that that is how this game went main stream.
Main stream meaning that it had the competitive game play that made it so popular. Sure, Bungie, BXR was a huge cheating ability, but that is what made Halo 2 so great. [Devs] have no idea what this did for the game. If you (Devs, flamers, whiners) didn’t like them, maybe you should have Title Updated them out, but you let it go. (Best answer I can think of.)
Glitches like the BXR and numerous others were what gave the game a third level of difficulty. The first being strategy, team work, something obvious in a multiplayer feature. The second being the hand-eye coordination, and reflexes needed to win the game. The third is the ability to have the skill to harness abilities in the game and to use them to dispose of the opponents. In all honesty the first time I BXR’d a person, I felt like I was Neo, from the movie The Matrix, bending the laws of the game, and being awesome doing it.
Sure, pressing RRX + YY + RRX was a thing never expected in a fps, but it added the ability to completely change the flow of a match. Evolve or die(In game) was the ideology in my mind.
You honestly have no idea the gem that you developed, and then completely shoved it’s legacy competitive edge in to the shredder. Own up to Halo 2, if it was not for that sequel, no one would have bought any thing Halo after it. The multiplayer sold your franchise after it.