So after playing a decent amount of Grifball, I noticed that melee trading/mutual melee/whatever you call it wasn’t working right. Apparently, if you don’t melee at just the right time, you die and only injure them instead of granting a mutual kill (or you just flat out die with nothing to show for it).
I really don’t like this kind of system. It rewards those with ever so slightly better connections. I mean, we’re talking just fractions of a second better, not broadband vs. dial-up. IMO, if it happens on both players’ screens, it should happen in the game.