Melee System?

I have been playing quite a bit of Halo 5 Beta, and I am doing this post out of frusteration. For the 5th or 6th time I have went for a perfectly good melee (and hit too) but did not get the kill. This caused me to die and therfor loose the game. I’m just woundering what do people think about the melee system? I really liked Halo 3s but that’s just a personal opinion.

Not liking melee either,it seems slow and no lunge/range ,you have to be right beside the other player

Melee began a slow decline with Reach because why not break the golden triangle so that nothing but BR headshots matter? That’s Halo.

Not.

> 2533274799085175;2:
> Not liking melee either,it seems slow and no lunge/range ,you have to be right beside the other player

Oh my god, the same way you’d need to be “right beside” someone to punch them in real life?

The lock-on melee “lunge” is a cancer that was added in H3. It has convinced you all that you should be able to punch someone from 12 feet away. Stand 12 feet from your friend in real life and throw a punch. You will miss them by about 11 feet. But somehow this is considered “melee range” in Halo now.

The “Golden Triangle” is something I never heard of prior to Halo 3. Melees were never a primary emphasis of this game prior to that, and I never understood why they should be. Of all the soldiers killed in WWII, how many’s cause of death do you think was by “punching”? How many of our boys were lost to “melee” attacks in Afghanistan and Iraq? In modern warfare people are killed by weapons, not fists. I imagine that trend would only intensify in futuristic warfare with futuristic weapons and armor.

This would be awesome if true, but don’t worry, they will never deny you your zombie-bum-rush-auto-kill-button in the final game, too many kids are conditioned to think these cheap free kills are somehow an essential game mechanic.

> 2533274819477955;4:
> > 2533274799085175;2:
> > Not liking melee either,it seems slow and no lunge/range ,you have to be right beside the other player
>
>
> Oh my god, the same way you’d need to be “right beside” someone to punch them in real life?
>
> The lock-on melee “lunge” is a cancer that was added in H3. It has convinced you all that you should be able to punch someone from 12 feet away. Stand 12 feet from your friend in real life and throw a punch. You will miss them by about 11 feet. But somehow this is considered “melee range” in Halo now.
>
> The “Golden Triangle” is something I never heard of prior to Halo 3. Melees were never a primary emphasis of this game prior to that, and I never understood why they should be. Of all the soldiers killed in WWII, how many’s cause of death do you think was by “punching”? How many of our boys were lost to “melee” attacks in Afghanistan and Iraq? In modern warfare people are killed by weapons, not fists. I imagine that trend would only intensify in futuristic warfare with futuristic weapons and armor.
>
> This would be awesome if true, but don’t worry, they will never deny you your zombie-bum-rush-auto-kill-button in the final game, too many kids are conditioned to think these cheap free kills are somehow an essential game mechanic.

You actually lunged in h2 aswell.

> 2535452758572954;5:
> You actually lunged in h2 aswell.

You’re right that H2 had something that could actually properly be termed a lunge, but it was nothing like what was added in H3. The melee “lunge” that was added in H3 is actually more of a homing-missile-rocket-attack than a lunge.

In H2 if you were moving forward at full speed when you pressed the punch button, there was a SLIGHT surge in forward speed, but this also committed you to the lunge and was no guarantee of a hit. In fact, if you missed, it could leave you more vulnerable, as missing an attack probably should.

Starting in H3, this “lunge” activated at a much, much greater range, and was a lock-on attack that required only that you look vaguely in the direction of your opponent while punching. There is no real penalty for missed punches under this system because the lunge doesn’t even happen unless you are already guaranteed the hit.

Thus as the victim of this idiotic system I have no chance at judging when my zombie attacker will actually enter melee range due to latency, and I have absolutely zero chance of dodging the attack, even when I know it’s coming. It is utterly mindless and plagues every single gamemode in Halo. Even in Team Snipers some games are half melee kills because people can “sneak up on you” by sprinting silently in 1000-lb armor and then somehow latch onto your back for an assassination from 10-15 feet away. So realistic! So fun!