In this thread I’ll be highlighting the issues with Reach’s melee system, and what needs to be changed.
Armor Lock is currently abused in CQC. The EMP+Melee combo is very hard to fight against and is usually a win for the Armor locker. I recommend removing from small gametypes, or removing the melee stun and require AL to be used for the full duration for the EMP to take effect.
Sprint+double melee is a cheap, yet useful tactic. An easy way to prevent this would be:
Reduce melee to 75%
Increase time required to bring weapon up after sprinting. This would decrease Sprint+melee (especially with sword or hammer)'s power. With that toned down…
Since my system nerfs sprint+evade and a CQC weapon, sword block should be taken out permanently. No argument there.