Melee should be just a 3-hit kill

Before the TU, the melee was silly. One punch completely takes out shields; it did no more, it did no less, and it didn’t matter what amount of shields you had left. This was messed up, because weapons should do the same amount of damage whether you have full shields or barely any shields. One DMR shot and a punch = two DMR shots and a punch = three DMR shots and a punch = same with the pistol = same with the Needle Rifle = same with the AR = same with almost everything. This is silly- a weapon’s strength should not be reduced when you put more damage onto the target, which is basically what happens in Reach pre-TU.

With the TU, however, the melee is too strong. It does as much damage as a Sniper bullet, which can both kill with one body shot and two DMR shots (not to the head, of course). A melee should not be as strong as a high-velocity, armor-piercing, .50-cal power weapon. Also, I know that this game isn’t supposed to be realistic, but this is more of a balancing issue. The melee shouldn’t be a weapon that you should rely upon as a primary weapon, like so many people in this game do; it should be a last-resort-type weapon that should only really be used when desperate.

In Halo 2, the melee was a three-hit kill, and it worked wonderfully. In Halo 3, the melee was increased, and it promoted a lot of AR rushing and punching. Bungie, in order to reduce the amount of AR-rushing, ruined the melee system even further instead of just bringing it back to how it was when it worked well.

And before anyone says “you asked for this change”, I had wanted a reduced melee strength for a while now, far before a TU was announced.

The perfect counter arguement, a spartan is a super-human soldier.

In their world they can take 2 punches, in ours, you’d be dead when his fist made contact.

Gotta love Halo.

Please don’t use the realism argument to justify a bad game mechanic.

Or just have bleedthrough melees that don’t break shields.

> The perfect counter arguement, a spartan is a super-human soldier.
>
> In their world they can take 2 punches, in ours, you’d be dead when his fist made contact.
>
> Gotta love Halo.

Counter Counter Argument.

Spartans are:

  1. Genetically enhanced
  2. They have armor on that matches a tank’s
  3. Have shields

And for balancing reasons I think the melee damage should be lowered.

> Or just have bleedthrough melees that don’t break shields.

Well then that isn’t bleeding through if it isn’t breaking the shield…

> > Or just have bleedthrough melees that don’t break shields.
>
> Well then that isn’t bleeding through if it isn’t breaking the shield…

It is, because the second hit would deplete the rest of your shield and kill you.

> > > Or just have bleedthrough melees that don’t break shields.
> >
> > Well then that isn’t bleeding through if it isn’t breaking the shield…
>
> It is, because the second hit would deplete the rest of your shield and kill you.

Sorry, but that doesn’t make sense.

> > > > Or just have bleedthrough melees that don’t break shields.
> > >
> > > Well then that isn’t bleeding through if it isn’t breaking the shield…
> >
> > It is, because the second hit would deplete the rest of your shield and kill you.
>
> Sorry, but that doesn’t make sense.

Why not?

75% melee. /Thread

> > > > > Or just have bleedthrough melees that don’t break shields.
> > > >
> > > > Well then that isn’t bleeding through if it isn’t breaking the shield…
> > >
> > > It is, because the second hit would deplete the rest of your shield and kill you.
> >
> > Sorry, but that doesn’t make sense.
>
> Why not?

wat? r u durnk Sitri? Are you saying that 1 melee should drop you to 10% shields and the other one should kill you? This isn’t a change that is possible without a TU. Just make it 75% melee and call it a day.

> 75% melee. /Thread
>
>
>
> > > > > > Or just have bleedthrough melees that don’t break shields.
> > > > >
> > > > > Well then that isn’t bleeding through if it isn’t breaking the shield…
> > > >
> > > > It is, because the second hit would deplete the rest of your shield and kill you.
> > >
> > > Sorry, but that doesn’t make sense.
> >
> > Why not?
>
> wat? r u durnk Sitri? Are you saying that 1 melee should drop you to 10% shields and the other one should kill you? This isn’t a change that is possible without a TU. Just make it 75% melee and call it a day.

That is what 75% melee does in bleedthrough.

I feel that having any amount of shields should protect you from death. The punch will do enough damage to kill without shields, but the punch should do no more damage than what your health is. If you have a small amount of shields, the punch will bleed through but will not kill you. If you have full-75% shields, your health will not be affected.

That is what I propose. It stops AR rushers but still makes the melee useful yet balanced.

> I feel that having any amount of shields should protect you from death. The punch will do enough damage to kill without shields, but the punch should do no more damage than what your health is. If you have a small amount of shields, the punch will bleed through but will not kill you. If you have full-75% shields, your health will not be affected.
>
> That is what I propose. It stops AR rushers but still makes the melee useful yet balanced.

75% melee results in

4 DMR shot + melee = Dead
1 Shot DMR + Melee + 1 HS (or 3 body shots) = Dead
2 Shot DMR + Melee + 1 HS (or 2 body shots)= Dead
3 Shot DMR + Melee + 1 HS (or 1 body shot) = Dead
Melee + 1 body shot + 1 HS (or 3 body shots) = Dead

How does you feel?

343 isn’t going to make another TU to modify how melee bleeds to health, so this is the best we’re going to get. Honestly 75% melee on no-melee bleed through would have been fine, as bleed through + non-rengerating health presents some problems, but IMO 75% melee is the best choice regardless of bleed through. Read the intro and melee soultions for more info: Thread.

Seems like 75% melee solves everything…why was that not implemented?

> I feel that having any amount of shields should protect you from death. The punch will do enough damage to kill without shields, but the punch should do no more damage than what your health is. If you have a small amount of shields, the punch will bleed through but will not kill you. If you have full-75% shields, your health will not be affected.
>
> That is what I propose. It stops AR rushers but still makes the melee useful yet balanced.

if you want to ‘stop AR rushers’ just MOVE AWAY FROM THEM!

i know, its a revolutionary concept.

i really wouldnt mind less melee dmg, however. so long as its still a 2 melee kill, which is a staple of halo gameplay.

> > I feel that having any amount of shields should protect you from death. The punch will do enough damage to kill without shields, but the punch should do no more damage than what your health is. If you have a small amount of shields, the punch will bleed through but will not kill you. If you have full-75% shields, your health will not be affected.
> >
> > That is what I propose. It stops AR rushers but still makes the melee useful yet balanced.
>
> if you want to ‘stop AR rushers’ just MOVE AWAY FROM THEM!
>
> i know, its a revolutionary concept.
>
> i really wouldnt mind less melee dmg, however. so long as its still a 2 melee kill, which is a staple of halo gameplay.

I never said I have a problem taking down people that charge-n-targe with the AR. I said that BUNGIE said that it was a problem, and instead of actually improving melee system they made a worse one.

And as that “two-melee kill as a staple of Halo gameplay”, Halo 1 and 2 both had 3-hit kills.

I’m all for a less-powerful melee. (Ironic, considering it’s my number 1 tool of destruction.) 75% melee looks perfect. I hope 343 will eventually implement it (or better yet, stick it in Halo 4).

> Before the TU, the melee was silly. One punch completely takes out shields; it did no more, it did no less, and it didn’t matter what amount of shields you had left. This was messed up, because weapons should do the same amount of damage whether you have full shields or barely any shields. One DMR shot and a punch = two DMR shots and a punch = three DMR shots and a punch = same with the pistol = same with the Needle Rifle = same with the AR = same with almost everything. This is silly- a weapon’s strength should not be reduced when you put more damage onto the target, which is basically what happens in Reach pre-TU.
>
> With the TU, however, the melee is too strong. It does as much damage as a Sniper bullet, which can both kill with one body shot and two DMR shots (not to the head, of course). A melee should not be as strong as a high-velocity, armor-piercing, .50-cal power weapon. Also, I know that this game isn’t supposed to be realistic, but this is more of a balancing issue. The melee shouldn’t be a weapon that you should rely upon as a primary weapon, like so many people in this game do; it should be a last-resort-type weapon that should only really be used when desperate.
>
> In Halo 2, the melee was a three-hit kill, and it worked wonderfully. In Halo 3, the melee was increased, and it promoted a lot of AR rushing and punching. Bungie, in order to reduce the amount of AR-rushing, ruined the melee system even further instead of just bringing it back to how it was when it worked well.
>
> And before anyone says “you asked for this change”, I had wanted a reduced melee strength for a while now, far before a TU was announced.

signed^^

it´s just unfair if someone kills in snipers you with melee because he or she is not able to play fair^^

Many people that both like and dislike the TU settings do not like how powerful the melee is. I strongly feel that a 75% melee strength would be a huge benefit to gameplay, and it doesn’t even require another title update.

> Many people that both like and dislike the TU settings do not like how powerful the melee is. I strongly feel that a 75% melee strength would be a huge benefit to gameplay, and it doesn’t even require another title update.

melee makes way to much damage. you just need to fire a bit und melee then -.-. or you melee two times…