Ofcourse it does. You Y, reload, meele and it forces the meele into resetting earlier so you can mellee again faster. Now imagine using paddles.
If you read from the very first reply all the way through. I repeatedly said the MAIN two factors were collision and cool down THEN lunge could be looked at without any CONFUSION caused by the other two.
Now I agree with everything apart from the lunge… I find there is little to no lunge the vast majority of the time
I feel like they need to add some.
Can we get someone else in here with different views again and the same profile picture to make a bit more confusion please
How is melee op in any regard? Do you know how close you have to be to get the lunge?
It’s much shorter than the previous games.
- You can cancel grenade animation by pressing Y or YY
- You can cancel reloading by YY or sprinting a tiny distance
- Clambering cancels nade animation
- Using Y, or YY (or going to the extra trouble of reloading the weapon on your back) after a melee can cancel the melee animation in order to sprint faster after the melee BUT DOES NOT MAKE A SECOND MELEE FASTER
In summary you can stop the visual melee animation but not effect the actual cool down so not effect the double melee speed. It may feel faster but it is not faster.
Now imagine wasting all this time using paddles and learning combos for no gain
Because his problem isn’t lunge. He thinks it’s lunge but it’s not lunge. And if it was lunge, increasing the cool down would remove that advantage anyway because then he’d be able to lovingly shoot them in the face more during that time
It needs to be fixed, not nerfed. Two-hit melees are here to stay and are an important part of the golden triangle.
They already turned player collision for enemies on, but desync is still causing massive issues with hit registration, causing a lot of the issues we have with melee to persist. Lunges are still going way past their targets and whatnot.
Oh, also, challenges based on punching people are 100% not helping with this.
They said this (don’t know how many) days ago. Definitely not though. I test things without taking their word for it. The collision for enemies is definitely not on!
I tested it myself, 99.9% sure it’s on. It is not on for teammates, however.
This is what happens with AR starts, the game degrades into an AR rush + melee kill trade fest
Also, like others have said…spartan charge in H5 has scarred me deeply
Blockquote
They already turned player collision for enemies on
yeah, if they said this they may want to check again, I have enemies phasing through me every game I play
Its deifnetly not been turned on
The issue is that player collision is only a third of the issues plaguing melee. Desync and hit registration are huge factors as well, and those haven’t been addressed.
Must’ve changed today then? Did you test today? I got 12 people in a lobby trying to match at the same time to test and we were inside each other more than I dare admit 
I haven’t tested today. I’ll investigate when I get out of my classes and report back my findings.
don’t waste your time. It’s not on and your 99.9% has amazingly hit the 0.1% chance I’m afraid.
No need to be snarky. I’m actually really intrigued, I wasn’t aware of them reversing this change.
the problems with melee is a multi faceted issue, i still think melee lunge could be slightly reduced but its only one part of the bigger issue here, the rest being. lag, to short melee delay, melee assist, collisions. high movement speed.
Sorry didn’t mean to be. But it’s definitely not switched on. Not sure if they lied, mistaken, reversed or just 343 being 343 but it isn’t on.
We’ll see if they add it to the update, which will probably be done before your class finishes
Yep, just hope they fix the 2 things first to rule them out, then test again.
I’m not doing a faster meele I’m getting to the second meele earlier
Huge difference
Wasting time? I was champion base of my setup. No one was beating my movement or even comparing unless the were the best of the best. So deff not a waste if time