Melee damage issue

Well some of you may not like this but this is how I setup my Custom Game Modes Settings I set the Melee at: Melee Damage Ratio at: 200% and Melee impulse Scaler at: 400%!

Why I want to have the user to be able kill easier. ONE SWIPE ONE KILL!
WITH OR WITHOUT A SHIELD. I don’t like it when it takes 2 to 3 swipes on melee to kill a user.

It literally changed nothing outside of 1 weapons beatdown combo. Players still feel encouraged to run up for the desperate melee trades. My entire point is that won’t change. They won’t change how the melee works.

Imho, it won’t ever change to where it takes more than 2 melee hits, hence my entire reason for saying what I said, and the entire basis for the frustration players face when it comes to why the players you face even attempt a melee in the first place.

Fair point if you want to pin point that on a microscope, but literally…game basically remains unchanged…and now there’s an unspoken rule in ranked to not pick up the mangler.