> > Halo 3 AND Halo Reach had terrible Melee systems. 2 hit kill Melee is garbage. It should have bleedthrough like Halo 3, yes, but it should also do ALOT less damage.
> >
> > Melee attacks should kill in 3 hits, taking 2 hits to fully drain a shield, and one after shield is drained to kill. Doing exactly 40% damage, when a player’s health is 60% Shields, and 40% health. Meaning that it is Impossible to kill in a single melee while shields are UP, however, meleeing a shield drained opponent ALWAYS finishes him off.
> >
> >
> > To Clarify:
> >
> > Player is at 100% health.
> >
> > 60% is Shields, 40% is health.
> >
> > 1 Melee Attack deals 40% of that damage.
> >
> > This leaves the player with 20% Shields, and 40% health.
> >
> > 2 Melee Attacks deal 80% of that damage.
> >
> > This leaves the player with 0% Shields, and 20% Health.
> >
> > 3 Melees kill.
> >
> >
> > IF a Player is at 1% Shield, and they are melee attacked, they will be left at 1% Health. IF a Player is at 0% Shields, and 40% Health, they will die.
>
> Yeah that might work – I just hate when you shot someone a few times and its still a 2 hit melee to kill them and its the same for them to kill me 2 hit melee…
Or we could just ditch the Yoink!ing terrible health system of H2/H3/Reach and opt for a sensible system that could allow for either 2 or 3 hit melees.
Option 1: 2HK Melee
Player is at 100%
50% is Shields, 50% is Health
Melee damage: 50%
1 First melee takes away shields leaving 0% shields, 50% health
2 Second melee kills however if a player has say 1% shield, 50% health than the melee will leave the player with 0% shields, 1% health
This option removes the deathcharge(No dying from one melee with 3/4 shields) while still keeping up the pace of melee.
Option 2: 3HK Melee(This time we will use fractions)
Player is at 6/6
3/6 is Shields, 3/6 is Health
Melee does 2/6 damage
1 first melee leaves the player with 1/6 shields, 3/6 health
2 Second melee leaves player with 0/6 shields, 2/6 Health
3 Third melee kills
This option also removes deathcharge and gives weapons and even more prominent role in CQC.