Melee Bleed-through, it's back!

Watch this very carefully. It may be just me, but it appears that the enemy is killed before the shields are down.

Is this bleed-through confirmed?

Melee bleed-through is back, armor lock has been balanced and there is no bloom on the DMR.

Epic. Can you link me to a source? I’ve been away for a while :stuck_out_tongue:

And how has AL been altered?

> Epic. Can you link me to a source? I’ve been away for a while :stuck_out_tongue:
>
> And how has AL been altered?

Any damage done to a person in AL drains the AL a bit.

> > Epic. Can you link me to a source? I’ve been away for a while :stuck_out_tongue:
> >
> > And how has AL been altered?
>
> Any damage done to a person in AL drains the AL a bit.

Where you get this info from?

> Melee bleed-through is back, armor lock has been balanced and there is no bloom on the DMR.

Did you get all of this from the video?

Bloom on DMR is gone.
Go to 5:06 of the video in OP :wink:

> > Melee bleed-through is back, armor lock has been balanced and there is no bloom on the DMR.
>
> Did you get all of this from the video?

Here you go guys.

Yeah, I noticed the DMR bloom after I posted this thread, I was quite excited to see bleedthrough.
What’s the go with AL?

> Yeah, I noticed the DMR bloom after I posted this thread, I was quite excited to see bleedthrough.
> What’s the go with AL?

Watch the video I just linked.

> > > Melee bleed-through is back, armor lock has been balanced and there is no bloom on the DMR.
> >
> > Did you get all of this from the video?
>
> Here you go guys.

WOW!!! THIS IS AWESOME :DDDDD
Thanks :slight_smile:

AL is not changed… It always has lost power when leaving it which was exactly what happened.

> AL is not changed… It always has lost power when leaving it which was exactly what happened.

Nah, he lost that energy before he left AL. Watch carefully.

> AL is not changed… It always has lost power when leaving it which was exactly what happened.

No it lost power as it was shot at.
So AL got damage but not the player forcing him to come out of it sooner. And possibly may stop the ability to do a double AL

About Armorlock: Hurting someone in armor lock might cause the charge to be used because it did look like the charge was used in two spikes one for the melee one for letting go of armor lock(because letting go of RB uses some charge).

If so I’m not worried because I found a “glitch” which will let me play possum like in the beta >:D!!

About Bleed though: I’m hoping soooooooooooooooooooooo much that it’s a custom game option(though I can’t see the option “Bleed though:Enabled/Disabled” actually been a option I just don’t want to be forced to play with bleed though) because I’ve spent so much time learning how to time my melees to have an advantage I don’t want to go back to rushing a meleeing asap.

> About Armorlock: Hurting someone in armor lock might cause the charge to be used because it did look like the charge was used in two spikes one for the melee one for letting go of armor lock(because letting go of RB uses some charge).
>
> If so I’m not worried because I found a “glitch” which will let me play possum like in the beta >:D!!
>
> About Bleed though: I’m hoping soooooooooooooooooooooo much that it’s a custom game option(though I can’t see the option “Bleed though:Enabled/Disabled” actually been a option I just don’t want to be forced to play with bleed though) because I’ve spent so much time learning how to time my melees to have an advantage I don’t want to go back to rushing a meleeing asap.

Yeah, I think it will be, along with DMR bloom, fall damage, etc. If they are custom settings, it would be amazing, but they may be hard-set.