Medals

I’d like to break the monotony of endless “343i has destroyed Halo, therefore my life” threads and discuss something likely very few of you have thought about much in recent years. MEDALS.

I was watching Walshy’s impressions of the early beta the other day and that was his very first complaint. That there are way too many medals. I thought that was really interesting coming from a pro player. Seems trivial right? Well, that’s because nobody cares about medals anymore. Wrapping up a game in H4 will reveal that basically everybody received 40+ medals. This is why we no longer care. There is nothing special or impressive about these medals and even when you end up getting something sweet like an untouchable or something, it would take an excavation team comprised of life long paleontologists to see it. Buried deep, deep within your list of useless, unimpressive medals.

I have two, simple suggestions that could make medals feel special again.

1.) MAKE THEM MEANINGFUL

We do not need a medal for every last thing we do in a match. Is a simple headshot worthy of pinning a medal to somebody’s chest? Nay. Do I deserve a medal for killing somebody with a grenade? I do not. Cut the medals possible into a third and assign them to meaningful and deserving actions. Then we’ll be on the right track.

2.) VISUAL DISTINCTION

The medals all look the same. All the same boring color scheme and shapes. I hate that I need to examine the medal an inch from the TV in order to determine which one it is. With infinitely fewer medals, it shouldn’t be difficult to make them stand out from on another. Casting my vote right now to bring back the classic multi-kill medal designs. Sorry but a double kill is yellow and blue. An overkill is bronze/copper and green. Etc;

I get that they are trying to make everybody feel as if they’re Rambo and therefore think that throwing medals at you every 5 seconds is going to do the trick, but it ironically leads to the opposite. People experience absolutely zero validation through the current over saturation of medals.

TL;DR:

Ditch the meaningless medals. Make the remaining medals more aesthetically pleasing and distinct from one another.

As a bonus request, I’d love to see the “Top Medals” make a return.

> 2533274820821094;1:
> I’d like to break the monotony of endless “343i has destroyed Halo, therefore my life” threads and discuss something likely very few of you have thought about much in recent years. MEDALS.
>
> I was watching Walshy’s impressions of the early beta the other day and that was his very first complaint. That there are way too many medals. I thought that was really interesting coming from a pro player. Seems trivial right? Well, that’s because nobody cares about medals anymore. Wrapping up a game in H4 will reveal that basically everybody received 40+ medals. This is why we no longer care. There is nothing special or impressive about these medals and even when you end up getting something sweet like an untouchable or something, it would take an excavation team comprised of life long paleontologists to see it. Buried deep, deep within your list of useless, unimpressive medals.
>
> I have two, simple suggestions that could make medals feel special again.
>
> 1.) MAKE THEM MEANINGFUL
>
> We do not need a medal for every last thing we do in a match. Is a simple headshot worthy of pinning a medal to somebody’s chest? Nay. Do I deserve a medal for killing somebody with a grenade? I do not. Cut the medals possible into a third and assign them to meaningful and deserving actions. Then we’ll be on the right track.
>
> 2.) VISUAL DISTINCTION
>
> The medals all look the same. All the same boring color scheme and shapes. I hate that I need to examine the medal an inch from the TV in order to determine which one it is. With infinitely fewer medals, it shouldn’t be difficult to make them stand out from on another. Casting my vote right now to bring back the classic multi-kill medal designs. Sorry but a double kill is yellow and blue. An overkill is bronze/copper and green. Etc;
>
> I get that they are trying to make everybody feel as if they’re Rambo and therefore think that throwing medals at you every 5 seconds is going to do the trick, but it ironically leads to the opposite. People experience absolutely zero validation through the current over saturation of medals.
>
> TL;DR:
>
> Ditch the meaningless medals. Make the remaining medals more aesthetically pleasing and distinct from one another.
>
> As a bonus request, I’d love to see the “Top Medals” make a return.

I agree with everything said here, and i think many others will agree too. You shouldn’t get a medal for every kill, however but i do like some of the new medals, such as the “cluster luck” medal, but there shouldn’t be one for a simple grenade kill.

Medals are fun but it doesn’t let you see them after the game (probably just a beta thing) or in your career so currently they are fairly pointless.

For instance I got a Hard Target medal earlier. Hadn’t seen one before but have no idea what it was for or why I got it… so not really worth it.

Agreed 100%.
They need to remove a lot of these medals. The funniest one I received yesterday was “Big Game Hunter”. The announcer sounded ridiculous as all hell and it was an extremely pointless medal. You get it from getting back-to-back headshots with a sniper. Doesn’t even have to be a double kill.

Meaningless things like that, need to go. Like you said, medals are essentially pointless now.

343, please change.

Been saying this from day one of halo 4 as has a lot of the community

> 2533274806094980;4:
> Agreed 100%.
> They need to remove a lot of these medals. The funniest one I received yesterday was “Big Game Hunter”. The announcer sounded ridiculous as all hell and it was an extremely pointless medal. You get it from getting back-to-back headshots with a sniper. Doesn’t even have to be a double kill.
>
> Meaningless things like that, need to go. Like you said, medals are essentially pointless now.
>
> 343, please change.

Really? I thought it was from taking out someone that has a super weapon (sword, sniper). I got one with a Bulltrue, don’t think I was using a sniper…on that note:

Does anyone know if there is a list going of medals and their requirements?

i love medals in halo and i like some of the new ones, such as
Perfect Kill
Last Shot
Gun Punch (no idea what it was for but it sounded cool when he said it and ive gotten it once in 90ish games played)

But others such as
Big Game Hunter (although in reach, not sure if its the same requirments though)
Brawler
etc seem a bit pointless.

The headshot/grenade kill medals are not needed either.
I don’t mind headcase, but i think it’s been removed from the Halo 5 beta, i havn’t heard killjoy in the beta either which i rather liked.

Edit:
Power weapon kill medals should also be removed imo too, but keep the spree medals with them, shotgun spree, sword spree, sniper spree etc

> 2602973356072471;7:
> i love medals in halo and i like some of the new ones, such as
> Perfect Kill
> Last Shot
> Gun Punch (no idea what it was for but it sounded cool when he said it and ive gotten it once in 90ish games played)
>
> But others such as
> Big Game Hunter (although in reach, not sure if its the same requirments though)
> Brawler
> etc seem a bit pointless.
>
> The headshot/grenade kill medals are not needed either.
> I don’t mind headcase, but i think it’s been removed from the Halo 5 beta, i havn’t heard killjoy in the beta either which i rather liked.

I’ve gotten a few gun punches, my guess was I punched and shot at the same time for the kill. I also got a BxR, but not sure what I did to get that other than headshot someone immediately after punching them.

> 2533274796998684;8:
> > 2602973356072471;7:
> > i love medals in halo and i like some of the new ones, such as
> > Perfect Kill
> > Last Shot
> > Gun Punch (no idea what it was for but it sounded cool when he said it and ive gotten it once in 90ish games played)
> >
> > But others such as
> > Big Game Hunter (although in reach, not sure if its the same requirments though)
> > Brawler
> > etc seem a bit pointless.
> >
> > The headshot/grenade kill medals are not needed either.
> > I don’t mind headcase, but i think it’s been removed from the Halo 5 beta, i havn’t heard killjoy in the beta either which i rather liked.
>
>
> I’ve gotten a few gun punches, my guess was I punched and shot at the same time for the kill. I also got a BxR, but not sure what I did to get that other than headshot someone immediately after punching them.

Its a shame they dont have the medal browsing system in the beta, id really like to see what some of these new medals are for.

I’ve not head “killjoy” at all in the beta and im pretty sure ive ended peoples sprees, any one know if that has been removed, i enjoyed kill joy. Kill from the grave also doesnt appear to be in. Keeping some of these would have made more sense than adding things like “big game hunter” etc

> 2533274796998684;6:
> > 2533274806094980;4:
> > Agreed 100%.
> > They need to remove a lot of these medals. The funniest one I received yesterday was “Big Game Hunter”. The announcer sounded ridiculous as all hell and it was an extremely pointless medal. You get it from getting back-to-back headshots with a sniper. Doesn’t even have to be a double kill.
> >
> > Meaningless things like that, need to go. Like you said, medals are essentially pointless now.
> >
> > 343, please change.
>
>
>
> Really? I thought it was from taking out someone that has a super weapon (sword, sniper). I got one with a Bulltrue, don’t think I was using a sniper…on that note:
>
> Does anyone know if there is a list going of medals and their requirements?

I’m starting to think I was on to the right track: this clip shows someone getting it with a Shoulder Charge, and since there’s no sword/sniper on the map, I think it’s because the other guy just picked up the Hydra.

> 2533274820821094;1:
> I’d like to break the monotony of endless “343i has destroyed Halo, therefore my life” threads and discuss something likely very few of you have thought about much in recent years. MEDALS.
>
> I was watching Walshy’s impressions of the early beta the other day and that was his very first complaint. That there are way too many medals. I thought that was really interesting coming from a pro player. Seems trivial right? Well, that’s because nobody cares about medals anymore. Wrapping up a game in H4 will reveal that basically everybody received 40+ medals. This is why we no longer care. There is nothing special or impressive about these medals and even when you end up getting something sweet like an untouchable or something, it would take an excavation team comprised of life long paleontologists to see it. Buried deep, deep within your list of useless, unimpressive medals.
>
> I have two, simple suggestions that could make medals feel special again.
>
> 1.) MAKE THEM MEANINGFUL
>
> We do not need a medal for every last thing we do in a match. Is a simple headshot worthy of pinning a medal to somebody’s chest? Nay. Do I deserve a medal for killing somebody with a grenade? I do not. Cut the medals possible into a third and assign them to meaningful and deserving actions. Then we’ll be on the right track.
>
> 2.) VISUAL DISTINCTION
>
> The medals all look the same. All the same boring color scheme and shapes. I hate that I need to examine the medal an inch from the TV in order to determine which one it is. With infinitely fewer medals, it shouldn’t be difficult to make them stand out from on another. Casting my vote right now to bring back the classic multi-kill medal designs. Sorry but a double kill is yellow and blue. An overkill is bronze/copper and green. Etc;
>
> I get that they are trying to make everybody feel as if they’re Rambo and therefore think that throwing medals at you every 5 seconds is going to do the trick, but it ironically leads to the opposite. People experience absolutely zero validation through the current over saturation of medals.
>
> TL;DR:
>
> Ditch the meaningless medals. Make the remaining medals more aesthetically pleasing and distinct from one another.
>
> As a bonus request, I’d love to see the “Top Medals” make a return.

I actually preferred H3 and Reach’s medal design. 343i’s medals don’t really stand out. I would also have to agree on the amount of medals. Keep the classics such as beat downs and head shots but no grenade or generic kill medals.

Although some of the new additions like perfect kill and gun punch are pretty cool.

this is my feedback list that i’ve been posting since day two.

notice at the bottom.

FLINCH
Why is there still flinch? Weren’t you guys explicit when you said flinch is out, de scope is in? instead we now have BOTH which is not only limited, but shows a lack of honesty on 343 part.-RESOLVED-https://twitter.com/JoshingtonState/status/549624652117454848

DESCOPE

Yes we wanted this back, Yes it IS back BUT. now there is a delay on when you can scope back in, the sniper rifle already has a horrible scope time, and furthermore since a single bullet from the ar, which is now a PINPOINT accurate weapon will de scope enjoy getting kicked out of scope the second your in it now.

RECOIL

Why were recoil mechanics added to ALL guns? Did the scientifically enhance super soldiers wearing 1000 pound power armour skip on arm day, and if these weapons recoil for them, they must be IMPOSSIBLE for a non augmented soldier to fire right?

SMARTLINK SCOPE

“Its not ads” Except it IS ads, especially on the ar, which is now a valid threat at all ranges,it’s a starting weapon which is s’posed to be a weapon that will work until you come to a better weapon, right now it is a jack of all trade, master of none, it presents far to good of a threat against all other weapons, including the sniper rifle (giving the pinpoint accuracy and ability to descope on one shot) if smartlink is s’posed to be a new animation for the existing zoom it should in NO way modify the way a weapon works, zooming in a weapon does NOT make it more accurate, so WHY does it make the SMG and AR more accurate?

NETCODE

The net code for the beta is horrendous, i mean, seriously, it makes battlefield 4 look good, i should not get hit by a single ar shot, and suddenly die in .2 seconds later, Halo has always been a game where skill prevail, where even if you get shot you CAN turn around and present a valid threat to your attacker, right now, you might as well start thinking about your next move if you get shot first, cause you will die.

KILLTIMES

Is it just me, or are kill time SIGNIFICANTLY faster then even halo 4(which had the fastest kill of all halo) this is NOT a good thing, halo has always been fast pace action, but slower pace combat, where combat takes several seconds to complete with non power weapons, this made power weapons all the more important for their ability to instantly kill, it also allowed skills to prevail over reflex, which set it aside from other shooters. While not 100% accurate, i have always classified halo (and other FPS) into two types, Twitch shooters (where first shooter generally win and twitchy caffeine drugged sugar excited children have the advantage) and skill shooters (where a player skill will allow them to overcome all obstacles) halo 5 FEELS like a twitch shooter, and not a skill shooter.

SMART SCOPE +PRECISION WEAPONS

Ok got smart scope out of the way, this is feedback numeral 2, smart scope on precision weapons. Namely the visual obscurity that happens when scope on precision weapons (ala the DMR) and the time to scope on the sniper rifle, the sniper rifle should not take a half a second to scope in, this makes a logical sense if it was a “ADS” first person shooter where they need to bring the scope to the shooter eye, but it’s not its the so called smart scope which is the camera linked to the spartan HUD, when we press the button, the change over should be instant.

HIT MARKERS

Now i asked this back in halo 4, but what is the point of visual hit markers? What purpose does a hit marker serve? Seriously 343 can you answer that? a player should know when they score a hit with a gun, i mean they had to aim the gun at the player and pull the trigger,didn’t they? the ONLY thing i see hit markers doing, is turning explosives into a echo location device ? Allowing you to throw it around blind corners, wait for the explosion and if you get a hit marker, it means there is a enemy behind that corner. I simply don’t understand the fascination with hit markers in this generation of games, and i find they make no sense logically, canonically, and game play wise. Furthermore, this is a exorbitant waste considering shield flare (when successful hits) has been in game since the beginning, there is ZERO reason to have hit markers other then having it because competing games have it.

SEARCH TIMES

Game search times are WAY to long 'Nuff said.

LOCKED INTO SEARCH MENU

At no time should a game lock you into the search for player menu, until a game is finalized with two even players, players should be able to back out of that menu.

KICK TO MENU

There are several annoying “kick to menu” errors while searching for a game.

FRIENDLY FIRE

This needs to be enabled, friendly fire has been a staple and game play influence feature since halo 1. It significantly impacts the way halo is played because of the risks associated with mindless grenade spam, and shooting. It needs to come back, do NOT i say again DO NOT continue to hold player hands by giving them no FF, and other noob friendly design as game play decisions.

WEAPON PICKUP DIAGRAMS

Please return weapon pickup diagrams, so we now what weapon we are picking up at a glance, instead of having to read a sentence to find out, already had it where i picked up the WRONG weapon from a enemy kill (he dropped Prophets bane, and a BR, i ran over the sword to get it and ended up getting his stupid br instead)

GRENADES

Fragmentation grenades deal their damage by creating a hailstorm of small metal fragments, they do NOT deal their damage with a explosive shock wave, a frag grenade entire explosive force can be contained by a single body on top of the grenade, in no case, nor circumstance should a frag grenade be able to LAUNCH a stationary spartan airborne, currently this affect is hugely exaggerated in the beta.

AIM ASSISTANCE

This is something that would require further testing, and will be controversial, but for any console shooter a minor degree of aim assistance is necessary given a game pads inferiority in accuracy compared with a mouse and keyboard. whether halo 5 has to little to too much aim assistance will need to be tested in a controlled environment.

CONTROLLED ENVIRONMENT

We need custom games in this beta, for reasons stated above, and to properly test many more technical details.

KILL CAMS

While kill cams are are pretty cool, that is NOT the case when they in inaccurate, unless the accuracy can be improved (to where when you are killed by someone it actually shows them AIMING at you and killing you) these should be removed.

VICTORY ANIMATIONS

The S-4 are recruited adults generally from special forces branches of the UNSC, why do they act like frat boys and college football stars after a victory? while i am not against victory animations, the current ones just makes no canonical or logical sense.

MEDALS

Medal are a mark of achievement, why are they so abundant? i have played around 20 games, gotten around 150 kills, i have something like 500 medals. halo 2 has 23 medals in multiplayer, halo four has over over 178 medals, please put medals in for for actual marks of achievement, medals should be something that are award for skills, not handed out like candy for every other action (babies first step MEDAL, baby first shot MEDAL, baby’s first death MEDAL!)

WEAPON SWAP TIME DELAY

There is a noticeable time delay now when swapping weapons, whether this is good or bad is yet to be decided.

=================================================================================

This is my gun, this is for fighting this is for fun…!

agree with OP, can we get some betrayal spree medals? they’d be so embarrassing to have

Ok, so the medals may be a bit gratuitous :slight_smile: 7 medals on one bullet:

https://www.youtube.com/watch?v=VHOCX7idFsQ

> 2533274796998684;15:
> Ok, so the medals may be a bit gratuitous :slight_smile: 7 medals on one bullet:
>
> https://www.youtube.com/watch?v=VHOCX7idFsQ

jealous much…? Just get some skill, yo…

> 2533274796494295;16:
> > 2533274796998684;15:
> > Ok, so the medals may be a bit gratuitous :slight_smile: 7 medals on one bullet:
> >
> > https://www.youtube.com/watch?v=VHOCX7idFsQ
>
>
>
>
> jealous much…? Just get some skill, yo…

word, dawg. I got muh leet skillz, #youdontevenknow.

Kidding aside, I don’t have a problem with the medals, but some people don’t like how simple things like a headshot or a grenade kill warrant medals. I didn’t think it was too bad, but after that clip, it does seem a bit much.

EDIT: #Ionlypostinbold

Idk…

Killing someone is a medal, headshot is a medal…

They really are too much…but i don’t think it’s that bad

What I think should be “created” is a “rank” for medals, showing just the real important ones, but also, take out some of the new “prizes”

BTW the design could go back to H3

I’m yes/no on this topic. Keep the classics and these
-big game hunger
-Armageddon
-perfect
combat evolved

I disagree. I love the medals. A lot of times I wouldn’t even know if I got the kill, or the assist, or whatever if it wasn’t for the medal. More for quick info / context. I even like the distraction medal because it let’s me know the guy I’m trying to evade just got killed and I can rest easy for sec while my shields recharge. I like them. I guess like everything else, maybe they can make in game medal popups optional. Not the the sort of thing worth whining about thought.