So ive been reading a lot of threads on waypoint and see somethings keep popping up. Like sprint, TTK, spartan charge, clambering and halo 3 was the best halo game ever.
So for Halo 6 what i want to see changes in increasing TTK by .5 to 1 second in arena matches, dont get me wrong i like halo 5s fast gameplay in this area i would just like a fraction more time. I think is needs to increase by at least a 1 second in warzone and BTB, because from memory Halo 4 had the best BTB gameplay out of any halo game. A lot of discussion has been happening with sprint and personally i like but i get way some people dont like it, one way around this could be to keep sprint but always be able to shoot even when sprinting. (not sure how this would work gameplay wise but let me know your thoughts).
Spartan charge is the worst i dont remember it being so annoying in the beta, but maybe thats because of the 30 m radar. I dont think it should be removed per say but it needs to be countered. So i have some ideas for this
- Either increase the radar to 30 m to help detect people running, but this sort of negates what people wanted removed from the beta.
- have a radar that can detect people running 20 to 30 m out but cant detect people moving at walking speed (BMS). (not sure how well this would work well in the pro scene)
- Reduce the damage dealt by spartan charge
- Thrusting in the same direction of the charge should reduce the damage dealt/ or thrusting side ways, (i think here you would have to reduce the area of damage the spartan charge has if you wanted to thrust side ways to eliminate damage dealt by the spartan charge)
So i think one or if not all of these would help improve gameplay, the main issue i have with spartan charge is that it negates a proper firefight.
Clambering i think is a great addition and gives the gameplay side of things a nice outlook. What i would like to see is the jump crouch be a little more prominent allowing for a greater skill gap between halo die hards and casual players. So i imagine that on some new maps casual players will always clamber this is an inherit risk because of the animation while halo fans will know to crouch thus avoiding the animation and will be able to engage. This probably comes down to map design but could be helped along with increasing the jump height a fraction more. Or they could script it that when someone is jumping then crouching thats the clamber.
Anyway let me know your thoughts.