Mechanics for Halo 6

So ive been reading a lot of threads on waypoint and see somethings keep popping up. Like sprint, TTK, spartan charge, clambering and halo 3 was the best halo game ever.

So for Halo 6 what i want to see changes in increasing TTK by .5 to 1 second in arena matches, dont get me wrong i like halo 5s fast gameplay in this area i would just like a fraction more time. I think is needs to increase by at least a 1 second in warzone and BTB, because from memory Halo 4 had the best BTB gameplay out of any halo game. A lot of discussion has been happening with sprint and personally i like but i get way some people dont like it, one way around this could be to keep sprint but always be able to shoot even when sprinting. (not sure how this would work gameplay wise but let me know your thoughts).

Spartan charge is the worst i dont remember it being so annoying in the beta, but maybe thats because of the 30 m radar. I dont think it should be removed per say but it needs to be countered. So i have some ideas for this

  1. Either increase the radar to 30 m to help detect people running, but this sort of negates what people wanted removed from the beta.
  2. have a radar that can detect people running 20 to 30 m out but cant detect people moving at walking speed (BMS). (not sure how well this would work well in the pro scene)
  3. Reduce the damage dealt by spartan charge
  4. Thrusting in the same direction of the charge should reduce the damage dealt/ or thrusting side ways, (i think here you would have to reduce the area of damage the spartan charge has if you wanted to thrust side ways to eliminate damage dealt by the spartan charge)
    So i think one or if not all of these would help improve gameplay, the main issue i have with spartan charge is that it negates a proper firefight.

Clambering i think is a great addition and gives the gameplay side of things a nice outlook. What i would like to see is the jump crouch be a little more prominent allowing for a greater skill gap between halo die hards and casual players. So i imagine that on some new maps casual players will always clamber this is an inherit risk because of the animation while halo fans will know to crouch thus avoiding the animation and will be able to engage. This probably comes down to map design but could be helped along with increasing the jump height a fraction more. Or they could script it that when someone is jumping then crouching thats the clamber.

Anyway let me know your thoughts.

No more new mechanics… 343 showed me that new things are totally stupid

> 2533274861263132;2:
> No more new mechanics… 343 showed me that new things are totally stupid

This.

We need fewer gameplay mechanics. People seem to forget that complexity does not always equal depth in terms of gameplay. Look at clamber for instance; it offers absolutely zero depth to the gameplay because there is only one situation where you can use it(when a jump is too high/far to be made without it), and in that situation, it is your only option(thanks to the nerfed jump height). They still control what jumps should be able to be made, and so there was no reason to change the mechanic used to make that jump. All clamber does is adds an unnecessary animation to your character and breaks immersion by taking away control of your character for the second or so that it takes for the animation to finish.

Keep or throw whatever you want, as long as warzone guys like myself don’t have to give up sprint.

But as far as thruster goes - if people think sprint is a get-out-of-jail-free card then why don’t they go ballistic over thruster? I’ve learned not to care because I don’t play arena anymore, but if I did thruster would come very close to being a game-breaker for me.

Charge - whatever.

Pound - on this subject I will only say “shame on you, 343” for introducing a mechanic that cannot be executed with Halo’s legacy button layout. Idiotic.

Clamber - this mechanic has had more impact on map design than sprint ever did. The only reason people don’t realize it is because they’re more concerned with moving in the horizontal plane than in the vertical. But Halo 5 multiplayer maps are so ludicrously vertical that they all seem as if they were built for people who are fifteen or twenty feet tall. Seriously. Look around you next time you’re playing arena. Or anywhere for that matter. Ceilings are all tall enough to allow you to jump without hitting your head, and objects are either fairly tall (to allow for clamber) or really really tall (to prevent clamber from working where they don’t want it to)… all to the point where you start to feel like a little person in a big person’s world. Novelty for the sake of novelty.

> 2533274861263132;2:
> No more new mechanics… 343 showed me that new things are totally stupid

So you didnt like any of them?