Mechanics and Features in Halo Infinite - ADS

After watching the gameplay demo I had a few questions about how the new Halo will play.
I’m aware that it’s a point of contention amongst the fan base but, strictly from and gameplay perspective I find the ability to aim down sights really enjoyable. It adds to the engagement of a game. Being able to aim down sights have become a modern convention of shooters. So I’m curious to know if this mechanic will return in Infinite? It would very cool if it was at least an option that could be turned on and off. This would only apply to the campaign. I know most fans think being able to aim has adverse effects on multiplayer. My primary concern is the single player side of the game.
My other question and this is a pretty minor, is will we be able to look down and see the Master Chief’s or whichever character we play as body? I find it jarring now when I look down in an FPS and find that I am a floating set of hands. All other previous Halo games, minus Combat Evolved, have included this feature. So I’m just wondering if it will remain. It adds to the immersion just like the ability to aim down sights.
Thanks!

Being able to aim with an AR…sounds awesome!

I hope not. Based on what we have seen, ADS applies to scoped weapons only and is more reminiscent of CE-Reach aiming. The AR itself lacks a scope so it will not have a zoom, but weapons like the commando and the BR have a sight on them so those can be zoomed in with. De-scoping appears to be back as well which is good.

It sounds to me like you might consider “zooming in” in general to be “ADS” and might not know that it has been in all Halo games since Halo 1.
What “ADS” actually is, is a Call of Duty inspired feature where one remains zoomed in even while being shot.
The problem of this is that halo always had the “descope” (Halo 1 through Reach) feature.
This is one of the many features that made Halo aiming unique.

It is not clear to me if you even understand that you are arguing against de-scope.
Or is there more to this that I am missing? Do you prefer COD to Halo and simply want COD features in Halo?
Halo always had descope.
Why copy COD if we already have a game style that sold billions of copies?

Man I hope they add it back to infinite. I love it in multiplayer and makes it more competitive.

Based on the campaign demo that 343 has shown, the scoping/ads appears to function identically to all the previous Halo games except for Halo 4. Basically that means that there is no accuracy bonus to scoping; it just gives you a better view of farther away objects. De scoping is also back, which I feel is a must have in Halo. If you are talking about having your gun be visible on screen while scoping in like Halo 5, I am sorta on the fence about that. It is cool and perhaps more immersive to see your gun when you scope in, but I also feel it adds clutter to your screen and obscures some visibility. I’m all for a cleaner/clearer art style and that seems to be the direction that 343 is going in. Less clutter on the screen itself is a plus in my book :slight_smile:

ADS is pretty much standard on first person shooters nowadays. Even on RPGs like Fallout and it always felt to me a real waste of controller real-estate to assign the LT button to aiming when we already have a cross-hair in the screen. I love how Halo favors hip fire and assigns the trigger to more important stuff, like throwing nades.

> 2535415309889058;2:
> Being able to aim with an AR…sounds awesome!

What? are you implying you can’t aim with the AR in CE-Reach?

For me it depends on the gun. For automatics/close range weapons I’d prefer no ADS but I’m fine with it on ranged weapons.

I really hope the halo 5 ADS doesn’t come back. It needs to be Halo CE-Reach style scoping and descoping on scoped weapons only.

I barely played Halo 5 multiplayer, and I think the ADS is one of the biggest reasons (but don’t get me started on the ridiculous movement - ground pound? Get F&^ked). It just wasn’t Halo for me. I still play MCC all the time, and that just goes to show how different they are. Obviously my opinion, and I know others may love ADS, but my 2c is that you should play codclones if you want that crap.

They did say they were trying to go for a Halo CE type gameplay and astetic, so probably not. I would be fine if it did return with a switch in the menu as long as it wasn’t buried so deep that people couldn’t find it. Maybe there could be an option in multiplayer to turn it on or off server side.

ADS shouldn’t return because it increases the range of all weapons, even ones that are meant for close quarters. It completely changes the way weapons are handled and balanced. Halo already has the zoom feature for scoped weapons, and that’s the way it should be.

Absolutely not! Personally I hate ADS. I prefer the CE-Reach aiming system where all weapons have zoom but only ranged weapons can zoom and fire. You also de-scope when being shot.

I don’t have a problem with being able to aim down every weapon.

As long as the advantages are only significant for certain weapons; eg. sniper rifle.

For the other weapons a small boost in accuracy or range can be easily balanced out by the reduced FOV and lack of radar. The trick is to not over power weapons that don’t need to be.

> 2535415928232400;4:
> It sounds to me like you might consider “zooming in” in general to be “ADS” and might not know that it has been in all Halo games since Halo 1.
> What “ADS” actually is, is a Call of Duty inspired feature where one remains zoomed in even while being shot.
> The problem of this is that halo always had the “descope” (Halo 1 through Reach) feature.
> This is one of the many features that made Halo aiming unique.
>
> It is not clear to me if you even understand that you are arguing against de-scope.
> Or is there more to this that I am missing? Do you prefer COD to Halo and simply want COD features in Halo?
> Halo always had descope.
> Why copy COD if we already have a game style that sold billions of copies?

ADS is not a strictly CoD feature. Most modern shooters employ ADS. Aim Down Sights. Descope doesn’t affect the definition.

Wanting ADS doesn’t equate to liking CoD or wanting CoD features. It simply shows that some fans want modern shooter conventions in Halo. Obviously, some don’t. Copying CoD would be more in-line with implementing killstreaks and perks, but even perks have been implemented by varying shooters (albeit under different names).

Yes, borrowing features that are strongly associated with a specific title may water down the Halo experience, but utilizing common mechanics doesn’t necessarily hurt Halo.

> 2533274809541057;15:
> > 2535415928232400;4:
> > It sounds to me like you might consider “zooming in” in general to be “ADS” and might not know that it has been in all Halo games since Halo 1.
> > What “ADS” actually is, is a Call of Duty inspired feature where one remains zoomed in even while being shot.
> > The problem of this is that halo always had the “descope” (Halo 1 through Reach) feature.
> > This is one of the many features that made Halo aiming unique.
> >
> > It is not clear to me if you even understand that you are arguing against de-scope.
> > Or is there more to this that I am missing? Do you prefer COD to Halo and simply want COD features in Halo?
> > Halo always had descope.
> > Why copy COD if we already have a game style that sold billions of copies?
>
> ADS is not a strictly CoD feature. Most modern shooters employ ADS. Aim Down Sights. Descope doesn’t affect the definition.
>
> Wanting ADS doesn’t equate to liking CoD or wanting CoD features. It simply shows that some fans want modern shooter conventions in Halo. Obviously, some don’t. Copying CoD would be more in-line with implementing killstreaks and perks, but even perks have been implemented by varying shooters (albeit under different names).
>
> Yes, borrowing features that are strongly associated with a specific title may water down the Halo experience, but utilizing common mechanics doesn’t necessarily hurt Halo.

Unfortunately, 343i have a knack for changing Halo to make it play more like other shooters instead of keeping Halo as its own thing, all without thinking of the repercussions their changes bring. Reasons why sprint and clamber affects Halo negatively have been explained to death, but ADS is especially harmful because gives weapons like the assault rifle and energy sword a ridiculous range boost that makes the weapon on par or better than weapons that don’t get a range boost such as the battle rifle. Historically, Halo’s had weapons that fit certain encounters. The assault rifle can outperform the battle rifle in Halo 3 in close quarters if handled by an experienced player. But Halo 5 made the assault rifle too over powered in most encounters due to ADS. Which was made worse in weapon tuning update years after release.
At least that’s why I think ADS shouldn’t return to Halo. Especially since the movement for Infinite seems to have slowed down compared to Halo 5.

> 2535415928232400;4:
> It sounds to me like you might consider “zooming in” in general to be “ADS” and might not know that it has been in all Halo games since Halo 1.
> What “ADS” actually is, is a Call of Duty inspired feature where one remains zoomed in even while being shot.
> The problem of this is that halo always had the “descope” (Halo 1 through Reach) feature.
> This is one of the many features that made Halo aiming unique.
>
> It is not clear to me if you even understand that you are arguing against de-scope.
> Or is there more to this that I am missing? Do you prefer COD to Halo and simply want COD features in Halo?
> Halo always had descope.
> Why copy COD if we already have a game style that sold billions of copies?

You indeed missed the meaning of the original post, yes.

In this context, ADS refers to being able to zoom in with a weapons bare sights/“iron sights” rather than having to use a scoped weapon for mid/short range precision. This allows for every weapon including automatics to be zoomed in for headshots and longer range in general. Nothing to do with the de-scope mechanic.

Halo hasn’t had ADS as a mechanic until Halo 5 and it’s been a big point of contention. You’re correct in that it’s mostly COD/Modern shooter associated. I don’t want it in infinite as it makes every weapon more of a hyper lethal kill pointer, and makes the game more like a twitch shooter since automatics have a big dominant presence as you’d expect.