So as I’m sure some people have realised by now we get 3 warzone maps and another 3 which are variants. I guessed this before and to be honest I really didn’t mind as I kind of expected it after 343 including forge maps in the map count.
I also didn’t mind them being varients as we didn’t see anything on warzone assault other than knowing it was base defend and capture which sounded fantastic. This meant they had to really overhaul these maps in the first place to balance these games and make the gameplay fun. I was really looking forward to seeing how they would make it work.
I thought as it uses req packs maybe 343 would think to design maps like invasion so areas would progressively get more open to accommodate the vehicles and power weapons. I also thought how would the bases be captured? Capture 2 parts to split the map up so it people won’t cluster in one spot? Arm and defend? Carry some object into the base like bomb assault to make more tactical gameplay?
But no
It’s exactly like original warzone. Teams just run in and stay in a base till it captures. They even spawn right outside the entrance so there’s not even and tactics for flanking. There is no point in getting the team to attack in time with each other like single flag as the defenders spawn so close. It’s just a mess. It’s run in and shoot that’s it.
The most annoying thing is despite the 3 maps, which all do look great, you end up fighting in bases which all look exactly the same. I mean they are identical. This would also not bother me so much if there’s good reason to defend outside (one bomb) but there is not, in fact it’s encouraged for all defenders to sit in the base. So this means vehicles don’t play a big part at all and remember this is 12 v 12 so that’s ridiculous.
So basically warzone assault seems like it was a last minute thing they added which seemed pretty ‘rushed’ (pun!!!) And I guess when they say we’re getting 6 warzone maps we’re actually getting 3.
Any of you nerds also think this?