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Great news, Spartans! Beginning today, 8/27, the latest major update for MCC is rolling out to retail in preparation for the Xbox Game Pass launch on 9/1/18!
The next time you log into MCC you’ll automatically start the patch download. Note that this update is a doozy, weighing in at 73GB.
Read the MCC update blog RIGHT HERE.
If you’re an MCC Insider, you can now delete the Insider build. That build will be deprecated and cease to function later this week.
MCC UPDATE PATCH NOTES & KNOWN ISSUES (8/27/18)
This update includes numerous new additions, features, improvements and fixes. Here’s a breakdown of the noteworthy changes included in the 8/27 update:
NEW FEATURES
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Visual enhancements – up to 4K UHD w/ HDR on an Xbox One X with compatible TV - Intelligent Delivery – Customize game component and language installation - Offline LAN – Play MCC with minimal latency over a local networkNETWORKING UPDATES
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All Matchmade games now run on dedicated servers - Updated network transport layer - Round-to-round Matchmaking - Improved party stability & host migration - Updated Ranked Matchmaking logic - “Join in progress” for Custom Games - Dedicated Server optimizations - LAN enabledMENU & UI UPDATES
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Title Screen / update to background video - Main Menu UI refresh / vertical design - Options refresh / layout update - Networking settings - Audio settings / main menu volume slider - Controller settings - Message of the Day (MOTD) update - HDR / SDR settingsGLOBAL UPDATES
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Load time & texture streaming optimizations - Campaign playlist / save bug fixesBUG FIXES
CAMPAIGN -
Fixed crashes when playing various Remix Playlists in Xbox Live co-op - Fixed issues with earning Achievements for completing levels in Playlists in Halo: CE & Halo 2 - Fixed incorrect Mission being displayed as Next Mission in cross-game playlists - Competitive Score & Time now correctly reset when Restarting during Playlists - Split screen Co-op Framerate improvements throughout Halo 1 & 2 - Fixed Kills appropriately populating on leaderboards in Campaign missions - Fixed time penalty issues when saving and quitting various missions - Fixed issues resuming missions from a suspended state - Fixed global stats not incrementing properly when completing missions in both singlepayer and co-op - Fixed improper scoring calculations and persistence in stat-history - Fixed multiple co-op related crashes across all Campaigns - Fixed issues displaying duplicate PGCRs when completing a Playlist with Scoring/Timing onMULTIPLAYER
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Matched lobbies can now continue playing together after their match ends - Players now begin another search instead of being returned to the Main Menu after games - Parties are now maintained after changing the Game Session Leader - Matchmaking Games no longer continue if entire team quits before a match starts - Fixed players being assigned to the wrong teams from roster changes before match starts. - Fixed win/loss conditions when an entire team quits in both Halo 3 & Halo 4 - Improved Betrayal Booting messaging - Fixed multiple maps and conditions that caused performance issues for frames rendered - Fixed issues with players being unable to join each other - Fixed multiple soft locks when joining players in various states - Fixed host migration in lobbies and peer-to-peer games - Fixed crashes and instances where a soft lock can occur when accepting invites - Fixed host being placed in solo game after leaving session - Fixed Oddball issues after host quits game - Fixed scoring disparity issues when host migration occurs - Fixed games not ending appropriately if there is no opposing team on launch of match - Fixed PGCR so it now reports correctly for all gametypes - Fixed multiple medals not appearing in PGCR appropriately - Optimized Voice chat networking to have reduced requirements - Fixed various instances where Achievements wouldn’t appropriately unlock - Fixed crashes when game is suspended during various MP game scenarios - Fixed issues where guests and silver accounts were incorrectly named - Fixed soft lock when removing players from parties - Fixed silver accounts being able to/unable to matchmake with/without a gold profile signed in - Fixed issues where players were kicked out of matchmaking while others in roster continued - Fixed issues related to ranks altering after closing the title just after ranking upCUSTOM GAMES, FORGE, AND FILMS
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Fixed issue where Xbox One X players would be removed from lobby at end of custom game - Revert gametype settings now functions more reliably across all games - Fixed several Custom Game stats to now correctly update for sessions where player was a client - Enabled Host Migration in Forge for all games - Fixed error where Temporary Gametype Files did not always list original author - All: Added Settings to Pause Menu in Films for all supported games - All: Fixed Dynamic Lighting not rendering in Films of Forge Maps - H3: Fixed issue with Forge objects missing when first loading into a Forge Session - H3: Adjusted object list window to better reflect Halo 3 assets - H3: Adjusted Damage Modifier text to match 360 descriptions - H4: Fixed Bumpers & Triggers not swapping correctly - Physics have been corrected for multiple Forge related itemsGLOBAL
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Correct Player Emblem now displays on Scoreboards in-game - Improved Roster refresh & response time - Improved Host Migration support throughout supported games - Fixed issues with 0’s appearing for Time & Score in Leaderboards - Fixed various medals earned not displaying in the PGCR - Fixed issue where Guest Player’s 4 controller settings were not respected - Fixed various crashes when returning to gameplay after the Xbox is suspended - Voice Chat & Team Chat improvements & fixes - Improved Leaderboard response time - Reorganized Controller Settings Order to place most commonly changed at the top - Fixed Error Message telling players they do not have Xbox LIVE Gold during Xbox LIVE service outage conditions - Fixed error when a Gold Profile player with a Guest profile on the same console attempts to Join other players from an Invite. - Parties now merge more gracefully when another Party’s host accepts an Invite - Fixed multiple issues associated with resuming game from suspended state - Fixed many different situations that would result in crashes - Fixed players getting disconnected from squads in many different situations - Fixed various issues caused with multiple controllers connected during and after gameplay - Fixed incorrect and/or missing callout for Rosters - Fixed issues using ‘Save As’ to create new map variants in Forge not working in all scenarios - Fixed sorting of temporary Gametypes - Fixed improper hero image displaying in next mission for Campaign playlists - Fixed load time increases when local files storage is full - Fixed issues where players in parties would lose audio in various loading situations - Fixed multiple instances of debug text being present across the title<mark>CONTINUED BELOW IN NEXT POST</mark>