I have no idea; though I can hypothesize there might be something within ODST’s engine that makes the implementation of additional customization difficult. As is, the only “new” customization content added to ODST since its induction into MCC has been Injured Romeo and Bug-Splattered Buck.
Then again, it could also be a matter of ODST having less player population than other titles within MCC (due to no competitive multiplayer modes), thus having lower priority for the addition of more customization content.
Personally, I wish ODST’s customization would get more attention, with extra characters added in:
- Bug-Splattered variant for all Alpha-Nine characters
- Injured variant for all Alpha-Nine characters
- UNSC Pilot (H3)
- Miranda Keyes (H3)
- FADM Terrence Hood (H3)
- Gough (H3 Traxus Dockworker 1)
- Isla (H3 Traxus Dockworker 2)
- Butkus (H3 Traxus Dockworker 3)
- Gough (Male H3 Marine 1)
- Isla (Male H3 Marine 2)
- Butkus (Male H3 Marine 3)
- Lehto/Marcus Stacker (Male H3 Marine 4)
- Morgan (Male H3 Marine 5)
- Smith (Male H3 Marine 6)
- Walter (Male H3 Marine 7)
- Wu (Male H3 Marine 8)
- Arroyo (Male H3 Marine 9)
- Fones (Male H3 Marine 10)
- At least one of the above with the comm_pack attachment (I nominate Fones)
- Michelle (Female H3 Marine 1)
- Chan (Female H3 Marine 2)
- Hartmann (Female H3 Marine 3)
- Anete (Female H3 Marine 4)
- At least one of the above with the comm_pack attachment
- Ethan Graves (importing model from H3 customization)
- Marcus Hudson
- Victor Ramos
- Ava Lang
TBH I find it odd that the Fireteam Raven members didn’t get added into ODST customization back in Season 6, and/or that the pre-existing Alpha-Nine armor configurations from ODST didn’t end up being ported to Halo 3 customization.
Also, yes, the Traxus dockworkers share portions of their character models with three Marines. With this in mind, 343i might decide to implement them solely as dockworkers and not Marines. (There is actually a fourth dockworker face option, Walter, but their face is not rendered outside of free-floating eyeballs.) Outside of the faces, the only other customization option for the dockworkers is whether or not they have short or full-length sleeves.
Anyway, Marines have a fair number of customization options (sadly, most involving combat injuries), so 343i could either randomly assign these features to the fourteen Marines mentioned above by pulling names out of a jar (or some other professional decision-making process), or perhaps a more intensive customization overhaul might be enacted…
- Full-body character models (Miranda Keyes, Terrence Hood, helmetless Alpha-Nine members, etc.) moved to menu selection titled “Character Presets”
- (maybe) aforementioned optional Bug-Splatter customization applied to all Alpha-Nine characters, not just Buck
- (maybe) aforementioned optional Injury customization applied to all Alpha-Nine characters, not just Romeo
And then, complete rework of standard customization UI to be more akin to other titles’ customization
- Head/Face: “Johnson”, “Buck”, “Romeo”, “Mickey”, “Dutch”, “Dare”
- Headgear: “Mickey”, “Romeo”, “Dutch”, “Buck”, “off/Standard”
- Chest: “Standard”, “Broken” (maybe “Dutch” with skull and crossbones, though that is filed under “emblem” in the ODST model)
- Gear: “Mickey”, “Romeo”, “Dutch”, “Buck”, “Standard”, “Johnson”
- Left/Right Shoulders (On/Off; this is a toggle for the baseline shoulder armor, as the various other permutations are actually filed under the Gear category)
These are all the baseline options for custom ODST characters, by the way; without going into the work of splitting apart the various Gear assemblies into Shoulder/Back Accessory/Waist/Knee/Chest/etc. permutations.
EDIT: Clarification on “Headgear” category instead of “Helmet” category: the various helmet components that Alpha-Nine utilize are completely separate from the base ODST helmet model. This probably explains why both the Helm and aforementioned shoulder/leg/etc. armor components haven’t been ported to Halo 3’s armor customization (yet).
Marines and ODSTs could receive separate customization menus, similar to Spartans and Elites in Halo 3. Each of which is likely to be further separated into “heavy armor” and “light armor” categories…
Current male/Heavy armor Marine customization options as follows:
- Head/Face: “Fones”, “Gough”, “Isla”, “Butkis”, “Lehto”, “Morgan”, “Smith”, “Walter”, “Wu”, “Arroyo”, “Johnson”
- Helmet: “On” (standard issue with visor), “Johnson/Morgan/Lehto” (Sergeant cover/baseball hat, shared between all three), “Blind” (example: that Marine with their upper head fully covered by bloody gauze at the start of Crow’s Nest), “Eye” (bloody gauze and a bandage over the left eye), “Wrap” (forehead covered by bloody gauze), “no goggles” (standard issue helmet with no visor)
- Chest: “Standard”, “Damaged/Injured” (referred to as “deadjohn” in the files)
- Arms: “Standard”, “Wounded” (bloody gauze on left upper arm, beneath the shoulder + bloody gauze on right forearm, above wrist)
- Utility: On/Off (toggle for carrying auxiliary packs/pouches on chest + waist + thighs
- Back Accessory: “Comm Pack”
NOTE: There is the possibility for “Extra Armor” toggle option; the shoulder armor and knee armor can be removed from the current Marine models under the “armorpads” category. Unfortunately, as they are linked together in the current configuration, it can’t be implemented as “Left Shoulder”, “Right Shoulder”, and “Knee Armor” without first breaking it down into individual components.
This is… a lot of work thus far; especially for a title that, as mentioned before, doesn’t have competitive multiplayer and thus is likely to not have significant player population.
Also, as a funny note, the “Wounded” arm components are separated in the files as “r_arm” category; “wounded”, and “l_arm” category; “wounded”. Same with the utility packs, in “packs_abdomin” (sic) category, “packs_chest” category, and “packs_thigh” category.
Since no other Halo title’s customization options allows for different arm configurations (Reach doesn’t count, the robotic arms are linked to various chest pieces. And the utility option only applies to an attachment on one forearm, while not changing the forearm itself) I figured that this ODST customization overhaul won’t get any different treatment.
As for the utility pouches on the Marine model… slightly less work for the UI, I guess.
Current female/Light armor Marine customization options:
- Head/Face: “Michelle”, “Chan”, “Hartmann”, “Anete”
- Helmet: “On” (standard issue with visor), “No Goggles” (standard issue without visor)
- Utility: “On/Off” (toggle for carrying auxiliary pouches on chest + waist + thighs)
- Back Accessory: “Comm Pack”
…Well, that’s disappointing. No sergeant cap, no gauze, the shoulder armor is completely baked into the arm model, and the knee armor is completely baked into the body model. Also, less character diversity than the male/heavy armor Marine model (four faces against ten). No “damaged” version of the chest armor, either; the “standard” version is baked directly into the body model.
The head/face models ought to be (configured to be) interchangable between the reworked “heavy armor” and “light armor” permutations for the Marine model, at the very least. Same with the “helmet” variations, and (possibly later) with the gauze wrappings on the arms. Why is light armor Marine customization so reduced compared to heavy armor Marine customization?
EDIT: I have found that the H3 Marine “Pilot” helmet is actually separate from the actual Marine model. Perhaps it could be readily added to Marine customization options, and potentially later to ODST customization options (with the most hopeful possibility of it being eventually incorporated into H3 customization)?
The “pilot chestplate” is also a separate model from the Marine model; as such, copypaste the possibilities above.
EDIT again: Found Dare’s model…
- Head/Face: Dare
- Helmet: Recon (filed under “standard” for the biped, there is no standard ODST helmet option)
- Gear: “Beacon”
And that’s it. Well then.
At minimum, the other ODST faces and helmets (or standard helm + headgear) ought to be configured to be interchangable between “heavy armor” and “light armor”, with the other permutations under the Gear category and the “Damaged” Chest armor potentially added in at some point afterward.
…Considering the amount of work required to make the “heavy armor” Gear category components compatible with the “light armor” model, this might be the point in which the Gear permutations are broken up into Left Shoulder/Right Shoulder/Back Accessory/Waist/Knee/Chest/etc.