MCC quitting/standstill problems.

Okay, the multiplayer of these games are, honest-to-goodness, great at their core. Unfortunately, I rarely get to really even enjoy them. Everyone was saying it was due to the game glitching back when the game came out, but I never really ran into that problem. The issue I now so frequently face is, well, quitting. Every match has at least one person quit.
Either that one guy on my team who single-handedly ruins the entire match or the guy on the other team who completely diminishes any sense of opposition. It’s crazy. Now, as much as I’d like to blame it all on the community itself, I have a strong feeling it has something to do with the fact that it’s just so easy to quit. Most quitters clearly don’t care about ranking so why is that the only penalty? There should be something more, such as Join-in progress(possibly) or at lea
st a time penalty for crying out loud!

Just a thought that I needed to get out there. Any thoughts/ideas of you own on how to fix this issue? Does anybody else even have this same issue(s)?

*EDIT

Forgot to mention, when I’m not having people constantly quit on me and there’s an actual grace period, they instead opt out to stand there for the entire match… and do nothing. A simple kick after a certain amount of time(say, 1 or 2 min) would help greatly… Which would go hand-in-hand with JIP well.

The quitting is practically designed into the game with horrible ranking and matchmaking/playlist systems. The fault lies with the game at least as much as with the players. I’d say more. I’d say mostly. Mostly with the game.

That said, I have to tell you that if you’re only experiencing one or two quitters per match then you’re getting off light.

Secondly, if they quit then you’re better off without them. They’re just gonna afk or run to the enemy to get killed until the match is over. You can’t make people play a game they don’t want to play, whether it’s the wrong version of Halo for them, the wrong map/game type, or the wrong opponents/teammates.

Cross-game playlists are public enemy number one, but there’s no fix on the horizon, so my advice is to avoid them. Map/game type issues also cannot be fixed. It is what it is. Skill mismatches should get to be less of an issue over time, although they will always plague the lower end of the rank spectrum. These are the matches that are the most prone to imbalance due to inaccurate rankings.

Lastly, the new rep system penalties are finally at work and you may see some changes in behavior because of them. My guess is that the changes will be for the worse, not for the better, but time will tell.

recon Z 3 R 0 Damn, I didn’t expect one reply to answer pretty much everything I had on my mind. Thanks for the advice. Now, by lower end of the spectrum… Where exactly would you consider that?

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> recon Z 3 R 0 Damn, I didn’t expect one reply to answer pretty much everything I had on my mind. Thanks for the advice. Now, by lower end of the spectrum… Where exactly would you consider that?

The level of inaccuracy is inversely proportional to the rank itself. In other words, a team slayer match where everybody is a “1” is a match where in fact nobody is a “1.” There is no such thing as a “1” in this or any other game. “1” is basically a placeholder number until the system figures out what number you really are. So a “1” could be a guy who’s never played any game before in his life (in which case he might actually be the real thing: the mythical “1”), or he’s a 50 who is just starting out. Or he could be anything in between. This is why games played by people on the left hand side of the bell curve (rank 25 or lower) are much more prone to skill imbalance and high margin-of-victory scores. The higher you go in the ranks (especially on the right hand side of the bell curve (rank 25 and above)) the higher the odds are that a player actually is the skill level their number says that they are, or at least that they are closer to that number than they were when they were at “1.” Ranks get more accurate the higher you go, margins-of-victory get closer. At least in theory.

And in theory, as ranks become more accurate and matches have better skill balancing, the fewer people you will run into who quit. Again, that’s the theory. And it only deals with quitting due to rank imbalance. There are so many other forces at work in MCC which drive quitting that I don’t think you’ll ever really see the problem solved, but there you have it.

Thanks.