MCC PC Reach is changing my Monitor's Resolution

when adjusting my graphics options in Reach (windows store version) it changes my monitors resolution in the operating system. my monitor is 2560x1440. when i change the game to borderless window, it displays fine in 1440p. however, in the game when i change the video options to fullscreen 2560x1440 and then click apply, the game will change its resolution and my monitors to 2560x1080p (which is ultrawide and i do not have an ultrawide monitor). anybody run into anything like this before with MCC on pc???

Having this problem too I play on a triple monitor setup and when i boot them game it puts it to 2560x1440 for whatever reason. More of a pain in the -Yoink- having to change it back everytime i boot the game. Never had the issue when the game first launch only the past few days it’s started.

I had a bit of a problem getting it to run at 2560x1440 instead of 3840x2160 was seeing if changing res mid game would make it go crash or hang, I found it was was linked back to MY GPU driver and the Scaling options that it was set to once I had a tweak with the GPU settings it has been playing as I want it to not what it decided to do.

PC specks are
Windows 10 Pro 64 bit Latest version updated daily.
Intel® NUC
Intel Core i7-8809G 3.1GHz (up to 4.2GHz Turbo) O/C to 4.6GHz on all cores
2x 16GB DDR4 2400+ SODIMMs
Radeon RX Vega M GH 1063-1190MHz GPU, 800MHz Memory 4GB
Razer Core X - Thunderbolt 3 eGPU Fitted with a Radeon RX 5700 O/C to 2011MHz
Has been flashed with the Radeon 5700 XT Bios
512 GB M.2 SATA SSD Operating System and Apps
1TB M.2 SATA SSD Game’s only Windows and Steam
4 TB External Hard drive USB-C for Photos and Back up files
Integrated Wifi Intel® Wireless-AC 8265 + Bluetooth 4.2