when adjusting my graphics options in Reach (windows store version) it changes my monitors resolution in the operating system. my monitor is 2560x1440. when i change the game to borderless window, it displays fine in 1440p. however, in the game when i change the video options to fullscreen 2560x1440 and then click apply, the game will change its resolution and my monitors to 2560x1080p (which is ultrawide and i do not have an ultrawide monitor). anybody run into anything like this before with MCC on pc???
Having this problem too I play on a triple monitor setup and when i boot them game it puts it to 2560x1440 for whatever reason. More of a pain in the -Yoink- having to change it back everytime i boot the game. Never had the issue when the game first launch only the past few days it’s started.
I had a bit of a problem getting it to run at 2560x1440 instead of 3840x2160 was seeing if changing res mid game would make it go crash or hang, I found it was was linked back to MY GPU driver and the Scaling options that it was set to once I had a tweak with the GPU settings it has been playing as I want it to not what it decided to do.
PC specks are
Windows 10 Pro 64 bit Latest version updated daily.
Intel® NUC
Intel Core i7-8809G 3.1GHz (up to 4.2GHz Turbo) O/C to 4.6GHz on all cores
2x 16GB DDR4 2400+ SODIMMs
Radeon RX Vega M GH 1063-1190MHz GPU, 800MHz Memory 4GB
Razer Core X - Thunderbolt 3 eGPU Fitted with a Radeon RX 5700 O/C to 2011MHz
Has been flashed with the Radeon 5700 XT Bios
512 GB M.2 SATA SSD Operating System and Apps
1TB M.2 SATA SSD Game’s only Windows and Steam
4 TB External Hard drive USB-C for Photos and Back up files
Integrated Wifi Intel® Wireless-AC 8265 + Bluetooth 4.2