MCC Modern aiming is perfect, bring it to Infinite

MCC Modern aiming is perfect, with all the customizable options of it (Vertical and Horizontal sensitivity, acceleration, Radial and Axial dead zones).
Halo 5`s aiming is very different, I don’t have any access to the code of the game to show exactly how it works, but from my observations I can see how it differes from the Modern MCC aiming:

1. The velocity curves are different. The best way I came up to explain this is at follows: Imagine a Graph where X represents the angle that you can move the joystick, and Y the velocity of the aiming.In Halo 5. The resulting line has a parabolic shape where starts slow but ends fast, whereas in Modern MCC is a straight line of 45º. This means that when you want to move the aiming slow in MCC, in Halo 5 it moves a lot slower, forcing you to move the joystick at a higher angle, and this is bad because the farther your thumb is, the less precision you have. (this can’t be changed no matter how much you customize the aiming with the options provided in Halo 5, I already did my own research and this is just how the Halo 5 aiming more of less works.)

2. Inner deadzone set at 0% in Halo 5 is not really 0%: In MCC you can change the Radial and Axial zones, and when you set them to 0% the aiming starts to move very slow at any direction, this is because the joysticks are not perfect, any controller will have some degree of milimetric deviation, but playing in this way will gove you less input lag because the Josytick is always giving input data, so the miliseconds that were necessary to surpass the inner deadzone are removed. BUT in Halo 5 when you set the inner deadzone to 0% the aiming is not moving, meaning that it still has some hidden porcentage of Radial deadzone (like a 2%) which gives the feeling of having a “heavy” aiming in Halo 5, eventualy getting a lower precision.

I have always felt H5’s aiming was weird, couple that with heavy aim and I never really got used to it. My aim in H5 is significantly worse than any other FPS I play. I loved the game but I never actually felt in control. I hope considering Infinite uses a brand new engine the aiming will feel significantly better.

There is a reason nonlinear aim velocity curves are used: it gives fine control for low stick deflection without sacrificing maximum turn speed. Arguably, this is exactly what you want if you want to maximize the usefulness of an analog stick. The appropriate amount of curvature comes down to preference. I don’t know what the curve used by MCC is, but I highly doubt it’s completely linear.

Oh I’m with you there OP. I absolutely love the settings. Playing with 0% dead zone and 0% acceleration is almost as good as playing with a mouse for me. It actually makes it super hard going to other FPSs that don’t have it. Like the aiming is just incredibly clunky and I can barely hit anything (at first, I get used to it after about an hour or two).

I hope Infinite uses the same aiming system, hell I hope every FPS from here on out does!

> 2533274825830455;3:
> There is a reason nonlinear aim velocity curves are used: it gives fine control for low stick deflection without sacrificing maximum turn speed. Arguably, this is exactly what you want if you want to maximize the usefulness of an analog stick. The appropriate amount of curvature comes down to preference. I don’t know what the curve used by MCC is, but I highly doubt it’s completely linear.

Yeah, MCC curve is probably not a perfect linear shape, but it is certainly of a shape that allows more fine control for slow low-degree joystick movement.

> 2533274902304093;4:
> Oh I’m with you there OP. I absolutely love the settings. Playing with 0% dead zone and 0% acceleration is almost as good as playing with a mouse for me. It actually makes it super hard going to other FPSs that don’t have it. Like the aiming is just incredibly clunky and I can barely hit anything (at first, I get used to it after about an hour or two).
>
> I hope Infinite uses the same aiming system, hell I hope every FPS from here on out does!

Hell yeah, exactly what I thought when I also set it like that, I said “I am playing like if I had a mouse controller in Xbox!”, my aiming improved a lot more, I am noscoping so easly good, I have some clips of that in my twitch.
But yeah, hopefully there is the same amount of control-customization for Halo: Inifinite,

Yeah I feel like halo mcc modern aim acceleration setting its the best aiming setting and feel of FPS in general I will be more than happy if this type of aiming return to Infinite it will improve drastically the gameplay. I feel like all games should adopt this as a standard as it feels so refined and natural. Hell is even easier to look around faster without sacrificing accuracy

> 2535444131858297;6:
> Yeah I feel like halo mcc modern aim acceleration setting its the best aiming setting and feel of FPS in general I will be more than happy if this type of aiming return to Infinite it will improve drastically the gameplay. I feel like all games should adopt this as a standard as it feels so refined and natural. Hell is even easier to look around faster without sacrificing accuracy

Agree, that’s another thing I noticed- In Halo 5 the acceleration goes from 1 to 5, whereas in MCC is from 1 - 10, which gives more control to set. This is one of those things where 343 actually did a pretty good job.

This needs to go to 343’s front desk!!! Halo 5s aiming is just -Yoink!-

Please don’t revive old topics thanks