Not surprised. Halo Infinite has been dropping for a while and MCC has been doing sort of ok and is a better game that puts the player 1st instead of that awful live service nonsense that 343i are too stubborn to remove. MCC is a better game in every sense while Infinite has a underwhelming campaign and a aggressive predatory store that takes away proper progression system.
Right now I’m more interested in MCC because of all the content and the recent update while with Halo Infinite it has nothing to get excited about in the near future and I’m not expecting anything interesting anytime soon. I doubt I’ll be playing any Halo Infinite until the coop update then I’ll probably stop playing once I get the rest of the GS because Infinite does not hold enough interesting things to keep me wanting to play daily. I also would play more MCC but every time I play the population kind of feels dead and that’s depressing.
Kinda disproportionate to compare the eventual success of an initially failed game that’s had 7 years of development in hindsight to a game that’s only been out 6 months.
At least Infinite is playable within that timeframe unlike the MCC at the same point in its lifespan.
I really, really look forward to MCC updates. It’s always fresh, creative and exciting when 343i drops something for this game.
Infinite on the other hand, no. Yet the game still has time to earn it’s stripes. 343i could turn that game around big time with a few major, major content releases.
MCC has not had 7 years of development, I don’t know where this misinformation stems from, but MCC had 1 year of development when it launched, was then abandoned for Halo 5 as soon as that launched, and then had 3 years of updates after that, so it’s been maybe 4 years at most, And honestly the first update in 2019 added Reach as a whole to MCC then a month later bug fixes to stabilize it, Halo Infinite has even done that much.
It was a bit of a letdown in the months leading up to Infinite to see the philosophical differences between 343i’s approach to retroactively applying “live service” sensibilities to MCC vs how they planned on implementing them in Infinite.
By Season 8, MCC’s seasonal updates became something I tremendously looked forward to. They added a lot of cool new vitality to some of the best games ever and kept incentivizing fans with reasons to come back and keep playing. The Floodfight update is just another shining example of the MCC team finding a way to deliver some really great “remixed” content from some of the most beloved Halo games ever made.
Obviously, Infinite doesn’t have the advantage of being an established product that the devs can approach with the benefit of hindsight when considering what fans would love to see going forward, but I do think there are some plain enough lessons to learn from the enthusiasm around this MCC update.
Most presciently: Please, please, please give us something like a Classic Firefight mode back, 343…
I’m thinking Infinite will eventually add a lot of “lessons learned” from MCC. MCC definitely had the benefit of time when all the “live” aspects got added - I think many would do well to remember the myriad issues with MCC when it first came to PC, let alone Xbox. It was a very rough road for a while there. I think eventually Infinite will hit its stride and take examples from MCC, but I think the things that MCC got right (again, eventually), came at a point in Infinite’s development where they were too far along to make changes. They finished what they started, then began consuming the lessons learned. One day she’ll get there though, IMO anyway.
Also, yes, please @343 Firefight in Infinite would be very welcomed.
Perhaps BUT I was one of the lucky ones I suppose and was playing MCC within that time span. Sure the initial launch was busted but they had it basically functional within a couple months. Sure there were a lot of bugs but it still impressed me more than Infinite has…H2A is just epic, campaign and even multiplayer (to bad they didn’t remaster more of the H2 maps but hopefully one day they will). MCC had way more replayability than Infinite. Ability to replay campaign missions and way more going on in multiplayer with maps and games.
I definitely meant 7 when I said “7” because since launch development has been continuously supported. Second time in this dialogue you’ve misunderstood what I wrote. (Probably closer to 8 at this point since it’s 2022)