MCC Halo CEA's dynamic music is broken.

I don’t know if this is a known issue, or if this is a new problem from the update, but I’m currently replaying Halo CEA, and am encountering frequent and glaring issues with the dynamic audio layering.

Sometimes the intense music will cut out in the middle of a firefight, or the game will rapidly cycle through 30 seconds of different layers of a particular track.

The most frustrating thing about this issue is that sometimes the game even loses the beat. I’ve encountered two drum layers that started out of sync before catching up. It’s incredibly jarring.

I was wondering if anyone else was having a similar issue, and if so, if there was anything to he done about it.