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> Can we please get some actual playlist fixes instead of just rotational stuff each week? This is some stuff I think should be addressed:
> - Weighting on DLC maps for Reach and H4 needs to be lowered. It’s been an issue on H4 for forever now and it’s still a problem on Reach. I don’t mind the DLC every once in awhile but everyone remembers the launch maps the most, so the weighting on them should be much heavier then it currently is. - Action Sack has amazing potential that I don’t think is being fully realized. Currently it just feels like 80% Fiesta, 10% Filler, and 10% actual cool stuff like Hockey and Husky Raid. If we could get more fun Forge creations like that implemented, and have the weighting increased, it could truly be an amazing category. Also, I don’t know if the H2C gamemodes for the Yappening event are in Action Sack (if they are I never get them, and I play MCC a lot) but they should definitely be added or weighted higher. The all offer a completely different way of playing H2 and were a ton of fun. I also believe H3 has some maps like Frogger and Lava Pit mixed in but I NEVER see them go on. - The gamemode Blast Resort on H2C should be removed or heavily tweaked. Mostly because the game takes forever to end. If the attacking team loses all of their lives (which happens most of the time), it just moves onto the next round. But when that happens every round the game just ends up dragging on forever. It’s just simply not a fun mode. - The score to win on H2A Gungoose CTF should be lowered to 3. Almost every game I play of it goes to the time limit. - More Forge maps for H2A BTB would be amazing. There just isn’t enough variety in that category to keep the game interesting. - Spawning with Plasma Rifles on H2C Auto-Slayer is the worst. Replace it with SMGs. - Would love to see Heavies be implemented on CE, H2C and H2A. All of those games are lacking when it comes to heavy vehicles. - Grifball should be a permanent category. It’s a staple of Halo and has it’s audience. Removing Grifball would be like removing SWAT or Snipers. They’re more niche than the standard stuff, but still have a good size following. - The standard H4 “Flood” mode is pretty bad. Mostly because of the Thruster Pack the Flood are equipped with. It’s far too difficult for the humans. Either remove it or reduce the speed and distance it grants. It’s a shame because I actually really like Hivemind on H4, but half the time I know that regular Flood is gonna go on. - Reach Living Dead is kind of a mess and doesn’t accurately represent how it was on the 360. On the 360 version of Reach the standard versions of maps were mixed in alongside the “Infected” versions. On the Infection versions so many spots on the maps are blocked off or considered out of bounds. I understand this is meant to limit the survivors options to make it more challenging, but I find that it has the opposite effect. It just causes all the survivors to group up in the same 1 or 2 spots because they don’t have any other options. Part of the reason Infection was so fun on Reach was because there were so many awesome areas you could jump up to. If you knew how to do the tricks, you deserved to be rewarded with an advantageous position. Heck, even some maps on H3 Infection on MCC have things similar to that. Only having the Infected variants honestly sucks a lot of the fun out of the mode for me (and a lot of others). Also, the maps Anchor 9, Breakneck, and Penance REALLY don’t work for Infection. The humans win almost every time on those maps. Meanwhile, Uncaged and Asylum aren’t featured in Infection (when they were on the 360 version).
Couldn’t agree with you more that more updates are needed especially in Action Sack,Invasion and my personal favorite BTB. The forge maps in H3 and Reach have been around since the 360 days…, I know because use to play them back then and i was there helping playtest to help get maps into matchmaking… But I don’t want to type an ultra long paragraph but all I’ll say is MCC is good, but there’s SO much more potential that could make it absolutely great and NOW imo seems like a great time to get a team together and work on a couple updates because the world is on lockdown ,more people have more time than ever to be online and it would be a great distraction for forgers to get their minds off of the crazy crap going on right now… Also it would be a great thing to hold players over until Infinte launches and in light of current events that game might even get delayed so imo a few awesome updates to the playlists in MCC will keep halo players around and not give them more reason to stray off to other games like Fortnite and COD…
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> > 2533274932520527;240:
> > Can we please get some actual playlist fixes instead of just rotational stuff each week? This is some stuff I think should be addressed:
> > - Weighting on DLC maps for Reach and H4 needs to be lowered. It’s been an issue on H4 for forever now and it’s still a problem on Reach. I don’t mind the DLC every once in awhile but everyone remembers the launch maps the most, so the weighting on them should be much heavier then it currently is. - Action Sack has amazing potential that I don’t think is being fully realized. Currently it just feels like 80% Fiesta, 10% Filler, and 10% actual cool stuff like Hockey and Husky Raid. If we could get more fun Forge creations like that implemented, and have the weighting increased, it could truly be an amazing category. Also, I don’t know if the H2C gamemodes for the Yappening event are in Action Sack (if they are I never get them, and I play MCC a lot) but they should definitely be added or weighted higher. The all offer a completely different way of playing H2 and were a ton of fun. I also believe H3 has some maps like Frogger and Lava Pit mixed in but I NEVER see them go on. - The gamemode Blast Resort on H2C should be removed or heavily tweaked. Mostly because the game takes forever to end. If the attacking team loses all of their lives (which happens most of the time), it just moves onto the next round. But when that happens every round the game just ends up dragging on forever. It’s just simply not a fun mode. - The score to win on H2A Gungoose CTF should be lowered to 3. Almost every game I play of it goes to the time limit. - More Forge maps for H2A BTB would be amazing. There just isn’t enough variety in that category to keep the game interesting. - Spawning with Plasma Rifles on H2C Auto-Slayer is the worst. Replace it with SMGs. - Would love to see Heavies be implemented on CE, H2C and H2A. All of those games are lacking when it comes to heavy vehicles. - Grifball should be a permanent category. It’s a staple of Halo and has it’s audience. Removing Grifball would be like removing SWAT or Snipers. They’re more niche than the standard stuff, but still have a good size following. - The standard H4 “Flood” mode is pretty bad. Mostly because of the Thruster Pack the Flood are equipped with. It’s far too difficult for the humans. Either remove it or reduce the speed and distance it grants. It’s a shame because I actually really like Hivemind on H4, but half the time I know that regular Flood is gonna go on. - Reach Living Dead is kind of a mess and doesn’t accurately represent how it was on the 360. On the 360 version of Reach the standard versions of maps were mixed in alongside the “Infected” versions. On the Infection versions so many spots on the maps are blocked off or considered out of bounds. I understand this is meant to limit the survivors options to make it more challenging, but I find that it has the opposite effect. It just causes all the survivors to group up in the same 1 or 2 spots because they don’t have any other options. Part of the reason Infection was so fun on Reach was because there were so many awesome areas you could jump up to. If you knew how to do the tricks, you deserved to be rewarded with an advantageous position. Heck, even some maps on H3 Infection on MCC have things similar to that. Only having the Infected variants honestly sucks a lot of the fun out of the mode for me (and a lot of others). Also, the maps Anchor 9, Breakneck, and Penance REALLY don’t work for Infection. The humans win almost every time on those maps. Meanwhile, Uncaged and Asylum aren’t featured in Infection (when they were on the 360 version).
>
> Couldn’t agree with you more that more updates are needed especially in Action Sack,Invasion and my personal favorite BTB. The forge maps in H3 and Reach have been around since the 360 days…, I know because use to play them back then and i was there helping playtest to help get maps into matchmaking… But I don’t want to type an ultra long paragraph but all I’ll say is MCC is good, but there’s SO much more potential that could make it absolutely great and NOW imo seems like a great time to get a team together and work on a couple updates because the world is on lockdown ,more people have more time than ever to be online and it would be a great distraction for forgers to get their minds off of the crazy crap going on right now… Also it would be a great thing to hold players over until Infinte launches and in light of current events that game might even get delayed so imo a few awesome updates to the playlists in MCC will keep halo players around and not give them more reason to stray off to other games like Fortnite and COD…
DLC maps are better then the original maps. - Fiesta should be its own category.
Whenever me and my friends play the campaigns on Xbox live, they only last about 15 min and then disconnect us, it doesn’t save checkpoints, so we have to restart the whole mission every time. Please look into, been playing halo since the first one came out for the OG xbox, and i hate to not be able to play with my friends
There is a reoccurring issue with finishing games in matchmaking and still receiving a temporary ban. Please look into this. I don’t know if this is just for Reach, but my friends and I receive 1-5 minute bans all the time, even though we stay in the game the whole game.
Can we please work on getting the map vote system back into at least Halo Reach as a trial? It seems maps such as tempest, ridge line and breakout are very heavily rotated when maps such as hemorrhage, boneyard and even wayont and delta facility can go days without being played. The best way to tinker with this would be by putting a vote system in place. I mean, how else would you be able to play maps you prefer unless you have some sort of control over it?
It would be nice if the medal flasher for Halo CE and H2C was tweaked to look like the H2A medal flasher. In H2A only, each medal has text displayed next to it saying what it is. CE, H2C and H2A use the same medal designs for the most part so I don’t see this being much of a hard thing to implement.
Halo CE A:
Classic control scheme is very slow while in a warthog. Possibly other vehicles too. You can’t burn rubber in a small circle with default sensitivity. The modern control scheme works like it should, but there shouldn’t be any difference in this regard between them.
When Halo Reach came in the MCC I already notified that it wasn’t able to connect to european servers in Xbox (in PC it could tho).
In addition I’ve been playing BTB in H2/H2A/H3/HR and now every game connects only to USA East servers and Halo 3 is near unplayable, BTB Heavies matches result in getting a Scorpion, hitting directly in an enemy one, two or even three times at he wouldn’t die and more stuff like that. I’ve even had a host reconnection (I’m not sure if it was H2/H2A/H3) so it looks like at least sometimes servers aren’t even working.
Here’s proof:
Most enemies need a pair of shots but the last one even survived three direct impacts. What the hell man.
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> > No sniper playlist would be nice, Those damn pesky campers
>
> You can deselect Snipers from the Composer if you don’t want to do Sniper Matches.
I mean in other matches such as slayer , objective ect. No snipers spawn
Twice within 2 match’s I’ve got a msg pop up “ Connection Lost” or something, I checked my Xbox network settings everything is running fine, This seems a problem on ur end, I see a ban coming my way if this continues, What’s the problem? The worst thing is it’s happens twice when are team are winning , So please don’t msg me bk and say I’ve quit out because that something I do not do even when it has been 8vs1 in the past I stick my ground and fight till end.
Random Framerate issue all over the place during both Keyes and The Maw.
No step to retrace just start the mission.
In Keyes. Certain covenant coridor are insanely bright as in instead of being dark purple with a silver touch its basically Coton candy pink and brightness pump to max.
MCC HALO GAME: All
FEEDBACK: Allow Console users to tweak Field of View settings. I just want to know if you guys are working on it for Either this Generation or for the Series X. It would be a very welcome edition