Like everyone, I really want as much content from Halo: Online to be preserved as much as possible. Maps and armor are pretty easy, since they can just be added to Halo 3, but everything else falls into a tricky category of ambiguity, though great as official open modding assets for the community, they could really throw out game balance for each title, or be redundant with each game’s other assets.
I realized, though, a good way to implement armor abilities could be through Halo 3: ODST, as alternatives to the night vision. While they make no sense in lore or canon, they wouldn’t harm the game balance as they’re not at the expense of other players, but NPCs instead, all while being in a similar engine. They could be exclusive to custom games, but I definitely wouldn’t mind seeing them in matchmaking. These would include
- Night Vision
- Halo 3 Flashlight
- Sprint
- Concussive Blast
- Hologram
- Lightning Strike
- Vehicle Cloaking
- V.I.S.R.
The only one I don’t think could benefit the gameplay experience would be Reflective Shield, which returns Melee Damage to the sender.
I don’t know if Halo Online featured Reach-like loadouts, but that could be a neat optional addition that would compliment these armor abilities as well. Then purists, who don’t prefer the addition in potential matchmaking, can still use the classic Silenced SMG and Automag, while others can choose new MCC exclusive features.
Also please I’m begging you guys please port Diamondback to Halo Reach, gosh it would be so fun and so cool in the Reach engine with its vehicle pool and Big Team Battle-focused gameplay oh man.