Let me explain myself first.
I also notice that the gameplay is not perfect, and pointing it out is our obligation. But , every time a thread is opened, I see too many people complaining about how the games is based on luck, or so they say.
The themes are the same, I’m listing the more famous ones:
-Armour Abilities: mostly Armour Lock’s EMP and duration, Active Camouflage’s radar jamming, and Jetpack concept itself.
-Bloom: in general or on the DMR, is continuously mentioned.
-Grenades Power: it’s almost self-explanatory. Are often mentioned as “Mini Nukes”.
-Canonically issues: between the game and the novel The Fall of Reach.
Now, when I’m glad that people give their toughs about how the game could be better, more competitive, or just more fun. But, this is going way too far; I feel that most of the times people is raging on almost all the topic that have to do with new gameplay, or the incoming Title Update; or, simply creating ones that can be perfectly named: “OMGZ,THIS GAMEZ IZ SO BRUKENZ. I TOTALLY HAS PWND THAT NOOBZ.”
I’m not going to say those problems are not there, I also agree that they need to be changed for better, but I also think that 343 industries has already listened to us. And I’m sure that they’ve already took notes about what we want, and also notes of what we need.
My thoughts are that people are repeating themselves too much. And overreacting.
Ironically, I’ve also mentioned the “problems”, even without being that my objective.
Maybe a little off topic, (even when I made it, yes)
I remember reading somewhere that Halo: Reach is not just a update to the Halo franchise, is a whole new game in the Halo universe. And it needs a new approach.
Take the game as a sword, and you’ve always used a spear. If you loose with the sword, it’s sword’s fault because it doesn’t look like a spear at all?
My approach to the game is based on rock, paper, scissors.
Let me explain myself, is based on /something/wins /something/ and loses against /something/.
For example, the so hated AL; wins to melee, and loses against range weapons.
Or Jetpack, wins map control and loses against, well, I don’t know a word to describe it, bu it means that it turns you in an easy target.
With blooms is something different for me. If I loose against a spammer, it’s something I take in care for the next encounter, I give it a more strategical point of view. It means that the way I’ve approached the enemy is wrong, that next time I need to use ground advantage, ether than rushing to the enemy and turning a team first person shooter in a Samurai-ish sacred, close range 1vs1 fight.
But that’s just me, I repeat, there are gameplay “problems”, but that doesn’t make it the Worst Halo Game Ever, it makes it the Most Different Halo Game Ever Made.
Of course, that’s just my opinion, and I know that’s just don’t make it true. But that’s just my perception of the things.
Also this is my first thread, and because I’m treating with a difficult topic, I’m going to tolerate, every kind of comment, and also I’m expecting a flamebath, but it’s okay, I forgive you. >
I can go longer, maybe I will.


