Soon I will have nothing left. I like bloom and I don’t really like bleed through.
my thoughts are simple.
three main playlists
Vanilla
Tu
Classic
from the btb, squad, slayer, ext ext. then I can play what I like and so on. I like reach how it was released and Thats what I would like to play. If i mostly didn’t do the driving in btb I might of retired reach till Halo 4 because im just not into TU
Its time for bed so sorry for the ugly post
Also I would like to play the dlc and anniversary maps for once, And in vanilla.
> Now BTB is TU.
>
> Soon I will have nothing left. I like bloom and I don’t really like bleed through.
> my thoughts are simple.
>
> three main playlists
>
> Vanilla
>
> Tu
>
> Classic
>
> from the btb, squad, slayer, ext ext. then I can play what I like and so on. I like reach how it was released and Thats what I would like to play. If i mostly didn’t do the driving in btb I might of retired reach till Halo 4 because im just not into TU
>
> Its time for bed so sorry for the ugly post
>
> Also I would like to play the dlc and anniversary maps for once, And in vanilla.
Tu has bloom…
Another case of miss informed player.
Also if halo 4 has no bloom, would you cry about that?
> > Now BTB is TU.
> >
> > Soon I will have nothing left. I like bloom and I don’t really like bleed through.
> > my thoughts are simple.
> >
> > three main playlists
> >
> > Vanilla
> >
> > Tu
> >
> > Classic
> >
> > from the btb, squad, slayer, ext ext. then I can play what I like and so on. I like reach how it was released and Thats what I would like to play. If i mostly didn’t do the driving in btb I might of retired reach till Halo 4 because im just not into TU
> >
> > Its time for bed so sorry for the ugly post
> >
> > Also I would like to play the dlc and anniversary maps for once, And in vanilla.
>
> Tu has bloom…
>
> Another case of miss informed player.
>
> Also if halo 4 has no bloom, would you cry about that?
Listen up. I was saying I like original Reach Bloom. Who here is crying. I hung up each Halo cause I thought the new one was better. Once Reach came out I loved it. I instantly hung up Halo 3. I like the addition of pacing shots to separate the pack some. I understand that some people like little to no bloom and they like one less thing to worry about. We can argue all day about that like everyone else. The original statement at Halo fest from Frankie was non quote, if you want to play vanilla Reach you can, the tu will only effect the players who want it and If the player like original Reach he will still have it.
I say non quote because I don’t know his exact words but that was about it. And to answer your question about Halo 4, its simple. If I think Halo 4 is better I’ll hang up Reach. If not I’ll continue to play Reach till the server drops. If i wanted to play Halo 3 I would but I like Reach better, even more before Tu.
You know when we tell vanilla players to adapt, it’s not okay but when you guys do it, it’s viable argument? Please enlighten me to this way of thinking.
I know there just HAS to be those who love the mediocre settings and that’s fine. I got nothing against you for liking them (though IMO the settings are inferior). However, the reality of the situation is that TU settings have not affected the population in a negative way. This is why 343 went back on their word because in the end, we are all in the minority. Except 343 did what benefited the game the most (applying the TU rather than not updating Vanilla Reach) and while i cannot say that 343 will keep or remove vanilla settings, i say (IMO) it feels much closer to Halo. Bleedthrough is a tad OP though, that i will not argue. The rest of the changes are good, 85 bloom included.
Basically though we pro TU players ARE part of the minority, our feedback was something 343 agreed with and thus are applying the TU to more playlists. Vanilla players are also part of the minority but it’s just a handful of players who want things to stay the same and that does not benefit the game as a whole (IMO).
I mean after all, players like myself have been forced to endure the standard settings long enough. I really don’t want to use the adapt argument, so i’ll just end it here. Thanks for reading.
> You know when we tell vanilla players to adapt, it’s not okay but when you guys do it, it’s viable argument? Please enlighten me to this way of thinking.
> .
We will always have Halo 3, so why change Reach to play like Halo 3? Why can’t Reach be it’s own game?
> > You know when we tell vanilla players to adapt, it’s not okay but when you guys do it, it’s viable argument? Please enlighten me to this way of thinking.
> > .
>
> We will always have Halo 3, so why change Reach to play like Halo 3? Why can’t Reach be it’s own game?
Misconception based upon the belief that i am blinded by nostalgia . I am not as you see i do think bleedthrough is quite OP (melee damage needs to be reduced). However, the TU changes improve Reach and still plays NOTHING like Halo 3. Reach keeps it’s identity; it plays much, MUCH better with the TU. Explain to me (minus bleedthrough) how the TU is in any way, shape or form similar to Halo 3?
You act as though the TU removes AA, bloom (ZB doesn’t count as that isn’t going to be applied cross the board. That’s just for the hardcore playlists such as the beta and MLG) and so on. It does not, it’s an improvement as i already said before. Hell there’s an article on the DMR bloom on the front page, check out it and i assure you that 85 bloom encourages more pacing than 100 ever did. Trust me, i’ve been playing Squad Slayer (which uses 85 bloom) and every time i mash that trigger, my hits simply miss more often.
We don’t want Halo 3 again, we just want Reach to play better. It’s that simple really. There is no point going back to Halo 3 as this game needs our feedback. Halo 3 has had it’s time, it’s own feedback to shape it into the game it is now and does not require further intervention.
You can’t blame players for wanting it to play like a previous Halo as they were really good, if imperfect (i can go on and on about the flaws of Halo 3. *cough stupid BR spread cough). As misguided as their posts may be, in the end they too just want Reach to feel more like Halo. Not just Halo 3.
If speeding up the game and making it more consistent with less BS is a bad thing, then it’s clear i have a rather -Yoinked!- up understanding of how a good game should play.
“However, the TU changes improve Reach and still plays NOTHING like Halo 3”
Which Halo does Reach feel closer to then? Why not play that game? Saying that Reach should be more like any previous Halo game doesn’t really help. We don’t need to remake any more games.
> > i say (IMO) it feels much closer to Halo.
>
> “However, the TU changes improve Reach and still plays NOTHING like Halo 3”
>
> Which Halo does Reach feel closer to then?
It stands on it’s own since it has AA, Bloom etc. With it’s new, controversial additions to the Halo sandbox, it stands apart from the previous games, even in 85 bloom since even TU settings retains them but also improves upon some aspects of vanilla Reach that needed to be addressed. You seem to fear that Reach has losts it’s identity when it’s clear that this is not so.
Pretty much what we have been striving for is more consistency that Halo has been known for. That’s the one big thing we want from the older Halos BECAUSE IT WORKS and should survive the transition to each game. Reach should be no different from this and should be kept in mind when introducing new things to the sandbox. I am not against change but i am against changing for the sake of changing without realizing how it could impact the Halo sandbox as a whole. If new ideas can be implemented and they make sense, i am all for it, so don’t you dare assume that i am not open to ideas or suggestions.
Concerning ZB however, it would feel closer to Halo 2 since that game was hitscan and didn’t have Reach bloom and the fact there is no bloom in ZB. Since the game wasn’t really intended for no bloom, it will have it’s niche and it’s pretty competitive but not something that would make sense when it comes to applying it across the board.
> How can you say that TU changes make the game feel more like previous Halos, but then say that the TU changes help Reach keep its identity?
What i mean is the consistency from the past Halos. That’s what the TU is for, to add significant consistency to Reach. Reach still keeps the things that make it stand out that were not in the past Halos and two major ones are…
Armor Abilities
and
Bloom
It’s win win really. Reach still plays like Reach but better. You can’t honestly tell me TU settings play like Halo 3, 2 or even CE. Well unless you play Anniversary settings or ZB but those aren’t major gametypes outside of their respective playlists.
Of course, if you played Shadowrun it plays very similar to Reach and depending on who you are, it either doesn’t affect you much or Halo Reach becomes much less unique. Shadowrun is a good game however, don’t get me wrong on that.
> > It’s win win really. Reach still plays like Reach but better. You can’t honestly tell me TU settings play like Halo 3, 2 or even CE. Well unless you play Anniversary settings or ZB but those aren’t major gametypes outside of their respective playlists.
>
> I remember bleedthrough from Halo 3 and the Halo 1 pistol is back.
>
>
> Quote from 15. November 2011
>
> “Anniversary Classic game types have the following settings: no Armor Abilities, Anniversary Pistol (pistol traits have been modified to replicate CE behavior)”
>
> You say that the TU makes Reach feel like previous Halos, but then you say that the TU makes Reach feel different from other Halos.
>
> I can’t argue against the TU, because you’ve taken both sides of the arguement. If I say the TU is making Reach play like Halo 3 or halo CE, then you’d argue the TU only fixes Reach’s sandbox. If I was to say the TU ruins Reach’s balanced sandbox, then you’d argue that it feels more like “Halo”.
> > > It’s win win really. Reach still plays like Reach but better. You can’t honestly tell me TU settings play like Halo 3, 2 or even CE. Well unless you play Anniversary settings or ZB but those aren’t major gametypes outside of their respective playlists.
> >
> > I remember bleedthrough from Halo 3 and the Halo 1 pistol is back.
>
> The bleedthrough is just one element from Halo 3. ONE and yet that in it’s current form can be fixed with a simple melee modifier edit as it’s a bit too effective. I might have to make an edits actually, guess i am getting sleepy.
>
>
>
> The CE pistol is not back as you claimed it has random spread and low clip size. Though it is quite powerful like the CE pistol, that point is irrelevant seeing how you can’t use it on standard TU settings (it’s not how Reach was meant to be played anyways). 85 percent bloom is what most players will be playing when it comes to standard Reach, not ZB or Anniversary settings. Those gametypes appeal to different audiences true but 85 bloom will eventually become the core gametype of Reach just as Vanilla Reach used to be. I can’t fully assume that pre TU settings will go away, that’s just wishful thinking on my part.
Thats what everyone should of done when Reach came out. Instead a ton of people cried and whimpered about bloom and AAs and 343 gave the crying kid its toy. You can tell the people who adapted from the get to do it again when you couldn’t. Now we are back to jumping and spamming just like halo 3 and 2.All I want is a separate playlist for vanilla players. I don’t even care if it has low population. And honestly I would like to see how many players would prefer it anyways even if I am the minority.
> Thats what everyone should of done when Reach came out. Instead a ton of people cried and whimpered about bloom and AAs and 343 gave the crying kid its toy. You can tell the people who adapted from the get to do it again when you couldn’t. Now we are back to jumping and spamming just like halo 3 and 2.All I want is a separate playlist for vanilla players. I don’t even care if it has low population. And honestly I would like to see how many players would prefer it anyways even if I am the minority.
Spamming in Halo 2 and Halo 3?! By the gods, what are you talking about man? Are you sure you even played those games? At all? If you did, you know you can’t “spam” the weapons beyond their set ROF. You couldn’t spam the BR/Carbine (though you could quad shot/BXR in Halo 2, that actually added skill the game, unintentional as those glitches were) lol Complaining about jumping doesn’t make any sense either; that’s core to Halo next to learning how to move and shoot. Herp derp, sorry but that just sounded dumb coming from you.
That “spamming” of the BR/Carbine is an invalid argument used by those who simply couldn’t keep up with those who were REALLY good at using them. It’s how the concept of bloom was born; to nerf the precision weapons in hope to give automatics a fair chance.
> 343 makes the bloom more consistent. People cry the game is suddenly not Reach.
>
> Im not following this sub par logic.
>
> Did halo 3 have AA ? Or bloom? Or low jump height? Or strong grenades ? Or the arena ? Or a Cr system?
>
> So you think making pacing more viable= reach is now H3?
>
> HUH?
>
> Adding a beatdown mechanic that rewards shooting destroys reach? Whaaa…
>
> You can not like the TU but enough with the exaggeration. The game is still reach.
i don’t really understand the bloom remarks either, it’s as if they actually enjoy having the game cause there shots to miss instead of then causing it themselves, or take comfort in the fact that they know the game is what is causing them to miss instead of there own incompetence making them feel better about themselves.
halo 3 had equipment but not load outs, AA’s in the form of equipment could work better then having you spawn with them but there spawning characteristics and endless use poses problems.
as for the melee, bleed through doesn’t reward shooting, it rewards a player using their fists instead of their guns, having it not bleed is designed to punish and it would if it wasn’t for sprint …
Some times I wonder why people got in to the Halo MP in the first place. Spamming in Halo 2? Nice played, everything you say is now invalid.
I understand now, “adapted” as in “we enjoy the game, we’re not good at it but we enjoy it” and not as I previously assumed, adapt as in “learn to play according to Reach’s mechanics”.
> Some times I wonder why people got in to the Halo MP in the first place. Spamming in Halo 2? Nice played, everything you say is now invalid.
by spamming i think they mean firing at the max rate of fire that the gun allowed so they see no difference in the rate of fire people chose from game to game because people fired at max rate of fire from game to game.