I spoke with Microsoft last week and an engineer told me that the issues with multiple Xbox Ones and Halo 5 being unplayable, is because of Double NATing. This has been happening with Comcast & Time Warner mostly.
I’m not sure why Halo 5 and MCC are the only games that we have had the issues with, but what ever. I decided to order Comcast Business with 5 Static IPs. Once it’s installed, I’m going to route all traffic for each Xbox out of it’s own public IP and setup routes for all of the ports. If this works, then that’s what the issue definitely is.
If it doesn’t work, then I just signed up for a long contract for $150 per month
Note my Fiancee was playing Black Ops 3 on Friday night, on the same network as me. I started having the issue again (walking into walls, lagging out/DCing). Might actually be related to ports. My only idea is that Halo 5 REQUIRES all ports to be open when playing. With 2+ Xbox’s on, then the ports are bouncing between the two.
My original post did not fix the issue I have each Xbox behind it’s own router now with it’s own static PUBLIC IP. The only thing that connects the two devices is the modem, which is bridged and does none of the routing.
Xbox A has an OPEN NAT and has UPnP on it’s own router.
Xbox B has an OPEN NAT and has UPnP on it’s own router.
Both routers are seen from the outside world as two separate networks. However, when I play with BOTH Xbox ones on, then I do not lag out. If I turn the second one on, then it happens again.
This is beyond frustrating and just want some sort of news if this is going to ever be fixed or if I should just give up. I understand things take time to test, it’s part of my job as a network administrator. But I always inform the client that we are working on the issue. Can we please just get some sort of news? Please?
> 2533274795103894;3:
> My original post did not fix the issue I have each Xbox behind it’s own router now with it’s own static PUBLIC IP. The only thing that connects the two devices is the modem, which is bridged and does none of the routing.
>
> Xbox A has an OPEN NAT and has UPnP on it’s own router.
> Xbox B has an OPEN NAT and has UPnP on it’s own router.
>
> Both routers are seen from the outside world as two separate networks. However, when I play with BOTH Xbox ones on, then I do not lag out. If I turn the second one on, then it happens again.
>
> This is beyond frustrating and just want some sort of news if this is going to ever be fixed or if I should just give up. I understand things take time to test, it’s part of my job as a network administrator. But I always inform the client that we are working on the issue. Can we please just get some sort of news? Please?
It’s not a Double NAT issue. If that were the case, then all games, not just Halo 5 would be affected. I’ve had a double NAT situation before, and trust me, your Xbox One would not say it had an OPEN NAT if that were the case. Double NAT usually only happens if you are using two wireless routers together and one of them isn’t in bridged mode, and i’m sure from your previous posts and explanations, you have your network set up properly.
I had the same problems and fixed it by switching out my router to an older one and it worked. Not sure what the difference is between my Nighthawk r7000 and my Linksys e4200 but whatever it is, it’s working. I no longer have those issues while running two Xboxes in my home.
> 2533274801377872;4:
> > 2533274795103894;3:
> > My original post did not fix the issue I have each Xbox behind it’s own router now with it’s own static PUBLIC IP. The only thing that connects the two devices is the modem, which is bridged and does none of the routing.
> >
> > Xbox A has an OPEN NAT and has UPnP on it’s own router.
> > Xbox B has an OPEN NAT and has UPnP on it’s own router.
> >
> > Both routers are seen from the outside world as two separate networks. However, when I play with BOTH Xbox ones on, then I do not lag out. If I turn the second one on, then it happens again.
> >
> > This is beyond frustrating and just want some sort of news if this is going to ever be fixed or if I should just give up. I understand things take time to test, it’s part of my job as a network administrator. But I always inform the client that we are working on the issue. Can we please just get some sort of news? Please?
>
>
> It’s not a Double NAT issue. If that were the case, then all games, not just Halo 5 would be affected. I’ve had a double NAT situation before, and trust me, your Xbox One would not say it had an OPEN NAT if that were the case. Double NAT usually only happens if you are using two wireless routers together and one of them isn’t in bridged mode, and i’m sure from your previous posts and explanations, you have your network set up properly.
>
> I had the same problems and fixed it by switching out my router to an older one and it worked. Not sure what the difference is between my Nighthawk r7000 and my Linksys e4200 but whatever it is, it’s working. I no longer have those issues while running two Xboxes in my home.
Yeah I didn’t think it was double NATing, but I just threw my arms up and just signed up for business that day (needed to for data caps anyways). Adding the 5 static IPs just to ensure that it wasn’t a port issue. So the e4200 fixed it for you? I have one xbox behind an Asus RT-N66R and the other behind a Linksys WRT54GL. Both have the problem, but for some weird reason, if I turn the 2nd xbox off, it clears up and becomes playable again.
Can’t wrap my head around it considering the Xboxs can’t communicate with one another.