IGN’s specialization article is misleading the Halo 4 community. Specializations are end-game content. Nobody - regular or limited edition - gets access to any specializations right out of the box.. You have to reach max level first (presumably reaching level 50, as David Ellis states) before you can chose a specialization, at which point there is 10 additional levels within that specialization before you can move on to another one.
The only difference with the limited edition is that once you reach max level and can select your first specialization, you have the option to chose from any of the 8 specializations. Halo 4 regular edition players only have access to Wetworks and Pioneer once they reach max level, and will have to wait for 343 to unlock the other six specializations. 343 will be managing the unlocking of the specializations based on how many players are reaching max level.
“You can’t enlist in any Specializations until you’ve gotten all the way to max level,” Ellis explained on NeoGAF where he originally listed level 50 as the max level. “This is end-game content.”
“We’ll be watching the level curve of the community closely close launch and will do our best to role Specializations out as we see segments of the playerbase reach max rank.”
> > Or you know, we could just play Halo like Halo and everyone can be equal and we don’t have this stuff.
>
> I got two words, that I’m getting annoyed at repeating.
>
> Classic Playlists.
Thank goodness.
I think the Specializations are the only reason I’ll be getting the Limited Edition; otherwise it will be terribly unfair for regular edition players.
> Glad they straightened that up.
>
> I still got 1 question for him though: Do the Specializations have their own thing, or are they Tactical/Support Packages?
specializations as said are enlistments
10 ranks
along the way you unlock quite a few things
EMBLEMS
WEAPON skins
ARMOR skins
ARMOR MODIFICATIONS - which would probably mean adding on extra little details visually
say a TON of ammo straps all over the torso
or
armor effects of some sort
now as far as waiting to unlock progression based on high rank player count would mean rank cap
yes rank cap like it was in reach
as they want players to choose their path for specializations why would that even be a considerable option of blocked
The thing i don’t get is that these perks are really minor. Like, really minor. I think the tracker thing should only last for like a minute or so after you respawn though. That one seems a tad overpowered.
> The only difference with the limited edition is that once you rank up and can select your first specialization, there is nothing preventing you from progressing through all 8 specializations right away.
That’s not worded well. What Limited really gives is the ability to choose between all 8 for your first specialization instead of just Wetworks and Pioneer. Limited will also be affected by 343’s initial cap.
> > Glad they straightened that up.
> >
> > I still got 1 question for him though: Do the Specializations have their own thing, or are they Tactical/Support Packages?
>
> specializations as said are enlistments
> 10 ranks
> along the way you unlock quite a few things
> EMBLEMS
> WEAPON skins
> ARMOR skins
> <mark>ARMOR MODIFICATIONS - which would probably mean adding on extra little details visually</mark>
>
> say a TON of ammo straps all over the torso
> or
> armor effects of some sort
>
>
>
>
>
> now as far as waiting to unlock progression based on high rank player count would mean rank cap
> yes rank cap like it was in reach
>
> as they want players to choose their path for specializations why would that even be a considerable option of blocked
>
> the only thing to block is by setting a rank cap
Nope. Armor Mods are the Tactical/Support Upgrades.
You may have to rank up to actually choose your first spec, but when that happens, Limited Edition users will have 6 others to choose from beside Pioneer and Wetwork. That’s what they get, not the chance to just dive right into one with no thought.
Taken from the EB Games page :
“Specializations: Receive early access to six Specializations, available at launch on Xbox LIVE, and use them, one at a time, to achieve higher ranks in your Spartan career. In addition to gaining access to new ranks, Specializations unlock new customization options.”
I wouldn’t think the Pioneer is useless. It helps you rank up quciker than usual, by gaining more EXP…
> Finally, to answer your question: Yes, your Specializations are usable in Spartan Ops mode.
Oh god, I could already see players boosting in Spartan Ops with Pioneer. This is just like players boosting in Firefight to reach Inheritor but they get something good in return… if you get EXP from Spartan Ops.
> Glad they straightened that up.
>
> I still got 1 question for him though: Do the Specializations have their own thing, or are they Tactical/Support Packages?
>
>
>
>
> > Or you know, we could just play Halo like Halo and everyone can be equal and we don’t have this stuff.
>
> Wetwork: Doesn’t make you silent and still pop up on PV.
>
> Pioneer: Useless
>
> Engineer: Tells you where a power weapon is dropping. Doesn’t mean you actually get it.
>
> Tracker: Reroll. Doesn’t give you 2 Ordinance weapons at one time. You may actually cause the demise of your team by losing that “Much-Needed-Gun”.
>
> Rogue: Doesn’t help if they still can’t shoot worth a crap.
>
> Stalker: Tracks 1 person at a time. Can easily be thrown off if many people are shooting at you.
>
> Pathfinder: Usless if there’s no turret.
>
> Operator: Still blows up just as quick if you don’t know how to drive right.
>
>
> I still see no “I-WIN” mod anywhere.
Once youreach max rank, you can enlist into specializations.
In these specializations, there are 10 levels. The first 9 levels unlock armor peices. The last one unlocks an Armor Mod (Tactical/Support Package) associated with the specialization.
And the specializationns depend on your playstyle.
Vehicle users will use Operator. Turrent lovers will use Pathfinder. Revenge lovers will use Stalker.
> > > Or you know, we could just play Halo like Halo and everyone can be equal and we don’t have this stuff.
> >
> > I got two words, that I’m getting annoyed at repeating.
> >
> > Classic Playlists.
>
> Thank goodness.
>
> I think the Specializations are the only reason I’ll be getting the Limited Edition; <mark>otherwise it will be terribly unfair for regular edition players.
[/quote]
</mark>
> What makes you think that? For all we know, by the time we’ve grinded long enough to finally reach the highest rank and choose our first specialization, 343 will have unlocked the other 6 specializations for the SE owners that we LE owners had early access to. There’s nothing terribly unfair about that.
> > The only difference with the limited edition is that once you rank up and can select your first specialization, there is nothing preventing you from progressing through all 8 specializations right away.
>
> That’s not worded well. What Limited really gives is the ability to choose between all 8 for your first specialization instead of just Wetworks and Pioneer. Limited will also be affected by 343’s initial cap.
Thanks. OP updated. This was the one part that I was unclear on. David Ellis’ quote about unlocking the additional specializations threw me off.
> > > Or you know, we could just play Halo like Halo and everyone can be equal and we don’t have this stuff.
> >
> > I got two words, that I’m getting annoyed at repeating.
> >
> > Classic Playlists.
>
> Thank goodness.
>
> I think the Specializations are the only reason I’ll be getting the Limited Edition; otherwise it will be terribly unfair for regular edition players.
well actually let me pull a check list for you
_ access to 6 of 8 specializations at a time as compared to just 1
_ 3 map pack dlc that would cost $30-$45-$60 based on 800, 1200, and 1600
_ full “FORWARD UNTO DAWN” which would cost people $25-$35 or 60 if priced as a series
_ unique in game content “ONLY THROUGH LE” $20 online bids
_ unique avatar and profile content “ONLY THROUGH LE” $10 online bid
_ unique game case as expected for visual props only with LE
and for the collectors who enjoy stuffing there most recent halo with “ALL” the in game case halo code cards we get that to
but the 2 with the given price is $55-$65 MINIMUM
and the dlc for $30.00+ more
TOTAL: ranging $85-$95
optional higher if the DLC is more than 800
so would you rather pay $100 in one shot
or
would you pay $60 and optional TOTAL or SUB TOTAL based on what you want
based on DLC alone is a savings with all the other stuff
These specializations seem more purposed towards pushing players to focus on their individual playstyles, by granting them certain advantages depending on said specialization that the player selects.
None of this sounds particularly upsetting, but some of these specializations, or at least the enhancements they give, are downright criminal - Rogue, for example. Being immune to unscoping? Give me a Sniper/DMR and several Killing Frenzies are guaranteed. I really can’t see this being NOT overabused and overexploited.
I don’t understand the ridiculously large meltdown Waypoint is experiencing, but it’s definitely unjustified. 343 seems to want players to grow stronger based on their approaches to Halo, and I’m all for that.
Certainly needs a bit of tweaking, however, and more clarity of its execution.
so lets say a specialization takes as long as Feild marshal to Inheritor do you want to do it over six times
but just for a standards sake lets say 1 time is 3 months
would you go for 1 in 3 months
and 6 in 1.5 years and all in 2
or
would you go for 6 in 3+ months based on style
and start the last 2 once you wrap up the first 2 quickest ones
just to get even less time as compared to standards
> These specializations seem more purposed towards pushing players to focus on their individual playstyles, by granting them certain advantages depending on said specialization that the player selects.
>
> None of this sounds particularly upsetting, but some of these specializations, or at least the enhancements they give, are downright criminal - Rogue, for example. Being immune to unscoping? Give me a Sniper/DMR and several Killing Frenzies are guaranteed. I really can’t see this being NOT overabused and overexploited.
>
> I don’t understand the ridiculously large meltdown Waypoint is experiencing, but it’s definitely unjustified. 343 seems to want players to grow stronger based on their approaches to Halo, and I’m all for that.
>
> Certainly needs a bit of tweaking, however, and more clarity of its execution.
Couldn’t have said it better myself. Aside from Rogue, these specializations will have trivial effects on gameplay. I really hope they take more consideration into Rogue.
“We will keep an eye out on how many players are reaching max level and unlock them appropriately.”
God, you guys are so wrong. I made this account, just so I could tell you. I’ll explain it too you. People who do not order the limited will get access to 2 specializations at start. What he means, is that they will keep an eye out for people reaching the max specialization rank for the first time, which is 10. If only two are unlocked, they will have to unlock them for people eventually right? So, when enough people are getting up to 10, the max level for the first specialization, they will unlock the rest. If you look at the phrasing, that is exactly what he is saying. The IGN article got it right. Anyway, it doesn’t matter, because none of them are very good. None will be considered “over powered” Do you really expect them to have this info drop on a feature that is only accessible when you hit the max rank of multiplayer? No! You guys are just thinking that it will ruin gameplay, but it will not.