Agreed, the game would be funner with 1-50.
Long time halo online from early Halo 2 days. This ranking system is far superior than Halo infs⌠And it was good for noobs as well they were ranked 15 and below. Way more fun getting the different colours when u increase in rank. I hate how now they reset ranks all the time like pffff i have limited time as it is now u reset the ranks every season. This is one of the reasons i dont bother with Halo Inf. Why cant i keep my ranks like previous games?
It doesnât matter what the community actually wants when this is 343i philosophy.
Player: Gives Feedback
343: We hear you gives us time
Player: Waits 3 Months
343: Does Exactly the opposite of what the player asked.
Player: Wait, that wasnât what i asked?
343i: We are doing this because we know better then you also buy Blue for the Third time
I remember the H2/3 ranking system being one of the most complained about things during that time, next to the lack of BR starts. I guess itâs like that type of thing where you miss it once itâs gone.
I donât ever remember people compIning about the ranking system for Halo 2/3
Musta been some noobs that couldnât get past level 20.
BINGO. youâre so right.
I played over 14,000 matches of Halo 2 online. The game was fun, addictive, competitive, had âflowâ to it, and excellent social experience, ESPECIALLY considering it was on a console in 2004. Halo 3 was also pretty good.
We had lobbies to talk in to meet new teammates and pick up and craft teams from the best of our teammates AND opponents.
Canât do that in Infinite.
No clans. Competitive ranks canât quickly be compared at a glance as seing a rank like âDiamondâ or âOnyxâ doesnât give enough info compared to seeing a rank 36 or 43. You looked at a number rank and KNEW where they likely sat skill wise.
Not so in Infinite.
343 Obviously didnât play a lot of Halo 2 and 3 and it shows. 343 has all the advantages of better tools, better middle ware, more advanced training, experience budget, EVERYTHING in their favor and STILL canât top an experience from 2004.
A 2004 GAME developed using comparatively primitive tools, on a limited budget and stricter timeframe is better than a game in 2021.
Halo needs people who understand Halo well.
Well Halo 3 1-50 or Halo 2 1-50.
1-50 doesnât mean much in the context of Hobermanâs tweets.
I donât think it would help to go back to a level system that is slower and less accurate.
But I agree we should be talking about how to make the CSR journey more satisfying. Military ranks or whatever.
And for good reasons. Although I do miss the magnum. It was a beast.
Which one? H2 or H3.
But yes, I think it would make it fun. Itâs an arbitrary scale - and I donât care how they describe it (1 to 50, Bronze to Onyx, Slug to Unicorn etc) - but the smaller scales work better than trying to shoehorn an MMR type number (0-1800+).
In what way? Certainly not itâs speed and accuracy in finding a playerâs rank.
Yep. 343 need a better way to sell the CSR journey.
Part of the seasons is certainly to encourage return play.
But keep in mind you do keep your rank. Regular players come out of placement with the same rank they went in with. For most itâs just a blip where your rank is hidden for a few games and match-making is a bit more adventurous in who you play.
Yep. Nostalgia is a weird thing.
They did. A lot.
Actually the current system is quite helpful.
You pretty much know how many people should be in each division. eg. 2.3% Bronze, 13.6% Silver, 34.1% Gold, 34.1% in Platinum, 13.6% Diamond, and 2.3% Onyx.
And you can compare the divisions; A Platinum player should go 3:1 vs Gold and 1:3 vs Diamond.
And Halo 3 â50â didnât mean anything really. With all the hidden levels and purchased accounts.
You really should take my comment into full context. Smurfs aside, the comment was making light of Halo 2âs rank system (elo) and Halo 3âs system (Trueskill).
You really should take my comment into full context. Smurfs aside, the comment was making light of Halo 2âs rank system (elo) and Halo 3âs system (Trueskill).
Sorry. I was agreeing with you.
I donât ever remember people compIning about the ranking system for Halo 2/3
Musta been some noobs that couldnât get past level 20.
Bungie dot net was lit up on topics about the ranking system. ![]()
So much so that Bungie released in depth explanation on how their Trueskill leveling system worked.
For the record, I never had a huge problem with it, other than that it encouraged account selling and smurfing.
I would say much of Infiniteâs ranking design was in response to the complaints of previous designs.
But, like I said, we didnât know what we had, and are now missing the older designs ![]()
Bungie dot net was lit up on topics about the ranking system.
So much so that Bungie released in depth explanation on how their Trueskill leveling system worked.
That was my recollection as well.
I also find it a little ironic that in his tweets Max admits they penalised high end players (increasing their penalties for losing), and for using the low end of the MMR curve for your rank (instead of the mean).
Yet when 343 do the same thing they get crucified.
Wow. That escalated quickly.
I wouldnât have thought that this response would be so upsetting;
Actually the current system is quite helpful.
You pretty much know how many people should be in each division. eg. 2.3% Bronze, 13.6% Silver, 34.1% Gold, 34.1% in Platinum, 13.6% Diamond, and 2.3% Onyx.
And you can compare the divisions; A Platinum player should go 3:1 vs Gold and 1:3 vs Diamond.
Iâm not sure what part of that was so inflammatory?
Youâre just another 343i appologist that comes out of the woodwork to defend their bad decision making.
Rest assured, I am neither an apologist nor a woodworker.
The current ranking system doesnât allow for MOST players to make quick judgement calls about the potential skill levels of the players they are facing.
I would have thought most people can cope with assessing that Diamond is better than Platinum. That Gold 5 is better than Gold 3. And so on. It may be split into Divisions and Tiers⌠but it is essentially 1 to 36 instead (imagining Onyx 1500-1800) of a simple 1 to 50.
You you full well -Yoink!- know that players donât have time to remember percentage brackets for ranks, compared to having an actual reference number for a rank on their screen.
Itâs just interesting the way they built the rankings around the normal distribution.
Donât you think there is an elegance to the following diagram; https://i.redd.it/ql811ro73zxz.png
I was just pointing out that their choice wasnât random. There is a mathematical reasoning behind their choices. It wasnât just to annoy people who like numbers (with a passion).
And itâs not wether playerâs remember the exact numbers or not⌠itâs the fact that you can easily look them up / understand them.
Your inability to understand that the visual aspect of the ranking system needs to be simple and self explanatory tells me you donât know the first thing about designing UI/UX.
Bronze to Onyx and 1 to 6 arenât exactly hard concepts.
Iâve actually worked in a professional design and production environment before, before so I know WTF Iâm talking about.
So just out of interest. As an expert in designing UI/UX.
What is your opinion on replacing ranks 44 to 50 with symbols?
Or grouping everyone with an MMR of 1300 or above into a â50â - so that it pretty much lost any relevance?
Iâve actually worked in a professional design and production environment before
Yet the art of civil discourse escapes you.
Either, both were better then infinites ranking system.
Well Halo 2âs functions like a traditional ladder and Halo 3âs is similar in function to how Infiniteâs works.
Numbers are pretty meaningless on their own.
Well Halo 2âs functions like a traditional ladder and Halo 3âs is similar in function to how Infiniteâs works.
One of the interesting things from Hobermanâs tweets was that they tried to make TrueSkill in H3 behave more like H2.
I donât know if he meant that they actually tweaked TS in any way - or just the way they added a requisite for âxâ number of wins to add an artificial grind to earn each level of rank.
That was only H2 because of modders/cheaters. I donât think anybody actually got a 50 in H2. The 30s ranks were where the best players were. H3âs was better. People that supposedly âboughtâ their rank in H3 didnât matter because they didnât want to play ranked to begin with. Another thing nufans like to bring up is boosting, which they seem to forget that that was only an issue in Doubles. And guess what? Derankers, boosters, etc were easily filtered by a feature called âPARTY MATCHINGâ. Something 343 failed to implement in all of their Halos including the MCC. Lack of party matching=quitters, smurfs, and unbalanced matches.
I appreciate the thought process behind it for sure.
That was only H2 because of modders/cheaters. I donât think anybody actually got a 50 in H2.
I didnât play a lot of H2 online. Did it get any better later in the game? Wasnât there some sort of controversial rank reset.
If you assume a Bell curve of rank distribution a â30â in H2 should be roughly equivalent to â42â in H3 and a âP5â in Infinite.
But as you mentioned⌠the legitimate players were skewed to the left by the cheaters, so the relationship doesnât hold.
People that supposedly âboughtâ their rank in H3 didnât matter because they didnât want to play ranked to begin with.
Itâs a long time ago. But if I recall, the problem was that a lot of genuine â50â players were unfairly accused of buying their accounts. The problem was that H3 â50â was such a huge range of skills (1300+) that the really good players (eg. high Onyx) just assumed the lower ones (equivalent to Diamond 3) had bought their accounts.