Max Hoberman's Tweets about how Halo 2/3's Ranked system works shows us that he should be the one Designing Infinite's Ranked system

I don’t ever remember people compIning about the ranking system for Halo 2/3

Musta been some noobs that couldn’t get past level 20.

BINGO. you’re so right.

I played over 14,000 matches of Halo 2 online. The game was fun, addictive, competitive, had “flow” to it, and excellent social experience, ESPECIALLY considering it was on a console in 2004. Halo 3 was also pretty good.

We had lobbies to talk in to meet new teammates and pick up and craft teams from the best of our teammates AND opponents.

Can’t do that in Infinite.

No clans. Competitive ranks can’t quickly be compared at a glance as seing a rank like “Diamond” or “Onyx” doesn’t give enough info compared to seeing a rank 36 or 43. You looked at a number rank and KNEW where they likely sat skill wise.

Not so in Infinite.

343 Obviously didn’t play a lot of Halo 2 and 3 and it shows. 343 has all the advantages of better tools, better middle ware, more advanced training, experience budget, EVERYTHING in their favor and STILL can’t top an experience from 2004.

A 2004 GAME developed using comparatively primitive tools, on a limited budget and stricter timeframe is better than a game in 2021.

Halo needs people who understand Halo well.

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Well Halo 3 1-50 or Halo 2 1-50.

1-50 doesn’t mean much in the context of Hoberman’s tweets.

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I don’t think it would help to go back to a level system that is slower and less accurate.

But I agree we should be talking about how to make the CSR journey more satisfying. Military ranks or whatever.

And for good reasons. Although I do miss the magnum. It was a beast.

Which one? H2 or H3.

But yes, I think it would make it fun. It’s an arbitrary scale - and I don’t care how they describe it (1 to 50, Bronze to Onyx, Slug to Unicorn etc) - but the smaller scales work better than trying to shoehorn an MMR type number (0-1800+).

In what way? Certainly not it’s speed and accuracy in finding a player’s rank.

Yep. 343 need a better way to sell the CSR journey.

Part of the seasons is certainly to encourage return play.

But keep in mind you do keep your rank. Regular players come out of placement with the same rank they went in with. For most it’s just a blip where your rank is hidden for a few games and match-making is a bit more adventurous in who you play.

Yep. Nostalgia is a weird thing.

They did. A lot.

Actually the current system is quite helpful.

You pretty much know how many people should be in each division. eg. 2.3% Bronze, 13.6% Silver, 34.1% Gold, 34.1% in Platinum, 13.6% Diamond, and 2.3% Onyx.

And you can compare the divisions; A Platinum player should go 3:1 vs Gold and 1:3 vs Diamond.

And Halo 3 ‘50’ didn’t mean anything really. With all the hidden levels and purchased accounts.

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You really should take my comment into full context. Smurfs aside, the comment was making light of Halo 2’s rank system (elo) and Halo 3’s system (Trueskill).

Sorry. I was agreeing with you.

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Bungie dot net was lit up on topics about the ranking system. :grin:
So much so that Bungie released in depth explanation on how their Trueskill leveling system worked.

For the record, I never had a huge problem with it, other than that it encouraged account selling and smurfing.

I would say much of Infinite’s ranking design was in response to the complaints of previous designs.

But, like I said, we didn’t know what we had, and are now missing the older designs :rofl:

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That was my recollection as well.

I also find it a little ironic that in his tweets Max admits they penalised high end players (increasing their penalties for losing), and for using the low end of the MMR curve for your rank (instead of the mean).

Yet when 343 do the same thing they get crucified.

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Wow. That escalated quickly.

I wouldn’t have thought that this response would be so upsetting;

I’m not sure what part of that was so inflammatory?

Rest assured, I am neither an apologist nor a woodworker.

I would have thought most people can cope with assessing that Diamond is better than Platinum. That Gold 5 is better than Gold 3. And so on. It may be split into Divisions and Tiers… but it is essentially 1 to 36 instead (imagining Onyx 1500-1800) of a simple 1 to 50.

It’s just interesting the way they built the rankings around the normal distribution.

Don’t you think there is an elegance to the following diagram; https://i.redd.it/ql811ro73zxz.png

I was just pointing out that their choice wasn’t random. There is a mathematical reasoning behind their choices. It wasn’t just to annoy people who like numbers (with a passion).

And it’s not wether player’s remember the exact numbers or not… it’s the fact that you can easily look them up / understand them.

Bronze to Onyx and 1 to 6 aren’t exactly hard concepts.

So just out of interest. As an expert in designing UI/UX.

What is your opinion on replacing ranks 44 to 50 with symbols?

Or grouping everyone with an MMR of 1300 or above into a ‘50’ - so that it pretty much lost any relevance?

Yet the art of civil discourse escapes you.

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Either, both were better then infinites ranking system.

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Well Halo 2’s functions like a traditional ladder and Halo 3’s is similar in function to how Infinite’s works.

Numbers are pretty meaningless on their own.

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One of the interesting things from Hoberman’s tweets was that they tried to make TrueSkill in H3 behave more like H2.

I don’t know if he meant that they actually tweaked TS in any way - or just the way they added a requisite for ‘x’ number of wins to add an artificial grind to earn each level of rank.

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That was only H2 because of modders/cheaters. I don’t think anybody actually got a 50 in H2. The 30s ranks were where the best players were. H3’s was better. People that supposedly “bought” their rank in H3 didn’t matter because they didn’t want to play ranked to begin with. Another thing nufans like to bring up is boosting, which they seem to forget that that was only an issue in Doubles. And guess what? Derankers, boosters, etc were easily filtered by a feature called “PARTY MATCHING”. Something 343 failed to implement in all of their Halos including the MCC. Lack of party matching=quitters, smurfs, and unbalanced matches.

I appreciate the thought process behind it for sure.

I didn’t play a lot of H2 online. Did it get any better later in the game? Wasn’t there some sort of controversial rank reset.

If you assume a Bell curve of rank distribution a ‘30’ in H2 should be roughly equivalent to ‘42’ in H3 and a ‘P5’ in Infinite.

But as you mentioned… the legitimate players were skewed to the left by the cheaters, so the relationship doesn’t hold.

It’s a long time ago. But if I recall, the problem was that a lot of genuine ‘50’ players were unfairly accused of buying their accounts. The problem was that H3 ‘50’ was such a huge range of skills (1300+) that the really good players (eg. high Onyx) just assumed the lower ones (equivalent to Diamond 3) had bought their accounts.

I hardly played ranked in H2 because I didn’t have an Xbox. I had friends that had it and I would have to go over to play it everyday. If you couldn’t do combos it basically meant you’d get crapped on. I just stuck with btb and stuff. I didn’t even touch it when 3 came out. So I don’t know about a reset. The higher ranks were broken though.
And you’re right about different players in 50. Some players were way better than others and there wasn’t a way of knowing… But it wasn’t a big deal until it started dying. The only gamemode I got a 50 in was lone wolves. I think I was 46 or 47 in team Slayer.

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No no no - if it’s not broke then overhaul it so it is broken and call it innovation. ~Sarcasm~

Halo MCC uses it and it has been dead for the longest time.

It sucks.

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The best thing about H3’s CSR was that it made relevance to what the game was; Halo is a military shooter so it made sense that you had to move through the ranks;

Halo 3

Recruit
Apprentice
Private
Corporal
Sargent
Gunnery Sargent

Lieutenant
Captain
Major
Commander
Colonel
Brigadier
General

That’s 13 different levels -

Halo infinite

Bronze
Silver
Gold
Platinum
Diamond
Onyx

6 levels

Which one do you think is more relevant to the game?

Some further real worldly experiences bouncing around in my head?

In infinite I find Progression is boring and slow. Let’s say you jump in at platinum 5. You might play 20 games and still be only Diamond 2. I’m already at my highest rank - why should I carry on?

Where with Halo 3 you started at the bottom and you worked through the ranks accordingly. You felt like you were actually progressing so the learning curve became more apparent. I played the game a lot longer.

Sitting in diamond 1-3 / or Onyx for a month becomes tedious for a lot of people.

Also I have friends that went straight in at Diamond 5 progressed to Onyx and now have quit. Why bother carry on when you have reached the top rank?

Whether it’s invisible beyond 50 or Onyx - a lot - not all - people will stop playing at that top rank regardless.

Here you have to question the mentality of people compared with how long people stay active on a game.

(Finding your point naturally I find far more stimulating than just being put at my biting point from the get go.)

Like I’ve said before just because it’s quick doesn’t mean to say it’s the best.

I understand some may not enjoy the progression side and would rather be put straight into super hard games at Onyx or what ever level they are at.

But you have to cater for everybody. Maybe Trueskill2 might be good for the hardcore fans but what about the casual that likes to have more candy floss than hard boiled sweets!

You could say Halo Infinites CSR favours the die hard purist, which is also evident in its only ranked playlist. The CE extremists… I don’t need a rank to have fun… type who will play with a pistol/BR until the servers go down!

I don’t have the answers, but it’s evident Infinite’s CSR doesn’t cater for the majority!

But my main take - CSR isn’t just a number… it’s a game breaker and more attention is needed.

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