> Why not have both the mauler and boltshot as secondary options? I see no reason they could not coexist.
Well, the Boltshot would dominate the Mauler, and Halo already has too many guns that do the exact same thing in it, so I for one, and hopefully many others, would like to see them try NOT to do that anymore.
Just look at the Assault Rifle/Plasma Repeater/Storm Rifle, Shotgun/Mauler/Boltshot/Scattershot, Sniper Rifle/Beam Rifle, Rocket Launcher/Incineration Cannon, DMR/NR/LR, SMG/Spiker/Suppressor/Plasma Rifle. There are put simply too many weapons that are WAY too similar. And more emphasis should be put into making these weapons LESS alike, instead of just slapping a coat of paint and a subtle tweak on something already there and calling it a “new gun”.
Weapons, even direct equivalent ones should be distinctly different from one another.
Assault Rifle, Halo CE Plasma Rifle, and Sentinel Beam are great completely unique Automatics.
Sniper Rifle, and Focus Rifle are great completely different Sniper weapons, though the Focus Rifle could use a damage/heat ratio rework so it kills more quickly.
Spartan Laser, Plasma Launcher, and Incineration Cannon would be a fantastic trio of anti-heavy vehicle weapons. But the Rockets, and Fuel Rod are so similar, and between them too similar to the Incineration Cannon. The FRG is basically just a superpowered version of the Rocks, while the Incineration is just a single beefed up rocket at a time.
Shotgun, Energy Sword have great contrast as CQC power weapons. Especially since one is a GUN, and the other is a Melee weapon. The two behave differently enough in-game too.
Grenade Launcher, Plasma Pistol, Needler, and Brute Shot all filled a really cool “pseudo power weapon” niche. Each weapon completely different, each not really belonging to a classification among other weapons.
Battle Rifle, and Carbine both had a really unique playstyle, the differences in rate of fire, effective range, and damage definitely secured this duo as unique to one another. Unfortunately for the DMR and NR, the damage per shot was so close to similar, and the rates of fire weren’t incredibly distinguishable, meaning the two weapons felt pretty much the same when you used them. And the DMR and LR are even more similar.