anyone else having problems with matchmaking? There are a lot of games I play where it’s all one sided, but most of the time I’m on the losing side where we are just getting murdered. I literally just lost 10 team slayer games in a row
Are you playing solo and/or there’s no communication among your team? That’s usually the reason why. One team is communicating, the other isn’t. Another reason could be that the other team played better than yours.
I’ve been getting this recently too. Massive losing streaks, and it’s not me. I’m usually the top player not just on my team, but in the game 
I’ve been playing Halo since the CE days and I’ve never had an experience as terrible as in this game. I’ve built up my winning streak and experience with this game for over a year and in the span of a day my winning % went from over 60% to almost 40%, just ridiculous.
You can make excuses about all sorts of things, people with mics talking, just an off day, etc.–the matchmaking seems to be broken for me recently. I have a mic and I’ve used it for a couple months, makes no difference. I’d love to find these people you talk about that can effectively communicate with mics.
The lower the population gets then the less important becomes any matchmaking consideration other than minimizing time in the queue. Wide skill gap + low population = bad matchmaking.
Here is a quote from Josh Menke which might help explain your situation.
> You’ll always get some streaks, and trying to actively fight them tends to destabilize everything. For example, in perfect matchmaking, 1 in every 8 players is on a 3 game losing streak. It would be pretty tricky to put re-arrange matchmaking to help those players into a more fair match without creating other imbalances. Like, you can’t just put them all into randomly easier matches because then suddenly, every match would have one OP player, making every match imbalanced.
>
> If we matchmake tightly enough on a really accurate measure, this kind of thing should balance out OK.
> 2727626560040591;5:
> Here is a quote from Josh Menke which might help explain your situation.
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>
>
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> > You’ll always get some streaks, and trying to actively fight them tends to destabilize everything. For example, in perfect matchmaking, 1 in every 8 players is on a 3 game losing streak. It would be pretty tricky to put re-arrange matchmaking to help those players into a more fair match without creating other imbalances. Like, you can’t just put them all into randomly easier matches because then suddenly, every match would have one OP player, making every match imbalanced.
> >
> > If we matchmake tightly enough on a really accurate measure, this kind of thing should balance out OK.
“If…,” “Should…,” so much alchemy and black magic in matchmaking. I know that a lot of people, like Josh, have years of education and experience, and it isn’t that I think that math lies, but I’m here to tell you right now that when you try to run the world from nothing other than statistics… that just leaves people feeling like numbers. Mathematically sound it may well be, but dehumanizing and psychologically unsatisfying it most definitely is. And that’s when it’s well-executed. Which is almost never.
And that’s the rub when it comes to this whole issue: no one is right, no one is wrong. Everyone is still frustrated. How on earth do we move forward with that?
> 2533274873843883;6:
> > 2727626560040591;5:
> > Here is a quote from Josh Menke which might help explain your situation.
> >
> >
> >
> >
> > > You’ll always get some streaks, and trying to actively fight them tends to destabilize everything. For example, in perfect matchmaking, 1 in every 8 players is on a 3 game losing streak. It would be pretty tricky to put re-arrange matchmaking to help those players into a more fair match without creating other imbalances. Like, you can’t just put them all into randomly easier matches because then suddenly, every match would have one OP player, making every match imbalanced.
> > >
> > > If we matchmake tightly enough on a really accurate measure, this kind of thing should balance out OK.
>
> “If…,” “Should…,” so much alchemy and black magic in matchmaking. I know that a lot of people, like Josh, have years of education and experience, and it isn’t that I think that math lies, but I’m here to tell you right now that when you try to run the world from nothing other than statistics… that just leaves people feeling like numbers. Mathematically sound it may well be, but dehumanizing and psychologically unsatisfying it most definitely is. And that’s when it’s well-executed. Which is almost never.
>
> And that’s the rub when it comes to this whole issue: no one is right, no one is wrong. Everyone is still frustrated. How on earth do we move forward with that?
> 2533274873843883;4:
> The lower the population gets then the less important becomes any matchmaking consideration other than minimizing time in the queue. Wide skill gap + low population = bad matchmaking.
It’s not like this is a new problem never before faced in any other game, or the developers never considered this would happen–though considering the low quality of this Halo game, I wouldn’t be surprised. If 343i could somehow take the mechanics of Warzone and do the complete opposite, games would be perfectly balanced.