Matchmaking skill Issue

So over these past few months I’ve patiently have been playing with a constantly worsening skill gap. For some reason the game believes I have a much higher natural skill then I do. Everytime I win a match I get my skill boosted, but it seems like my losses are not being registered. I don’t want to convey my extreme anger because that would just be immature, but this needs to be mentioned. I lose 4/5 matches I play, and despite that the game has me placed as a Platinum 2. From what I can tell, everytime I win a match, all proceeding matches feel much more stressful. I’ve been thinking of a way to articulate how this makes me feel via this post, but to be honest I can’t.

Is anyone else feeling this issue? It feels like a game glitch, but this just seems more severe then that. Like someone behind the scenes didn’t know what they were doing.

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I hear theres a ton of issues with CSR (I don’t play ranked though). I do notice though how the hidden MMR affects the game in playlists that are supposed to be social and really dislike its implementation. It only gets worse as the population dwindles.

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I imagine it’s low population.

Try again next week. Hopefully we’ll see a bump in players with S2 finally hitting.

There is a few issues in transparency between the CSR and MMR. But for most people it’s not an issue.

People seem to get confused by the behaviours of the MMR and CSR. With placement and just after your MMR is volatile (the system is trying to re-rank you) but your CSR tends to lag. The reason they hide your CSR for 10 games is because it is jumping so much.

Once you have settled into your rank your MMR is stable and hard to shift - while your CSR can drift (eg. slowly up on the back of a winning streak vs sides that are ranked equal or lower).

The system will reconcile them when it can - which is where people double down on the rage when they lose more CSR than they were expecting.

Funny that no-one rushes to post about getting more CSR than they expected on a win.

To be real with you. I’d appreciate if they dropped my rank. I’d rather be seen as an average skilled player or even a bad player if it means I can play without losing all the time. The cruddy thing is, i don’t think the rank reset will do anything but I’m still hoping. The reason I even mention this is because the last time they reset rank, the problem didn’t fix itself. Also your rank follows you across all playlists, that’s why killing bots has screwed people over. Sorry, I don’t mean to try and disregard your statements regarding MMR, but something about the system feels way more broken then that. (Plus I got this dude in another chat that thinks armor coatings should be like $1500. He’s talking about NFTs and other bs.) He’s got me pretty ticked.

What you want is the system to find your rank and pitch you games just above and below that. But I guess it needs a big enough population of players to provide that nirvana.

In the end you want a 50% W/L with most of them close and exciting.

I think that’s over-rated. If you take a bot MMR into ranked on a brand new playlist you will get screwed over as it assumes your bot MMR as a seeding value for the new playlist.

But on a mature account you only have to worry about some shared values between MMR (weightings for form and recent play etc). You may get a game or two that are a bit misaligned, but that’s about it.

I tried looking up your game history - but it’s blocked on HaloTracker.

What’s your W/L overall? Over how many games? Your K/D?

:slight_smile:

Okay. Just read through your responses, and I’m sure my last segment seems a little out of nowhere but I wanted to include it simply because I was stressed last night. Just in case it affected my phrasing of replies. But my W/L ratio is accurate to what I said. 4/5 losses. I didn’t exaggerate. I went a positive KD 2/5 matches I believe. And as for the Bot MMR, it’s been a circulating thing the community has been talking about as a whole for the past month. This far into 343s Halo, we can’t rule out any possibilities. Last time I addressed a possible issue, someone told me it’s too bad of a decision to be real. Aka when I watched the multiplayer trailer last year and noticed there was no Cross-core. Former Bungie employee from Certain Affinity weighed in on 343s Skill system, while not directly related to my issue it’s something you may have read about. However my point is that 343 has made enough mistakes that my issue may be more then a glitch but actually a bad decision.

If it’s just 4/5 out of the last game - that’s hard to get upset about. Flip a coin 5 times and you will get one tails out of 5 a bit over 1 in 6 times.

You wanted to know if your rank is valid. That’s in your lifetime W/L. That’s why I was asking.

Sorry. Wasn’t accusing you of exaggerating. But without the context of your game history 1/5 is not unusual. It could have just been a bad day.

And well done on the positive K/D. But the important metric is wins and losses. Unless your K/D was way above everyone else in the game it’s unlikely to have helped.

Yep. And a lot of people got upset for no reason.

Again. The main problem is if you start a brand new account, play a lot of bots, and then go into ranked. It doesn’t really affect anyone.

There is little to no proof that playing bots or social really affects your ranked MMR on a regular account. Yes, there is some shared data between playlist MMRs, which may (or may not) influence matchmaking for a game or two. But it’s all anecdotal, and it doesn’t seem to useful enough to actually increase your rank.

The far bigger problem are smurfs and sandbaggers.

Yep. The head honcho. He was talking about design decisions in a game 20 years ago. I didn’t think they were that relevant to what they are trying to do today. And besides, despite everyone’s nostalgia for the good old days - the ranking in H2 and H3 was pretty lame.

Yep 343 have made a bunch of mistakes. Hopefully a lot of them will be put to rest with the S2 update (fingers crossed). And the rest soon after.

But I really doubt there is any glitch to your run of form. Apart from a local server which is struggling to find you balanced games.

The bigger issue that Certain Affinity’s CEO mentioned was that while they were using the TruSkill system in the background (to get your MMR), you were matched based on your rank instead of the MMR and you were progressing through all the ranks from the bottom.

Meanwhile Infinite matches you based on MMR instead of rank (which means you frequently play people with a quite different rank due to the MMR behind the scenes). It also means you reach the plateau phase where it will try to keep you at around your MMR a lot sooner than in the old Halos (leading you to essentially no longer progressing/feeling accomplishment).

For what it’s worth though: I also often feel like I’m being thrown in with players quite a bit above my level. In the end however a lot of matches tend to end up rather close though. So going by that it seems to me that at some level it’s working as designed (read: balancing team strength).

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Yep. It’s a design philosophy.

From a match making journey you want to know the rank of the player as quickly and as accurately as possible. Use it to create fun and even matches. And modern tools like TrueSkill2 allow them do it very quickly.

From a player’s perspective you want a narrative journey. This has been replaced in modern gaming by Battle Passes and/or XP ranks. You shouldn’t do it with skill ranks because that just creates a lot of mis-matched games (which some people, the higher ranked ones, enjoy).

To further clarify. The 4/5 losses is actually typical. This isn’t something new. I don’t know the exact numbers but if you were to inspect my wins vs losses, you’d see 4/5 games I lost, further back would be 8/10 are losses, 16/20 are losses. Out of 20 games I’m only securing 4 victories. Sorry if I didn’t elaborate better before. In most other fps games, I win a match nearly 50% of the time, which is fair. That’s how it should be for average players. Maybe it’s the PC players. Crossplay isn’t a fair experience, and you can’t disable it.

Again. What is your overall W/L?

Small runs of less than 50% are normal. You will have runs of form and/or bad luck with the match-making (with opponents and/or team-mates).

I tried to look you up on HaloTracker - but your account is locked out as private.

If your W/L is significantly less than 50% - with a decent amount of games played - then there is a problem. It would be great / informative to take a peak at your game history to see what’s happening.

But if you are at 45-55%… play on.

And even if you have only won 4 out of the last 20… that would suggest your MMR is above your pay grade. Did you team up with a squad of players who carried you in a bunch of games? That is usually where players briefly come unstuck.

Its because halo infinites ranking system is broken and flawed.

A few months back I did play with a few friends that were a higher rank then myself. But that shouldn’t disrupt everything. Older matchmaking systems would recognize that my wins were not of my own skill in that situation and with how 343 brags about the complexity of the system they have with detecting ‘True skill’ as they call it, their new system should recognize it too. If what you suggest is true, then for the sake of K/D and W/L, I shouldn’t ever play with my friends. Which as we all know should never be direction to go. As for my W/L ratio, I’m looking right now and there’s no easy way to track it. The closest thing I can do is to inspect all my last games one by one and count them up, which is a chore that the system should have a summary of.

For me, it’s a slightly different issue. About 50% of the time I’m either a dominating player on a losing team (often 10+ K/D) or the bottom player on a winning team (usually -3-5 K/D, though sometime worse depending on my assist count and team). Either way, it’s difficult to level up.

I hit Platinum 1 recently, but immediately fell back to Gold 6 because of bad/quitting teammates, insane matchups with Diamond or even Onyx players, and sometimes just overwhelming lag (which scares me off even trying ranked when I warm up some days). I can admit when I get outplayed, but I’m not a Gold-6 player. I out-perform Platinums on a regular basis, only to get screwed by my team, or by quitters.

I saw something on YouTube about how social performance will in some way affect your ranked matchups. Can anyone confirm this?
I have friends that I’ve been trying to train, brand new to the franchise, and I wonder if that’s been messing up my rank. They’re bad, and I play down to help them out (in social) but that doesn’t mean I’m bad too. I just want them to have fun.