Matchmaking needs a reform; a playlist overhaul, the rank system modified, loadout revamp...

Warning! Long post ahead! TL:DR at The bottom. Please read through though.

I believe that Halo matchmaking is good but needs a reform to “reach”(ßyeah I said it) it’s full potential. Agree, disagree or Whatever, I’m here to express my views. If you disagree or agree please give a constructive reply. You never know, 343i could be watching . Warning! MY opinions ahead. Little to No fact.

Playlists
My main issue with the playlists is how they are segregated and how many there are. While I agree that educing playlists would mean less freedom of choice, I believe the population is too divided. I would consider this to be a better offering:

Playlists for 1.

-Rumble pit. Mixed slayer, infection and objective. Every man/woman for himself/herself. [max party size 1]
-Team MoshPit. Mixed slayer, Invasion and objective. All teams are composed of random players searching on their own. So loners have a place to play in teams and not be eradicated by full parties. Size of teams will determine game types. Allow teams of 3-6. [ Max party size 1]

Playlists for 2.
-team doubles. Mixed slayer and objective [max party size 2]
-multi team. Like FFA with a partner. Mixed slayer and objective. [max party size 2]

Playlists for 3-4.
-multi team. Mixed slayer and objective [max party size 3]
-Team slayer. Nonstop slayer and classic slayer, maybe mix in team SWAT and Snipers but give them a VERY low possibility of appearing. Allow 3 Vs 3 or 4 vs 4. [max party size 4]
-Team Objective. All objective all the time. Allow 3 vs 3 and 4 vs 4 [max party size 4]

Playlists for 5-6
-Squad battle. 5 vs 5 and 6 vs 6. Mixed objective, invasion and slayer. [max party size 6]

Playlists for everyone.
-BTB. Big games of slayer, invasion and objective. Search alone or as a party. Prefer similar sized parties. [max party size 8]
-Action sack. All the wacky and gimmicky game types go here. Search alone as a party. Infection, grifball, halo ball etc… [max party size 4]

hi could you please edit that with paragraphs, I was trying to read it and gave up.

> hi could you please edit that with paragraphs, I was trying to read it and gave up.

yeah, i know. i just copied it straight off microsoft word… dunno what happened to the paragraphs.

Search times
To decrease search times, once the game has found the minimum required amount of players for the playlist to work it will continue searching for only a additional 10 seconds. If no further players are found the game begins. I’m sick of having to wait for the game to find 2 more players when we could have a perfectly fine 3 vs 3 instead. In addition, to further decrease search times, the search system will no longer look for similarly sized parties. If you are on your own and search in the 4 vs 4 team slayer instead of Team moshpit you know perfectly well that you are about to get crushed by a full party and it’s you to blame for not taking the option catered to you.

Climbing the Ranks
Credits are not earned the instant you make a kill. Instead the kills are added up at the post game screen and multipliers are applied. Because you receive no credits until the game has ended. Leaving the game will result in no credits earned and count as a loss and any progress towards a daily challenge or commendation are reset to pre-game status. Credit multipliers include: having a good K/D, Winning, completing the game quickly, your division rank, win streak, etc… Remove arena and add it’s ranking systems to all playlists. Arena rank should not be reset. Having a high arena rank will add multipliers to your game completion bonus.
Eg: I get 20 kills in team slayer with a K/D of 1.2 and my team wins. There was 3 minutes left on the timer. I am in gold division. I won the previous game but lost the game before that so I am on a 2 win streak. My highest kill streak was 5.

20(kills)*1.2(K/D)*2(win bonus)*3(time remaining)*1.5(division bonus)*2(win streak bonus)*3(MVP bonus)*1(objective scored bonus, but seeing as this is slayer there wouldn’t be one)*2.5(kill streak bonus)=3240 Cr + commendations + Challenges +slotmachine. That seems reasonable amount for having a pretty good game.

Note: the minimum multiplier is 1. You will always receive credits no matter what and will not lose any.
Note: my proposed reward system for matchmaking, NOT custom games, matchmaking, firefight or forge. They will probably have to stick to the current one… or maybe not, I don’t know. gardening tool about you suggest something reader?

Load outs

Right… here’s were people’s attitudes and opinions really shine through. I will not mention my opinions on any AA’s (cough AL is a sin cough) but I believe the load out selection could be vastly improved and could solve several AA related issues. My early gaming history was most likely defined by Halo CE, Halo 2, SW KOTOR, SW Republic commando and SW battlefront 1 and 2. When reach came out with its class system the first thing I tried to related it to was star wars battlefront – it being one of my favourite games when I was younger and more importantly it had a class system. However, if you have played SW battlefront 2 you would know that you cannot select all the classes at the beginning of the match. The Droideka (the robot that had a energy shield) required you to earn a dozen points before you could play as that class, in addition, there was a set limit on how many players could use that class on a team… this brings me on to:

Specialist loadouts! At the beginning of a match only a basic load out is available for everyone. Eg: sprint. To use the camo or armour lock class you must have a certain number of kills before you can choose it. There is also a limit on how many people on your team may use that class. So you cannot fight a whole team of Armour lockers because there is only a maximum of 1 person per team who may use it. This would allow certain AA’s to be more powerful as you have to… “earn them” (ßlack of better phrase). So everyone would enter a game equal, but as the game progressed the better players will access the specialised load outs quicker.

Eg: in a team slayer game
Loadout 1: Sprint. Max users: 4. kills required: 0
Loadout 2: hologram. Max users:4 kills required: 0
Loadout 3: Jet pack. Max users :2. Kills required: 3
Loadout 4: Active camo. Max users:1. kills required: 5
Loadout 5: Armour lock. Max users 1. Kills required: 10

I think this would be a vast improvement. shrugs you probably won’t, assuming this forum is as bad as the bungie forums. prepares flamesuit That’s about it. Thanks if you read the whole thing. Feel free to add to my ideas, or debate them or whatever… this is a forum, it is meant to be discussed. And for you lazier people out their… here is the TL:DR Change playlists. Increase search times. Good people rank up quicker. Star wars is awesome! Discuss please.

I want droidekas in halo 4 :smiley:
master chief vs the separatists.

Although I don’t really like the idea of higher level loadouts being based on kills for all the game modes, maybe it should be based on whatever objective points are up, so in ctf AL only becomes available after you have personally capped two flags

> Eg: in a team slayer game
> Loadout 1: Sprint. Max users: 4. kills required: 0
> Loadout 2: hologram. Max users:4 kills required: 0
> Loadout 3: Jet pack. Max users :2. Kills required: 3
> Loadout 4: Active camo. Max users:1. kills required: 5
> Loadout 5: Armour lock. Max users 1. Kills required: 10
>
> I think this would be a vast improvement. shrugs you probably won’t, assuming this forum is as bad as the bungie forums. prepares flamesuit That’s about it. Thanks if you read the whole thing. Feel free to add to my ideas, or debate them or whatever… this is a forum, it is meant to be discussed. And for you lazier people out their… here is the TL:DR Change playlists. Increase search times. Good people rank up quicker. Star wars is awesome! Discuss please.

No. What you just subtlely described is just a killstreak system like COD has. The better you do, the more you are at an advantage. It’s not what Halo is about.

needz more playlists. not less.

Need to add a big team slayer in addition to the current BTB (which has evolved into a huge hulking mass of pur objective gametypes).

Also need to add a separate invasion slayer playlist, so when people go to invasion they can play INVASION, not invasion slayer.

They also need to bring back community slayer. All Bungie did was dump all the [bad] community maps into BTB.

They need to bring back 1-50.

They need to bring back 1-50 rank systems.

1-50 would be nice to have as a side thing, not to determine rank. maybe in Halo 4. but getting past 42 was a massive pain that I dont have the patience to even try again.

They should stop adding new playlists. Right now it’s meh alright but i believe it’s enough as of right now as some playlists are close to barren.

I totally agree with the mercenary/mosh pit style.

What they should do is take Team Slayer and make it Random only (max party size = 1).

So Squad Slayer will be the one that parties/randoms/anyone can go to. But randoms risk the chance of being matched against full parties but as you said, they chose the playlist.

Adding in to Team Slayer, is another Team Objective with max party size 1. Together it can called moshpit…etc whatever.

So the real Team Objective will remain as it is.

This will balance out the population between TS and SS.

Loadouts in TS, TO, SS shouldn’t be messed with. They already have a system similar to yours in Invasion.

The reason the playlists are barren is because the majority of the Reach population prefers firefight arcade, Living Dead, or BTB over everything else. Adding more playlists will enable players who want to play certain things with more ease to be able to do so. Adding/removing playlists wont change the fact that those 3 dominate the vast majority of the population.

> The reason the playlists are barren is because the majority of the Reach population prefers firefight arcade, Living Dead, or BTB over everything else. Adding more playlists will enable players who want to play certain things with more ease to be able to do so. Adding/removing playlists wont change the fact that those 3 dominate the vast majority of the population.

Adding more playlists will cripple even more the smaller playlists.

> > Eg: in a team slayer game
> > Loadout 1: Sprint. Max users: 4. kills required: 0
> > Loadout 2: hologram. Max users:4 kills required: 0
> > Loadout 3: Jet pack. Max users :2. Kills required: 3
> > Loadout 4: Active camo. Max users:1. kills required: 5
> > Loadout 5: Armour lock. Max users 1. Kills required: 10
> >
> > I think this would be a vast improvement. shrugs you probably won’t, assuming this forum is as bad as the bungie forums. prepares flamesuit That’s about it. Thanks if you read the whole thing. Feel free to add to my ideas, or debate them or whatever… this is a forum, it is meant to be discussed. And for you lazier people out their… here is the TL:DR Change playlists. Increase search times. Good people rank up quicker. Star wars is awesome! Discuss please.
>
> No. What you just subtlely described is just a killstreak system like COD has. The better you do, the more you are at an advantage. It’s not what Halo is about.

ok, i suppose i agree with you but there still should be a limit on how many people per team can use the same AA. some of the troubles with AAs is that a full team of Armour lockers are almost impossible to beat and what’s the point in map control if the whole team can just jetpack up? at least with what i proposed it would be isolated to one or two people.

also i notice the way the only parts were i have disagreed with people is on playlists and armour abilities. should i assume the rest everyone agrees with?

> Warning! Long post ahead! TL:DR at The bottom. Please read through though.
>
>
> I believe that Halo matchmaking is good but needs a reform to “reach”(ßyeah I said it) it’s full potential. Agree, disagree or Whatever, I’m here to express my views. If you disagree or agree please give a constructive reply. You never know, 343i could be watching . Warning! MY opinions ahead. Little to No fact.
>
> Playlists
> My main issue with the playlists is how they are segregated and how many there are. While I agree that educing playlists would mean less freedom of choice, I believe the population is too divided. I would consider this to be a better offering:
>
> Playlists for 1.
>
> -Rumble pit. Mixed slayer, infection and objective. Every man/woman for himself/herself. [max party size 1]
> -Team MoshPit. Mixed slayer, Invasion and objective. All teams are composed of random players searching on their own. So loners have a place to play in teams and not be eradicated by full parties. Size of teams will determine game types. Allow teams of 3-6. [ Max party size 1]
>
> Playlists for 2.
> -team doubles. Mixed slayer and objective [max party size 2]
> -multi team. Like FFA with a partner. Mixed slayer and objective. [max party size 2]
>
> Playlists for 3-4.
> -multi team. Mixed slayer and objective [max party size 3]
> -Team slayer. Nonstop slayer and classic slayer, maybe mix in team SWAT and Snipers but give them a VERY low possibility of appearing. Allow 3 Vs 3 or 4 vs 4. [max party size 4]
> -Team Objective. All objective all the time. Allow 3 vs 3 and 4 vs 4 [max party size 4]
>
> Playlists for 5-6
> -Squad battle. 5 vs 5 and 6 vs 6. Mixed objective, invasion and slayer. [max party size 6]
>
> Playlists for everyone.
> -BTB. Big games of slayer, invasion and objective. Search alone or as a party. Prefer similar sized parties. [max party size 8]
> -Action sack. All the wacky and gimmicky game types go here. Search alone as a party. Infection, grifball, halo ball etc… [max party size 4]

Hmm… The playlists that you made look familiar. Oh yeah, their from Halo 3.

> Hmm… The playlists that you made look familiar. Oh yeah, their from Halo 3.

really? …i suppose you’re right but what’s wrong with that? most of the complaints about reach is how it diverted from the original halo games.