> That’s the reason why 343i should take it’s time and efford for balancing issues with weapons and AA instead of running away from problem by focusing on making up another Throwdown or Pro settings. It’s been 7 months and they did nothing to overpowered DMR, and their fix of camo was laughtable. WTF are they doing all this time?
Most of the issues that Halo 4 have are too difficult to fix in time. Most can’t be balanced and need to be taken out, like boltshot, plasma nades, plasma pistol or Camo, that would take a lot of coding from what 343 has said. Same goes for Sprint, De-scoping, dropping the flag.
The simple and time effecient solution is to go back and disign gameplay does away with all the gimmicks(aka infinity).
> Actually ordnance system has it’s depth as well: http://www.youtube.com/watch?v=CD_3w9atAqY
> We can argue which one is better, but that’s not the issue right now. Right now Infinity fans are being forced to throw out their custom loadouts for absolutely no reason.
LOLOLOLOLOLOLOL
That is the pinnacle of depth that OD has. Drop OS right when you are about to engage an enemy and making sure no one is around before you call down your other OD. Not very deep at all.
That is no way a supplement for:
-Weapon/power up timing
-The ability to dirty weapons(you probably don’t even know what this is)
-=the map movement created through static spawns
-The skills that come with obtaining those weapons wither it be knowing a faster route or simply out slaying the other team for it.
> Situations like these are marginal. They’re not an issue for Infinity fans, since they are playing series of matches, where outcome of just one or two have no meaning. I’m not playing the match to win money prize, I’m playing match after match for having good time.
Like I said before, <mark>the want to win is not exclusive to competitive players</mark>. Many people get screwed over by Infninity at least once a game. I know I do. Now does it always cost me the game? Not always but it has. The average player still wants to win games and when the out come of the game is out of their control it become extremely frustrating for them. One bad game can destroy a players experience. I have seen people get off Halo for an extended period of time just because they get so frustrated with something that happened in game. One reason you see so many people come on here and complain about getting paired with bad teammates. Does that mean they are competive and not casueal? NO.
Everyone wants to win. It just by how much they exert themselves which separates the casual gamer and the competitive. Competitive players will learn everything there is to a game, such as how to spawn trap, what is the ideal route, the best grenade placement. While causal games will just hop on and play MM. Both have the same goal to have fun and win games, but both go about doing so differently.
So why design a system that put these players in situations where their enjoyment is at risk because of randomness?
If I had it my way Infinity would be in action sack along with the other chaotic gametypes. But I am not 343 and I understand that there are those that do enjoy the cluster -Yoink- that is infinity.
> That’s not just my opinion here. Even Pro’s fans admits that it rarely passes the votings,
What fans are you talking about? I have been getting slayer pro 4 out of 5 times.
> so why is it taking place in voting options (place that belongs to more maps)? And when there’s Slayer Pro match beginning many people quits as soon as they find out, that they can’t use their custom loadouts. Once again, 343i should take care about balancing issues, not about how to force people to play rejected gametypes. It’s like burning the house, because we don’t like how it’s decorated.
You are greatly exaggerating how often people are quitting out of slayer pro.
Adding slayer pro to infinity is like burning down the house because the structure is not stable and going back to the drawing board and drawing a more secure building.
Slayer Pro from what people are saying(you have been reading it but are choosing to ignore it) is the start to the balancing solution they have been asking for. They may want a few changes like the addition of Automatics and radar, but the consensus is that Slayer Pro is a more balanced gametype than Infinity. Which also happens to be a fact.