While the lack of motion sensor easily cripples the enemy and evens the playing field (to an extent), I no longer have much reason to pace my movement since I don’t have to worry about people seeing me on their sensor. This kind of situation can encourage sprinting, reckless charges, and give a false sense of security.
Outside of Free for All, lone wolving does not exist. Halo has always been a team based game.
The reason you can’t Lone Wolf anymore is because all of your crutches and overpowered items have been taken from you.
Probability is not on your side. Everyone is on equal footing but their team is coordinated against you while you are running around by yourself.
> the game fun for us for the sake of others who want the game to be easier
How does removing crutches and forcing everyone to use precision rifles make the game easier? It makes it more difficult and more balanced.
By the way, the DMR is a five shot kill. Four bodyshots and a single headshot. Not “four headshots”.
> yea theres saftey in numbers but theres no challenge in that. when my friends and i roll 4 deep we’ll win 600 to like 200, thats just not fun
I don’t even know what to say to this.
Also just because you don’t like something it doesn’t mean it should be removed, with the fact that people keep voting for Slayer Pro showing other players do enjoy it.
> > slayer pro has completely ruined my style of play. I’m a lone wolf type of player but you can’t succeed that way in slayer pro because in every game i play it seems at least 3 or all 4 of the other team run together in a pack so you round a corner and boom boom they all hit you with a dmr and your dead in less than a second so you can’t even react. and yes people roll deep in infinity slayer as well but with armor abilities and plasma’s you can even the playing field
>
> This quote. This made me throw up in my mouth a little.
Like it or not, he is entitled to like what he wants.
i guess overall my issue with slayer pro is that it’s so stale. It’s the same thing we’ve all been playing in countless games for years. Infinity slayer is something different from the pack. It felt fresh and for once a shooter was fun again. I remember when my brother got call of duty black ops. I played one round and got like 45 kills and 7 deaths. it was easy as hell so i never played it again. and thats the feeling i get when i play slayer pro. Yes infinity slayer is unfair but i liked that sense of beating the odds, with pro the odds are in my favor and thats not why i play games. i want my games to be difficult and to a certain extent unfair, that way when i win theres a certain level of satisfaction that you just don’t get with slayer pro, it’s just been there done that time and time again
and i say slayer pro is easy because once you aim for the head 1,000 times it’s muscle memory.
and im not saying it should be removed from the game, all i want is separate playlists, that way we can all get what we want
> and i say slayer pro is easy because once you aim for the head 1,000 times it’s muscle memory.
I don’t see how that’s different from aiming for the body with an assault rifle or learning how to do tricks with the thruster.
Anything becomes easy after it’s practiced several times. It’s also easy because the game holds your hand through it, unlike Halo 3 where there was almost no aim assist and the weapons were projectile weapons instead of hitscan.
If you were to say that AA’s bring new depth to the game I’d be inclined to agree, but they aren’t balanced in their current form and would work just as well in ordnance or on the map.
One thing I liked about Halo 3 that everyone else seems to hate is that equipment and support weapons (i.e flamethrower and turrets) brought new mechanics to the game.
yea infinty slayer gets easy too but there’s variety. when the assault rifle/ jet pack gets too easy you switch to the hardlight with the suppressor, when that gets easy you switch to something else. There’s just no variety at all in pro. It’s 4 weapons that do the exact same thing and everyone is doing those exact things. At least in infinty slayer most people are doing at least something different.
I can’t believe how backwards you have this, OP.
Slayer Pro, with a few pared-down loadouts, no AAs, and no radar CANNOT POSSIBLY BE EASIER than Infinity where you can sit back, get nothing but assists, and have an IC handed to you. And there’s nothing boring about racking up kills, whatever weapons are available to you.
I go it alone as well, and I have fun. You know how? Just stick near a few teammates, then spilt off, then run past another teammate or two and stick with them until the next structure, then go it alone…just vary what you do. Keep your head on a swivel. Listen for where the firefights are taking place and head towards them. There is strength in numbers but it doesn’t mean you have to be in a clan and yell into a mic and all that, or that you can’t run across the map alone if you choose to.
And as for this:
> Outside of Free for All, lone wolving does not exist.
The notion that Halo can’t be played alone is ridiculous. My brother’s played MM since Halo CE and he’s never once teamed up with anybody in 12 years now. And Halo’s his favorite series. I’d rather play when I feel like and not deal with anybody else. If that makes it harder for me to win, so be it, I prefer not listening to “On my X!” and kids swearing and all the rest of it.
> > Outside of Free for All, lone wolving does not exist.
>
> The notion that Halo can’t be played alone is ridiculous. My brother’s played MM since Halo CE and he’s never once teamed up with anybody in 12 years now. And Halo’s his favorite series. I’d rather play when I feel like and not deal with anybody else. If that makes it harder for me to win, so be it, I prefer not listening to “On my X!” and kids swearing and all the rest of it.
It’s not ridiculous.
In casual environments where everyone else is lone wolving, it works.
In an even semi-competitive environment where people communicate or at the very least stick close to their teammates, it’s a statistical improbability that you will win. Hell you said it yourself, you stick close to teammates even if you don’t necessarily talk to them.
3 players beats 1, it’s simple math. If one team is trying while the other team is doing -Yoink–all, the team that is trying wins.
I would concede Halo CE though. Halo CE had such fast killtimes that teamshotting wasn’t anywhere near as important as it is now.
Halo CE also ties into my argument. If you give a lone wolf powerful or even overpowered weapons, he can win. If you remove those, he has to rely on teamwork.
Which is also why SWAT is generally considered non-competitive.
> i guess overall my issue with slayer pro is that it’s so stale. It’s the same thing we’ve all been playing in countless games for years. Infinity slayer is something different from the pack. It felt fresh and for once a shooter was fun again. I remember when my brother got call of duty black ops. I played one round and got like 45 kills and 7 deaths. it was easy as hell so i never played it again. and thats the feeling i get when i play slayer pro. Yes infinity slayer is unfair but i liked that sense of beating the odds, with pro the odds are in my favor and thats not why i play games. i want my games to be difficult and to a certain extent unfair, that way when i win theres a certain level of satisfaction that you just don’t get with slayer pro, it’s just been there done that time and time again
Are you sure you haven’t go that mixed up? 99% of players would agree that Slayer Pro (aka the traditional style Halo) is the most skilled variant and the Infinity variety is lesser skill friendly.
Also perhaps you aren’t as good as you think with a CSR of only 20, so claims about Pro variants being too easy seem slightly exaggerated.
> In casual environments where everyone else is lone wolving, it works.
>
> In an even semi-competitive environment where people communicate or at the very least stick close to their teammates, it’s a statistical improbability that you will win.
>
> 3 players beats 1, it’s simple math.
That’s all true, but like I was saying, I don’t have to be on a team to stick near my teammates or pay attention to what’s going on around me (which I see in your post that you commented on!).
Now if they had Ranked/Social playlists I would obviously go for Social. But they don’t, so I just play whatever. I like MM and I have zero interest in teaming up with anybody, and that works for me.
Being a more-casual type of player (and not a very good one at that!), I really care more about my individual performance than if I win every team game anyway. I like to win, and it sucks getting paired up with idlers and morons who betray and such, but if I do well and help the team, get shots on everything, stop one of my teammates from being assassinated - basically as long as I contribute to the possibility of a win (good K/D and all that), I’m happy!
Slayer “Pro” is only SWAT with shields.
Really, that’s not very pro if you have to hide behind your shields instead of sticking your head out in the open to win.
I totally agree with the OP.
> Slayer “Pro” is only SWAT with shields.
>
> Really, that’s not very pro if you have to hide behind your shields instead of sticking your head out in the open to win.
>
> I totally agree with the OP.
I’m going to throw up…
my csr is only 20 cause i share my profile with my brother and step brother, they don’t have online so i let them use mine when im not, they’re not that good lol
What I’m saying though is if you are sticking with your team, you aren’t lone wolving. If you are running around by yourself, you are lone wolving. Which is why lone wolving isn’t a viable strategy.
> Slayer “Pro” is only SWAT with shields.
>
> Really, that’s not very pro if you have to hide behind your shields instead of sticking your head out in the open to win.
I don’t understand your point. Shields are very competitive, they force people to have a skillful fight instead of instantly killing anyone they see.
Whereas in SWAT, you could potentially kill legions of enemies if you caught them off guard and could aim from enemy to enemy fast enough.
> Are you sure you haven’t go that mixed up? 99% of players would agree that Slayer Pro (aka the traditional style Halo) is the most skilled variant and the Infinity variety is lesser skill friendly.
I believe what he is trying to say is he enjoys the challenge of killing people who use overpowered weapons.
I guess it proves his point, but I’m not a great player, and the first time my friends and I got “stuck” playing Pro, I had one of my best games ever.
Then guys who would normally Lone Wolf decided they needed to hang out with me end there were clean-up kills galore!
It would usually take the opponent three waves to clear us out to where there was just one - then we’d setup on the other side of the map and do it again!
I bet that Pro has lots of 600-350 games.
I love that they added slayer pro to infinity slayer and other playlists. I hate infinity slayer and the randomness it brings. I just wish that slayer pro had a radar.
> the fun of infinity slayer was in the chaos. Sticking a guy with a plasma, turning and unloading with a machine gun and ending with a melee and quickly pulling out the pistol and finish off another guy for a triple kill. That’s fun because it’s hard. for me slayer pro is too easy, too repetitive, and takes away far too many of the features that made the game unique. At this point there is so little difference between halo and cod it’s really disgusting. Halo was something special because it was unique and had character. Now it’s the same as everything else.
really you think slayer pro is more like cod then infinity slayer? If that’s true you’ve lost any credit as a fan of halo to me. Good day sir or madame.