I’m really enjoying the greatly improved networking for Halo Reach’s firefight, but a side effect of the networking changes seems to be some fairly mild desync issues. However when an enemy is meleeing, ESPECIALLY HUNTERS, this problem becomes very clear. The AI will flinch constantly, and if you are standing near them then it will appear as though you are viciously murdered by their amazing dance moves. This is makes fighting hunters more difficult, and not in a very fair way. It’s not exactly game breaking in any sense, but it’s not an insignificant problem either, and it just plain looks bad to be honest.