> 2533274826968356;3:
> Played some 8’s with these settings and spoken to a lot of the EU competitive/LAN community and some of the NA LAN community and there’s been very little positive feedback about the direction competitive settings seem to be heading, I’ll explain below.
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> On the plus side, no-one’s had a bad thing to say about bringing Oddball back and it’s a lot of fun to play both casually and competitively (With Magnum starts, not nearly as much with BR/GFM starts). Truth, Eden, Empire, the Rig and Plaza all seem to work very well for Oddball (Some bad kids complain about people hiding the ball bottom lift on Plaza but it’s easy to break running pairs to Posters and Garbage Truck and it’s just them not putting the effort in).
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> With regards to the new loadouts, the BR specifically has been met with a lot of hostility, criticised for the random spread (Elements of RNG =/= competitive gaming PERIOD), which is going to cause even more problems for hit registration on poor servers, inconsistency at ranges where the magnum does a better job (In the grand scheme of things this isn’t very practical - a common pistol outclassing the primary rifle should not be a thing) and the idea that we need a secondary weapon in the starting loadout. The biggest issue I’ve heard from the guys I’ve played with and spoken to are that there wasn’t a problem with just Magnum starts, it was the other problems with the game (Matchmaking, servers, unnatural lunging with melee’s, servers, pre-weapon tuned Railguns, servers, radar still being a thing, servers, etc.). Also players won’t get the chance to use their new team skins that they’ll have paid money for because those weapons won’t be in rotation anymore.
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> We’re 2 years into the cycle now with Magnum starts, and as the saying goes, “If it ain’t broke, don’t fix it”. I personally, along with several other people in the competitive scene, don’t like the direction Halo 5 is going if BR/GFM starts are going to continue to be a thing. I predict the pace of the game is going to slow down with the meta going to become a case of not challenging unless you absolutely have to, which’ll lead to duller gameplay with less highlight-reel clips and a smaller playerbase.
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> There’s been a lot of talk about players moving over to CoD because of this new direction, and even if they do come back to Halo, they won’t be putting the time in, which’ll drop population numbers even further and less likely to attend the upcoming LAN events for 2018.
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> EDIT:
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> If we’re going to make Oddball a permanent thing, what’s going to happen with SH?
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> Those are just my 2 cents.
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> TL;DR - BR/GFM starts are met with hostility and the focus should have been on servers and radars, but the idea of Oddball coming back isn’t a bad thing in the slightest.
Thanks for your feedback, it’s appreciated. The issue with the magnum at this point is that it is over-powered with respect to the rest of the sandbox, so there would be no need to pick up anything on the map, which I guess I don’t see as a good thing.
The BR does have more spread now than it did before the tuning, but keep in mind that it still has some of the lowest spread of any BR in the history of Halo. All previous Halo’s have had a spread on the BR bullets, and H5’s was just a historical low until the tuning. This made it a great pickup weapon, but over-powered as a primary. The new tuning brings it in line with what a primary weapon should be able to do, and brings its range in line with previous Halos.
Having a spread, or cone of fire is common in just about every competitive FPS including past Halos, so I guess I feel it doesn’t ruin the competitiveness. Do you feel it ruined previous Halos? Would you prefer a form of bloom to balance range?
The new BR is less powerful than before, less powerful than the magnum, takes more skill to aim with, which overall balances the sandbox better. You now have a stronger motivation to balance against pickups.
As for Team Skins, as far as I understand, they should appear just fine on the GFM.
As for servers, shot registration, etc., that’s a completely separate and ongoing investigation. So far, ping has been the most likely suspect, but we’re still looking into it. It doesn’t happen consistently, with a lot of players having zero problems, which also makes ping a lot more likely. I myself am going to try and do a little analysis when not trolling you guys even though it’s not specifically my area.