Effects of Skill-Based Matchmaking
I sometimes get questions about how MMR affects matchmaking, and what it would be like to increase or decrease how aggressively we try for tight-skilled matches. Right now, Ranked enforces a certain amount of tightness, whereas Social and “tries” to be just as tight at first, but gives up after waiting too long. Warzone also tries to be tight at first, but gives up faster than Social.
I’ll try and explain the trade-offs.
If you are a good player, matchmaking tightly on skill turns a dial between two options:
- No skill matchmaking:
- Faster matchmaking - You get lots of kills - You get terrible teammates - If you want to kill, you don’t need to sweat - If you want to win, you DO need to sweat - Tight MMR matchmaking
- Slower matchmaking - Better teammates - Not as many kills - If you want to kill, you really need to sweat - If you want to win, you need to try, but you don’t have to carry your team
The looser the matchmaking, the more likely you will have a bunch of noobs in your match that you can own for fun.
BUT, when it’s looser, it’s also more and more likely that you are by far the best player in the match.
If you are the best player in the match, then the team balancer must stack all the worst players on your team to prevent a blowout between teams.
When the matchmaking is tighter, everyone is about the same skill in the match. This means the burden won’t be as hard on you as a player to carry your team. But, it also means you aren’t going to rack up the kills, and should expect closer to 1.0 K/D.
If you are an average player, the overall experience is about the same with and without skill-based matchmaking. One difference is without skill matching, you will have some players who own you in a match, and some who you own. Matchmaking times don’t change much:
- No skill matchmaking: Each match has a variety of players better and worse than you. Some you do well against, some destroy you. - High-skill matchmaking: Less variety. You do about the same each match. You don’t get owned much, but you also don’t get to destroy noobs. - If you want to win, it’s about the same either way.
If you are a bad player, the game gets painful if there’s no skill matching, though wait times get longer if there is:
- No skill matching: every game is painful, you will die a lot. You will still win about half your matches because of team balancing, but you won’t feel like you contributed much. - Skill matching: games are about the same. You also feel you can help your team win. You won’t get a ton of kills, but you’ll get some and do OK.
So, overall, the best compromise tends to be to just aim for tight matchmaking, but good players do like to have loose matchmaking sometimes (Social) so they can get in more kills.
But, at the end of the day, there’s no real way to completely remove the “sweat” without doing completely unfair things, like, always giving just YOU the best teams.
Why don’t we make an HCS FFA playlist, we did it for 4v4?
We will probably do something with the HCS FFA settings, but we probably won’t make a separate playlist to do it. It would probably be something within the current list. Maybe hybrid, maybe rotational. I’m part of the discussion, but not designing the changes.
One of the reasons we probably won’t make a separate list is that if it split the FFA playlist in half, the resulting populations would not be large enough to support matchmaking.
But if you made an HCS list, more people would play FFA than before, so it would be OK to split!
This same argument was made about 4v4 HCS — that players would return and play 4v4 HCS if we made it. That hasn’t happened. Instead, Team Arena got split down the middle. This is fine for 4v4 because we have the population for it.
But we don’t have that same population for FFA. If we made a separate HCS playlist, and the same thing happened that happened to 4v4 HCS, FFA would probably die. I’m not sure if it would be responsible to assume that FFA HCS would do better than 4v4 HCS when it’s clearly not as popular already. So this outcome is if the same thing happened. It’s not even a worst case scenario, and it’s already unacceptably bad.
So, basically, we probably shouldn’t spit the list in two. We’re talking about how we refresh the playlist in a way that does justice to both the HCS settings and the rest of the population.