Hey folks, no big updates since I’ve been out of the office for a bit. Smaller post this week.
Fireteam Restrictions
Just a quick update here. We have heard mixed feedback on the restrictions. Some are loving it, some are a bit frustrated by the longer wait times and resulting larger skill gaps in matches.
Part of this is just that the matchmaking change has made it necessary to retune our matchmaking parameters. We are keeping an eye on each playlist individually and tightening some of the matchmaking back up where possible to balance against the new settings. We have done this already in HCS, Team Arena, and Slayer and have already noticed improvements in matchmaking quality.
We have another update coming down the road that should drastically reduce the possible skill gap between full fireteams and their opponents for the cases where we still have to match against non-full fireteams. This should result in more fair matches when this happens.
We also may soon be able to stretch the search out over a longer period of time, allowing us to maintain party restrictions for longer than 2.5 minutes, and also expand the allowed skill gap over a longer period as well. This should trade-off wait times for tighter matches overall.
Fireteam Size Limits in Warzone
We’ve heard the request that now that we have party restrictions, can we allow full fireteams of 12 players to queue again for Warzone rather than have Warlords.
We currently feel the experience could be more frustrating than enjoyable with the trade-offs it would require.
- In Arena, we eventually give up on the party restrictions and allow non-full parties to match against parties of 4. We couldn’t do that in Warzone. - Fireteams of 12 have a massive advantage in Warzone. So massive, that if we allowed them back in, we would have to restrict them to matchmaking only ever against other fireteams of 12, we couldn’t drop the party restriction after long wait times. - If a fireteam of 12 queues up to matchmaking, there’s a possibility there are zero other fireteams of 12 to matchmake. That fireteam could wait indefinitely for a match, not knowing that there aren’t any other fireteams to play with.
We feel the experience of waiting indefinitely, not knowing there aren’t any opponents to play, wouldn’t be great for those Warzone teams, and that it would be more enjoyable compromising with queuing in a fireteam of 6 and definitely getting a match, than trying over and over in a party of 12.