With Halo 4, 343i is trying to breath fresh air into Multiplayer. This, of course, could be disastrous to the competitive community. Three terrifying new features have been confirmed:
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“Perks”- gameplay altering choices presumably selected through armor, presumably selected pre-game.
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A Progression System- this probably means the return of Reach’s system with the addition of perks and custom Loadouts.
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Custom Loadouts- you can change your weapon Loadouts before the match begins, and (presumably) some combinations may only be available at later ranks.
This will obviously attract the casual players, but push away the hardcore. How do we make the game good for everyone?
Suggestions
Feel free to add suggestions, here are mine:
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Completely separated Ranked and Social playlist types, like in Halo 3. Social will have all these new additions while ranked will not. This will give the competitive community a place to go and be sure that everyone will start off the same, like classic Halo always was, and to give players an even match. The problem with this system in, say, Halo 3, was that competitive players still played the Social playlists because they were aware that the less successful players are there, and that they will have a sure win. This time around, perks and custom Loadouts will automatically push competitive into Ranked and leaving will only frustrate them.
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A combination between Halo 3 and Reach’s ranking system where the visible ranking system in ranked will be a reworked and refined Halo 3 system and the visible one in Social will level using Credits. Credits will be widely available to purchase armor pieces (which will only be aesthetic upgrades in Ranked). Each player will have two ranks, Ranked and Social, and the visible one in the service record will be the higher one (by default, you should be able to change it as you see fit). The color of the rank signs in Ranked playlists will be a certain shade of black, in Social it will be a shade of white and in your service record (to avoid casual flaming) it will be Silver regardless of which one you selected. Aside from the color, all ranks will be the same. There will always be “Recruit” followed by “Private” followed by whatever (these are examples only) the only change is the color of the insignia.
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The return of events, for example double XP weekends. These will be hapennings that bring casuals and competitive players together in some of the community’s most random Forged gametypes. There will be three sub-playlists active within the “Double XP” playlist at a time: Griffball, Living Dead and an ever changing random addition. The “DXP” playlist will be completely separate from Ranked and Social and will progress both your ranks. The visible rank here will be your silver rank (the one you choose for your service record). These events will have perks and custom Loadouts turned on for half of the gametypes and on for the other half, the rest is up to voting. For Ranked there will be double XP and for Social there will be Extra Credits.
This should keep both players playing for a long time…
TL;DR
The best compromise is to split the Community while still have things that tie it together (Silver ranks and Double XP events).
