Matchmade games are randomized...right?

<mark>So I have heard rumors, and noticed a pattern my self, that you tend to get in matches with people close to your skill level. Is this true? I always thought the matchmaking games were set up randomly, and you were just thrown in with a mix of players. If this is true, how long has this been going on?</mark> Resolved

If its true, that would explain my experience in halo reach, where I was only a General yet I was being paired up with Forerunners, reclaimers, and other high ranks like novas (the ones that didn’t get their ranks via firefight, AKA the GOOD players who got their ranks through hours of matchmaking)

Halo 3 used a strict TrueSkill matching system based off your 1-50 ranks in ranked games and an invisible TrueSkill for social games.

Halo: Reach had a VERY LOOSE skill matching system to the point were it was barely noticeable (minus Arena).

Halo 4 reinforced the strictness of skill matching and you are now now matched based on your CSR per playlist.

Also, ranks meant little to nothing in Halo: Reach, someone could get to Inheritor via custom challenges or Firefight and still be an awful player in Multiplayer.

So to answer your question, it has been going on from 2007 - 2010 for Halo 3 and then started again in 2012 and continues to this day, although technically it never stopped.

If its true, that would explain my experience in halo reach, where I was only a General yet I was being paired up with Forerunners, reclaimers, and other high ranks like novas.

Don’t confuse ranks with Skill in Reach - I made Inheritor, but my BPR was 34/100 ~ CSR=17. I’m a bit below average - not terrible, but not “OMG - He’s an Inheritor! We should quit out!”

> If its true, that would explain my experience in halo reach, where I was only a General yet I was being paired up with Forerunners, reclaimers, and other high ranks like novas.
>
>
>
> Don’t confuse ranks with Skill in Reach - I made Inheritor, but my BPR was 34/100 ~ CSR=17. I’m a bit below average - not terrible, but not “OMG - He’s an Inheritor! We should quit out!”

I know that, but The inheritors I was getting paired with were the ones that had bloated K/D beacuse all they did was camp with power weaps the whole game; not that big of a problem when there is only one, but when theres 4-5 all on the same team…

i would like to point out Halo 2 in 2004 started skill based ranks in halo. so ranks have been around for a while.

the “it”? do you mean skill-sorted games? the question wasn’t about ranks, it was about whether you were paired with people randomly, or if you were paired with people based on your skill level

well if there was a skill based rank in the game and it didn’t factor into the matches you got put into, there would not be much point to it.

halo 2 ranking sysyem used “Elo ranking”, that goes into more detail about how it worked HERE

halo 3s ranking system is bank off of “trueskill”, like all games on xbox live, you can read more about that ranking system HERE

halo reach uses the same but with looser setting, EG- in halo 3 ranked it went about 10 ranks either way from yours. in Reach, it was 15 either way.

halo 4 is the same, it uses trueskill too, but it also uses “CSR” to show the player their approximate trueskill. read more about CSR here

and for a bonus- HERE is a GREAT explantion WHY viable skill rankings are BAD in halo.

i hope this gives you enough Info on the skill rank in halo.

> the “it”? do you mean skill-sorted games? the question wasn’t about ranks, it was about whether you were paired with people randomly, or if you were paired with people based on your skill level

> i would like to point out Halo 2 in 2004 started skill based ranks in halo. so ranks have been around for a while.

I’m upset with myself that I forgot to mention Halo 2 -_-

As other people have said, Halo matches you with similar skilled players using your trueskill rank (not to be confused your SR or XP based rank). This has been the case since Halo 2.

Yet another person who thinks Sr and reach ranks translates into skill. Those have nothing to do with who your matched with.

> Yet another person who thinks Sr and reach ranks translates into skill. Those have nothing to do with who your matched with.

No… but those who tend to get to be inheritor ranks (without playing firefight) tend to be rather skill-full, do they not? those were the people I was being paired up with.

> Halo 3 used a strict TrueSkill matching system based off your 1-50 ranks in ranked games and an invisible TrueSkill for social games.
>
> Halo: Reach had a VERY LOOSE skill matching system to the point were it was barely noticeable (minus Arena).
>
> <mark>Halo 4 reinforced the strictness of skill matching and you are now now matched based on your CSR per playlist.</mark>
>
> Also, ranks meant little to nothing in Halo: Reach, someone could get to Inheritor via custom challenges or Firefight and still be an awful player in Multiplayer.
>
> So to answer your question, it has been going on from 2007 - 2010 for Halo 3 and then started again in 2012 and continues to this day, although technically it never stopped.

I am pretty sure it’s not working, and if does it seems to be a very loose system. Because of the fast search times you almost never meet opponents of equal skill anyway.

Ranks in Halo 4 matters almost as little as ranks in Halo Reach.

https://app.halowaypoint.com/en-us/Halo4/demoncaat/wargames/match-80a97735862cd4f8

Yes, it found 10± of level 40 players, but that’s definitely not a level 40 by Halo 3 or 2s standards.

@Xbox digger

For halo 2 and 3, 7 months there were a least 5 times as many people playing them then halo 4.

Population is a HUGE factor when talking skill based matching.

Halo 4 only waits for so long for skill matches before must matching you up against people, so you can just play the game.

> @Xbox digger
>
> For halo 2 and 3, 7 months there were a least 5 times as many people playing them then halo 4.
>
> Population is a HUGE factor when talking skill based matching.
>
> <mark>H<mark>alo 4 only waits for so long for skill matches before must matching you up against people, so you can just play the game.
[/quote]
</mark></mark>
>
> Yellow: And that is exactly what is wrong. The population is not the matter in this case, stop saying it is. Because you can still find more hardcore games in Halo 3 by just waiting a little bit longer.

> > Halo 3 used a strict TrueSkill matching system based off your 1-50 ranks in ranked games and an invisible TrueSkill for social games.
> >
> > Halo: Reach had a VERY LOOSE skill matching system to the point were it was barely noticeable (minus Arena).
> >
> > <mark>Halo 4 reinforced the strictness of skill matching and you are now now matched based on your CSR per playlist.</mark>
> >
> > Also, ranks meant little to nothing in Halo: Reach, someone could get to Inheritor via custom challenges or Firefight and still be an awful player in Multiplayer.
> >
> > So to answer your question, it has been going on from 2007 - 2010 for Halo 3 and then started again in 2012 and continues to this day, although technically it never stopped.
>
> I am pretty sure it’s not working, and if does it seems to be a very loose system. Because of the fast search times you almost never meet opponents of equal skill anyway.
>
> Ranks in Halo 4 matters almost as little as ranks in Halo Reach.
>
> https://app.halowaypoint.com/en-us/Halo4/demoncaat/wargames/match-80a97735862cd4f8
>
> Yes, it found 10± of level 40 players, but that’s definitely not a level 40 by Halo 3 or 2s standards.

Right now, Halo 4 only prioritizes skill-based games for a short time before it just finds any old game, that’s being changed on Monday so hopefully you’ll match more people of your skill level.

Although even then, the population doesn’t help at all.

> > @Xbox digger
> >
> > For halo 2 and 3, 7 months there were a least 5 times as many people playing them then halo 4.
> >
> > Population is a HUGE factor when talking skill based matching.
> >
> > <mark>H<mark>alo 4 only waits for so long for skill matches before must matching you up against people, so you can just play the game.
[/quote]
</mark></mark>
> >
> > Yellow: And that is exactly what is wrong. The population is not the matter in this case, stop saying it is. Because you can still find more hardcore games in Halo 3 by just waiting a little bit longer.
>
> That’s because Halo 3 is so old that most of the casual players left, leaving the generally hardcore players who don’t like Reach or Halo 4 behind.
>
> Kind of like saying that one always gets good players in Throwdown or Reach MLG. It’s not the MM System, just the actual demographics of the players of those playlists.

> > > @Xbox digger
> > >
> > > For halo 2 and 3, 7 months there were a least 5 times as many people playing them then halo 4.
> > >
> > > Population is a HUGE factor when talking skill based matching.
> > >
> > > <mark>H<mark>alo 4 only waits for so long for skill matches before must matching you up against people, so you can just play the game.
[/quote]
</mark></mark>
> > >
> > > Yellow: And that is exactly what is wrong. The population is not the matter in this case, stop saying it is. Because you can still find more hardcore games in Halo 3 by just waiting a little bit longer.
> >
> > That’s because Halo 3 is so old that most of the casual players left, leaving the generally hardcore players who don’t like Reach or Halo 4 behind.
> >
> > Kind of like saying that one always gets good players in Throwdown or Reach MLG. It’s not the MM System, just the actual demographics of the players of those playlists.
>
> No. It is the ranking system. Are you that ignorant to think that Halo 4 which contains 30 times more players online at a time has less hardcore players than Halo 3?
>
> And of the few left on Halo 3 there are still many more “casual” players than hardcore players.
>
> My friend who is a level 48 in doubles on Halo 4 can go on a streak and win 30+ games in a row without losing. Doubles is a “hardcore” playlist. Because of the ranking system prefers “super fast” search times, he never gets a competitive game.
>
> There are probably around 500-1000+ double players who are level 40 and above. In a game like Starcraft the Grandmasters League is a league where the top two hundred highest-ranked players in each region compete for the top spot.
>
> Watching the streams the search times are barely longer than in Halo 4.
>
> “Our priority on these main playlists is on fast, fair Matchmaking instead of having a pure skill measure”
>
> I am not saying that a higher population wouldn’t help, but within reasonable time everyone would find very competitive matches.
>
> Let’s hope the updates on Monday fixes this.